Cities without Number rpg has finally been released to the public but the backers of the Kickstarter have been watching this rpg's evolution for sometime now. And it's a beast of a pdf clocking in at two hundred & fifty six pages of pure Cyberpunk rpg. Cities without Number pretty much does it all, Cities has great layout, excellent fonts, and a solid B/X OSR tool box approach to it's material.
Cities is completely cross compatible with Worlds Without Number, Stars Without Number, and Godbound as well as other Sine Nomine publishing rpg product. And Cities has been in development for months now. As a Kickstarter backer for this project we've been at ground zero for development. Take note other OSR publishers this is how you run a kickstarter. You get your gamer's feed back, take on board opinions, and more then turnout a great product.
There's already a Cities Without Number: Free Version rpg which has the following in it by Kevin Crawford:
And the paid version is even better with more tools and cybernetic goodness;"
This also means that Cities can be used to turn any of your favorite B/X 'World's Most Popular' Rpg adventures into cyberfantasy adventures. And this goes a long way towards getting incredible mile out of modules such as 'B4 The Lost City' where perhaps the other levels contain more then merely a lost race but city blocks of lost cybernetics and net running to thier favorite old school adventure modules!
Anyone whose been reading this blog knows we've been running Trey Causey's Strange Star campaign setting books. Cities is a perfect supplement to use with Strange Stars because of the transhumanistic elements of this OSR campaign.