"The Reticulan Empire is the richest, most powerful political entity in known space, outshining even its mighty Chiwak rivals. Millennia old, it has reached a mature and stable Tech Level 13. This technological know-how allows the Reticulans to produce marvels of advanced science beyond anything the Terrans can reliably manufacture. This booklet provides a sample of 50 technological and psionic wonders developed and used by the Reticulan Empire, from compact handheld laser "blasters", advanced cybernetics and gravitics, to the arcane psionic devices that unleash the power of the Reticulan mind."
In old school Traveller originally societies beyond Tech level 13 were rare in the games that I played back in '81 or so.. Cepheus Engine rpg's TSAO: 50 Wonders of the Reticulan Empire is very interesting to me as a dungeon master is because of two things. One it gives a huge amount of insight into the Greys of the TSAO setting's psychology, how their mental processes work, and what the various Grey & human factions of the setting's technologies work. Both on a mental level & the in universe setting practicalities. What this basically means is that you begin to see the art,literature, etc. of the Gray interstellar empire through the lens of the setting's society.
Traveller in the three little black books was a thinking man's game on two levels. Tactically from the point of view of the DM & from the players who were dealing with the unknown on so many levels.
Cepheus Engine rpg's TSAO: 50 Wonders of the Reticulan Empire takes its cues from those classic books & doesn't update them but expands on them for the Cepheus Engine rpg. This gives the Riticulans perspective & lens into their culture,motives, & agendas. Something that was lacking in some early Traveller products.
This is where the 'toy box' of TSAO: 50 Wonders of the Reticulan Empire isn't so much important as the application of those toys for the various 'dungeons' of the the Reticulan Empire's ruins, wrecks, & various adventure opportunities that TSAO: 50 Wonders of the Reticulan Empire presents for the players & the dungeon master. Even though there are far more bells & whistles that the Cepheus Engine rpg seems to present. There's far more bubbling here below the surface in TSAO: 50 Wonders of the Reticulan Empire.You've got the far reaching implications of the Reticulan Empire's human population to contend with. The humans are starting to exploit & be exploited by their former Reticulan masters because of the lure of technology. This is an all too common theme that we've seen throughout real world human history.
And this very fact can be exploited as a theme to various adventures using TSAO: 50 Wonders of the Reticulan Empire. Why? Because good science fiction OSR adventure can deal with this maturely & within spades. TSAO: 50 Wonders of the Reticulan Empire is a thinking man's book as well as a great toybox of wonders,weapons, & wickness. But its a very good toybox that takes a solid approach to the themes that we see in the TSAO settting.
Gray Alien by - Own work not found within TSAO: 50 Wonders of the Reticulan Empire but a highly influencial piece of artwork on my campaigns.
TSAO: 50 Wonders of the Reticulan Empire doesn't take the guess work out of using the Reticulan Empire's interests within a Cepheus Engine rpg game campaign. Instead it presents a very comprehensive overview & review of the factions, politic, motives, history, culture, & more for the use of the Reticulan Empire's techologies. Use this book sparingly and make some of the weirdness & mystique a thing to behold even to the Reticulan PC's within a party. Is TSAO: 50 Wonders of the Reticulan Empire you should pick up. Yes this a classic Cepheus Engine rpg book with all of the trappings, editing, and solid design that you've come to expect from Omer Golan-Joel.