"An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Vile enemies and strange allies, knowing neither sleep nor age, seek to involve the unwary in a titanic battle of good vs. evil. Do you dare discover the secrets behind the myths, or attempt to exterminate the ancient evil that lies within? Riches, power, glory and death! All are in: Dark Tower."
Wayback in two thousand seven there was a reissue & complete redo of the classic Judges Guild Dark Tower into the D20 format by Goodman Games written by Jennell Jaquays & Greg Geilman. This is a complete redo of the classic Dark Tower module from the Judges Guild ground up.
Clocking in sixty four pages this book has quite a bit to offer the Wilderlands of High Fantasy dungeon master who happens to be using Castles & Crusades as his base for his upcoming campaign. Not only is there some killer artwork by William McAusland,such as Sinstar the Sly-wererat and many others.
Otherworld miniatures has a Judge's Guild line that looks very well done and hits the NPC high marks.
There's just enough background in Dark Tower D20 to really wet the appetites of the players for the up coming weirdness & pitched dungeon battles. While everything with the Dark Tower D20 screams to use me! But with the current kick
starter in full swing the magics of Adventurers Spellbook become more current with perhaps the opportunity for the PC's to learn those magics from the wizards of a desert tribe.
What makes the Dark Tower D20 book nice is the fact that parts of it are open to actual expansion. The materials here are top draw & the DM can & should take the adventures for all that their worth.