This is a an old fashioned OSR downed space craft dungeon with some cool features
available right HERE
I've been thumbing through the B/X Dungeons & Dragons rule book today on my lunch break; we've been incredibly busy at work today. Hence the late posting on my blog but whist zipping around the monster section I noticed the Thoul. They've been a favorite of mine since I was a kid.
There are many ancient and highly dangerous monstrous undead horrors lurking in the wastelands of Accursed Atlantis. Adventurers are likely to encounter these dangerous horrors in the midst of searching for tombs and looking for the relics and rewards of crypts that guard the remains of ancient royalty. Often these horrors are far more intelligent then the usual ancient scrolls and text would suggest. Some of these free will and intelligent horrors can use ancient Atlantian technologies and relic technologies to cause murderous havoc to those that they meet. Below is a list of 1d10 undead horrors simply waiting to encounter your adventurers.
Deep in the post apocalyptic wastelands are wonders that defy rational explanation that heroes and adventurers run across. Some of these can alter lives, heal the sick or perform miracles that call down 'divine explanations'; some of these objects, locations, items, and more demand worship of those who live nearby. Here are a few of those weird and strange pieces of the landscape that demand the attention of those around them and may lead to fortune and glory or far worse.
I sat down with an old VHS horror classic with Jeffery Combs ! Not the Reanimator series but the seldom mentioned but often rented Necronomicon. Its one of those films that came out in the Nineties. H.P. Lovecraft's: Necronomicon, always seems to have been out at the back alley hole in the wall video rental place I worked in. Its a weird beastie of an anthology film with an 'R' rating meaning plenty of Nineties T&A with a wrap around story starring Combs.
So on Sunday it was get together with friends over beer & discussing our varsious campaigns over one of my player's houses. Things have been pretty chaotic in Connecticut with the Pandemic & the rise in cases. But not so much that we didn't get together but half our players were missing so it was a beer night. And things turned as they do to past games & one of which was TPK romp through Inferno By Geoffry O. Dale. Where do we start with this module? Well at the time it offered an alternative infernal cosmology to Dragon issue #75. Old School hersey I can hear the AD&D first edition crowd screaming. Inferno By Geoffry O. Dale came out in Nineteen Eighty.
So over the years my uncle Jack mixed,patched, matched infernal adventure & campaign elements as needed. This is no slight on Geoffry O. Dale's creation & we gained a very healthy appreciation of Dante's Inferno. So let's jump right into the thick of things here;
"Inferno is based primarily upon the poem "Inferno" by Dante and is also fitted as a scenario into my campaign, Nidevellir. My purpose in writing it is twofold -- first, to answer the perennial question of Judge's when the party finds a cursed scroll: "GO DIRECTLY TO HELL!!" now what do I do? And secondly, to provide a power base to the evil immortals in the campaign. There may arise occasions in which an irate Cleric will geas some poor fighter into returning something that is on the Devil's plane and this allows the character somewhere to go for the adventure."