| 01-02 | Stolen Imperial Signet Ring | A gold and ruby signet ring bearing the coat of arms of a high-ranking Imperial noble. Highly illegal to possess and could lead to major complications if discovered. |
| 03-04 | Crate of Untaxed Spices | Rare, expensive spices from distant lands. Worth a significant amount on the black market due to high Imperial taxes. |
| 05-06 | Contraband Magical Components | Components used for highly restricted or outright forbidden magical spells (e.g., necromancy). Extremely difficult to acquire elsewhere. |
| 07-08 | Stolen Dwarven Mechanical Compass | A complex, highly accurate Dwarven clockwork compass with various dials and functions. A valuable navigation tool for any airship. |
| 09-10 | Map to a Lost Pre-Imperial Sky-City | A worn and tattered map that purports to show the location of a legendary sky-city lost during the Pre-Imperial era. Could be authentic, but high risk of forgery. |
| 11-12 | Secretive Document for Sale | A sealed parchment, claiming to contain highly sensitive political information, architectural plans for a government building, or the secret password to a pirate stronghold. Authentication is difficult. |
| 13-14 | Vial of Highly Concentrated Dragon’s Venom | A potent and deadly poison extracted from a dragon. One dose is enough to kill a large creature instantly. Highly illegal and dangerous to handle. |
| 15-16 | Stolen Airship Engine Blueprint | Detailed blueprints for a new type of highly efficient or powerful airship engine, likely stolen from a major engineering firm or the Imperial Navy. |
| 17-18 | Box of Restricted Sky-Whale Blubber | Used in the creation of unique oils and perfumes, but harvesting from sky-whales is heavily regulated. Valuable and highly frowned upon. |
| 19-20 | Slave Auction in Progress | A heartbreaking scene where individuals captured during raids or political purges are being auctioned off to the highest bidder. Highly illegal and morally repugnant. |
| 21-22 | Contraband Alchemical Elixirs | Powerful alchemical mixtures that grant temporary boosts to strength, speed, or other attributes, but often with significant side effects or risks. Restricted by law. |
| 23-24 | Stolen Religious Artifact | A sacred item stolen from a temple or religious order, such as a holy symbol, an ancient scripture, or a relic with alleged magical properties. Possessing it can lead to divinely-motivated pursuit. |
| 25-26 | Secretive Information Broker | A gaunt figure offering to sell or trade classified information. They may have knowledge about political scandals, planned raids, or the locations of valuable resources. |
| 27-28 | Cage of Exotic Sky-Critters | Critters with unique features, such as bioluminescence, venomous quills, or a natural ability to generate small bursts of electric current. Some may be valuable as pets or components. |
| 29-30 | Smuggled Dwarven Ale Cask | A large cask of premium Dwarven ale, brewed using secret recipes and aged to perfection. Illegal to sell outside of Dwarven territories. Very popular on the market. |
| 31-32 | Illegal Gambling Den | A bustling, low-lit area where gamblers bet heavily on dice games, card games, and even combat between small creatures. High stakes, high risk. |
| 33-34 | Stolen Magic Item: Bag of Holding | A seemingly ordinary cloth sack that can hold far more items than its size would suggest. Very useful and highly illegal to possess without a proper license. |
| 35-36 | Secretive Assassins’ Guild Recruiter | A shadowy figure subtly observing the crowd, looking for potential new members. They may approach skilled individuals with discreet offers. |
| 37-38 | Box of Untaxed Imperial Gold Coins | A heavy box containing a significant amount of official Imperial currency, but unmarked to avoid taxation and tracking. Very difficult to use legally. |
| 39-40 | Contraband Teleportation Runes | Runes that can be used to activate teleportation magic, but their use is restricted to high-level officials and guild members due to potential misuse. |
| 41-42 | Crate of Stolen Sky-Sail Silk | Extremely durable and lightweight silk, coveted by airship builders. This silk was likely hijacked from an official caravan. Very valuable on the market. |
| 43-44 | Stolen Nobleman’s Jewelry Box | A richly decorated jewelry box containing various gold and gem-encrusted items, including rings, necklaces, and bracelets. All items are stolen and could be recognized. |
| 45-46 | Contraband Disease-Causing Spores | Vials containing spores that, if released, could infect a population with a debilitating or even fatal illness. Highly dangerous and the ultimate forbidden item. |
| 47-48 | Box of Restricted Gnomish Gadgets | Innovative and potentially dangerous Gnomish inventions, such as a clockwork grappling hook, a self-steering navigation buoy, or a mini-explosive device. Illegal to possess without government authorization. |
| 49-50 | Secretive Smuggler’s Map | A detailed map showing safe airship routes that bypass Imperial checkpoints and known pirate territories. Valuable to any crew looking to avoid scrutiny. |
| 51-52 | Case of Highly-addictive Narcotics | Refined drugs derived from exotic sky-plants or fungi. Use is heavily prohibited due to their destructive nature on the user’s mind and body. Very profitable but dangerous to sell. |
| 53-54 | Stolen Magic Item: Ring of Invisibility | A powerful magic ring that can turn the wearer invisible. Highly illegal and incredibly useful for thieves, spies, and assassins. Possession carries a heavy penalty. |
| 55-56 | Hidden Fighting Pit | A clandestine arena where combatants, sometimes unwilling captives, fight to the death for the entertainment of a bloodthirsty crowd. Bets are placed on the outcome. |
| 57-58 | Illegal Magical Creature Parts | Body parts (scales, feathers, claws, internal organs) from dangerous magical creatures. Used in the creation of powerful weapons, armor, or alchemical concotions. Restricted by law. |
| 59-60 | Forged Official Document | A convincing forgery of an Imperial document, such as a trade permit, a letter of safe passage, or a nobleman's title. Useful for deception but carrying a heavy risk if discovered. |
| 61-62 | Stolen Dwarf-forged Battleaxe | A masterful piece of Dwarven craftsmanship, engraved with intricate runes and capable of dealing devastating damage. Illegal to possess without a special permit. |
| 63-64 | Crate of Untaxed Medicinal Herbs | Herbs with powerful healing properties, often collected from dangerous locations in the sky. These herbs have not been subjected to official quality control or taxation. |
| 65-66 | Contraband Mind-Reading Amulet | A magical amulet that allows the wearer to hear the thoughts of those nearby. Its use is heavily restricted due to potential misuse in espionage and blackmail. |
| 67-68 | Stolen Elven Longbow | A highly sought-after Elven longbow, crafted from rare sky-wood and strung with enchanted silken cord. Known for its incredible range and accuracy. |
| 69-70 | Illegal Golem Control Scepter | A powerful magic item that can override the commands of a golem, potentially turning it against its master. Highly dangerous and illegal. |
| 71-72 | Forged Imperial Navy Uniform | A very convincing copy of an Imperial Navy uniform, including rank insignia. Useful for infiltration but posing a significant risk if the wearer’s lack of military training is noticed. |
| 73-74 | Secretive Cult Meeting Place | Behind a nondescript door, a group of cloaked figures are gathered, performing a ritual or discussing forbidden knowledge. Their intentions are likely sinister. |
| 75-76 | Crate of Stolen Pirate Weaponry | Weapons and armor taken from defeated pirate ships, such as heavy-duty pistols, sharp cutlasses, and reinforced leather armor. Sold to anyone willing to buy. |
| 77-78 | Contraband Levitation Crystals | Crystals that can generate a controlled levitation field, useful for moving heavy cargo. Their use is restricted due to potential for abuse in burglary and sabotage. |
| 79-80 | Box of Restricted Sky-Monster Eggs | Eggs from powerful and dangerous aerial creatures, such as manticore, griffin, or sky-sharks. Very valuable on the black market for collectors or those attempting to tame them. |
| 81-82 | Stolen Gnomish Ornithopter | A complex, clockwork flying machine, capable of intricate aerial maneuvers. This particular machine was likely stolen from a Gnomish inventor. Very valuable. |
| 83-84 | Forged Imperial Tax Collector’s Badge | A very convincing replica of an official Imperial tax collector's badge. Could be used to extort money from unsuspecting citizens, but extremely risky. |
| 85-86 | Contraband Time-Manipulation Device | A powerful and unstable magical device, claiming to allow the user to slightly manipulate flow of time. Use is strictly forbidden due to potential for catastrophic consequences. |
| 87-88 | Illegal Magical Tattoo Artist | An artist offering to tattoo powerful magical runes onto the skin, granting various boons to the bearer. This type of magic is restricted due to potential side effects and long-term consequences. |
| 89-90 | Box of Stolen High-Quality Gunpowder | Highly refined gunpowder, coveted by any group using firearms. This gunpowder was likely stolen from an Imperial armory. Very valuable. |
| 91-92 | Forged Captain’s License | A very convincing replica of an airship captain’s license, allowing the holder to legally operate an airship. Could be used by pirates to infiltrate legal shipping lanes. |
| 93-94 | Contraband Summoning Scroll | A rare and powerful scroll containing the incantation to summon a high-level elemental, demon, or other dangerous entity. Restricted due to potential danger to the user and their surroundings. |
| 95-96 | Box of Restricted Ancient Relics | Strange artifacts, pieces of forgotten technology, or relics with unknown magical properties, originating from the Pre-Imperial or even earlier eras. Value is uncertain but potentially immense. |
| 97-98 | Forged Nobleman’s Deed | A convincing forgery of a deed granting ownership of land, a manor, or a portion of a profitable mine. Used by con artists to defraud wealthy individuals. |
| 99 | Stolen Imperial Flagship Model | A detailed, exquisitely crafted model of the current Imperial Flagship, including all weapon placements and architectural details. Could be used to plot a devastating attack. |
| 100 | The “Unsellable” Item | An item so rare, dangerous, or controversial that even the most daring black market dealers hesitate to touch it. It could be a forbidden artifact, a captured celestial being, or a map showing the exact location of the Imperial Treasury. High risk, high potential reward. |