"The Borus system has recently been discovered on the edge of the Sonora sector. This system was believed to be unpopulated until a recent Kilgari Corporation mineral survey discovered a race of inhabitants known only as the Berzan on Borus Prime. Borus Prime appears to have significant mineral resources worth potentially billions of credits to the company."
"The Kigari Corporation is a mining concern which routinely surveys planets on the edge of the sector for valuable mineral resources to exploit. Such efforts have been extremely profitable to the corporation which has recently become a major player in the mining industry in recent years. The corporation begun extraction operations on dozens of uninhabited worlds on the edge of the Sonora sector."
"Little is known about the Berzan other than they appear to be primitive in terms of a lack of jump drive development or high tech weaponry. What is known is that they are very small in number. There appears to be less than one hundred on Borus Prime."
"Charles Kowalski of the Kilgari Corporation summons the travelers to his office. He has a proposition. For CR 300,000 he would like to see the Berzan “removed” from the planet Borus.Prime He suggests that they could be relocated to Borus Secunda or to some other viable planet in the system."
Mineral Rights By Joseph Mohr For The Cepheus Engine rpg brings home a solid adventure with a base premise and a solid little set of encounters. I like the way that Joseph Mohr lays everything out in Mineral Rights. He does a great job of bringing the home where everything is laid out. This is a great adventure to add right into the Clement Sector.
The Clement sector is the frontier of the Space Western & Mineral Rights plugs right into the genre and the game. The encounters are well done. The adventure plot hits the high marks for the whole cloth of a campaign.
Mineral Rights works well for a campaign because it can be inserted anywhere within a 2d6 Clement Sector game. The whole adventure balances out because it works on two or three levels. Level one is because of the fact that players are going to come up against two or more factions. Level two is the fact that the encounters are solid. Three is the fact that Mineral Rights could be used as a spring board for a campaign.
Mineral Rights hits the high notes for a Clement Sector rpg campaign setting. There's always conflict over mineral resources and these conflicts make for excellent drama for player's PC's to get into trouble and seeing all aspects of such a conflict. Mineral Rights hits this adventure plot and history on all gears. Grab this one and present it too your players.