HS1 The Lost Shrine of Sirona From Jeremy Reaban is a really nice 'The Pay What You' Want' downloadable adventure that sets off to do something fairly simple and straight forward. It seeks to provide an evening's entertainment and do it well. This it succeeds in quite nicely and the module is 'pay what you want'
Monday, October 12, 2020
Review & Commentary On 'The Pay What You' Want' OSR Adventure -HS1 The Lost Shrine of Sirona From Jeremy Reaban For Your Old School Campaigns
The module revels in its 'hack and slash' ethos and sometimes that's really all that's needed for a party of PC's.
Grab It Right Over
The text is concise, the maps pretty straight forward, and it does exactly what it says on the tin. This is a really nice mid point adventure and crawl with a location based adventure plot.
Here's the drivethrurpg blurb:
Remember when adventures were mostly about going into a dungeon, killing monsters, and grabbing treasure? HS1 The Shrine of Sirona is the first (hopefully) in a line of small modules that focus on the somewhat neglected and usually disdained "hack & slash" style play.
HS1 The Shrine of Sirona details a small (10 room) dungeon shrine that was been invaded and occupied by monsters. It is intended for 5th to 7th level characters using the advanced first edition of the most popular fantasy role-playing game but should work with all modern simulacra, and armor class is provided in most ascending and descending formats.
My advice with this adventure is to use it for an experienced party as mid range plot point crawl and hook for your campaign against the forces of darkness. It can provide a jump point for the events and ideas of what's happening in your OSR campaign or use it as a beginning stepping stone into greater things.
Or this adventure could simply be an evening's entertainment for a party of experienced PC's.
The module is only six pages long but don't let that fool you, there are some monsters and things that could easily end your PC's quite easily. This module could be adapted to your OD&D games or retroclones but your going to have to gut the monsters and use the locations.
With a game with pulp roots such as Astonishing Swordsmen and Sorcerers of Hyperborea. There is going to have to be level adjustments for the encounters and the monsters will have to be ported over but because of the way combat and the rest of the setting works this is a nice mid point pulp filled bridge gap action adventure style game night run.
This is a nice hack and slash adventure with plenty of room for DYI improvisation by a DM for fitting it into they're campaigns. Because is statted out for AD&D 1st edition. This is a perfect jump point for an OSRIC game or some 1st edition style retro clone system as well.
Using the adventure should be a nice and clear experience for a veteran DM and a nice up switch for someone who wants a fast, concise, and well thought out 'hack and slash' style game.
Clocking out at five pages this module provides a nice bit of violence and good old fashioned 'kill the monsters or PC's fun' with a bit of a nice up tick of a smattering of smartly written encounters, rooms, and more.