Created by Will Eisner (and later written/drawn by artists like Nick Cardy and Klaus Nordling), Lady Luck (Brenda Banks) debuted in The Spirit Section (June 1940). A wealthy, emerald-clad socialite, Brenda tires of her boring debutante life and uses her elite martial arts, acrobatics, and incredible luck to fight crime as a masked vigilante—frequently leaving a lucky shamrock card as her calling card.
Here is how to adapt Lady Luck for both Troll Lord Games’ Victorious (d20 SIEGE Engine) and The Red Room’s Wretched Époque (d10/d6 system).
1. Lady Luck for Victorious (Troll Lord Games)
In Victorious, Brenda Banks is a classic Infiltrator / Investigator (Hero). Her powers are centered around probability manipulation, high agility, and social camouflage.
Profile & Attributes
Class/Archetype: Infiltrator / Investigator
Hit Dice: 6d8 (32 Hit Points)
Prime Attributes: Dexterity, Charisma, Wisdom
Attributes:
STR: 12 (+0)
DEX: 18 (+3) [Prime]
CON: 13 (+1)
INT: 15 (+1)
WIS: 16 (+2) [Prime]
CHA: 18 (+3) [Prime]
Superpowers, Devices & Skills
Probability Alteration / Super-Luck (Rank 4):
Lady Luck’s Grace: Three times per session, Brenda can force a reroll on any d20 roll (her own or an attacker's) and take the better result.
Critical Evasion: When an enemy scores a critical hit against her, she can spend a luck point to turn it into a standard miss as an environmental coincidence intervenes (e.g., a ricochet hits a gas lamp, blinding the shooter).
High-Society Camouflage (Rank 3 Skill): As a rich heiress, Brenda suffers no penalties when gathering intel or sneaking gadgets into elite balls, galas, and private clubs.
Acrobatic Combatant: Adds a +3 bonus to Armor Class when unencumbered and wearing her green silk costume and veil.
Shortcoming
Calling Card Obsession: Brenda must leave her signature green shamrock card at every crime scene or on neutralized villains. This leaves a trail that clever detectives or villains can track back to her social circle.
2. Lady Luck for Wretched Époque (The Red Room)
In the gritty, decadent Belle Époque setting, Brenda is reframed as an aristocrat using her fortune and uncanny luck to dismantle human trafficking, corrupt politicians, and occult secret societies hiding in Parisian or London high society.
Profile Stats
Archetype: Wealthy Vigilante / Socialite
Hit Points: 18
Sanity: 70
Attributes:
Strength: 11
Dexterity: 17
Constitution: 13
Intelligence: 14
Wisdom: 15
Charisma: 18
Skills & Competencies
Acrobatics & Martial Arts: 75%
Etiquette & High Society: 85%
Stealth & Lockpicking: 70%
Perception & Intuition: 65%
Sleight of Hand (Shamrock Placement): 80%
Special Abilities (Wretched Engine)
Stroke of Luck: Once per combat or major skill scene, Brenda can automatically turn a failed check into a Success, or turn a standard Success into a Critical Success, described as an miraculous twist of fate.
Uncanny Dodge: Attacking Brenda from surprise or stealth grants enemies no tactical advantages; her passive luck warns her a split second before a strike lands.
Emerald Veil: When disguised in her signature green veil and dress, she receives Advantage on all Stealth and Acrobatics tests made to escape capture or slip through police cordons.
Scenario Hook: "The Emerald Shamrock at the Ambassador's Ball"
A corrupt diplomat is hosting an exclusive auction featuring stolen military intelligence hidden inside a famous emerald necklace. Brenda Banks attends the gala in an expensive evening gown, while her alter-ego, Lady Luck, plans to steal the necklace right out from under the guards' noses.
The PCs—whether hired as security, attending as guests, or trailing the same diplomat—get caught in the crossfire when an assassination attempt breaks out. Lady Luck uses the chaos to leap from the chandelier, grab the evidence, and flip out the window, leaving the PCs to decide whether to hunt the green-clad thief or team up with her to stop the conspirators.
Debuting in Thrilling Comics #11 (1940), The Lady in Red (Margaret Tyler) is a high-society debutante who dons a red mask, cape, and evening gown to fight crime, corruption, and Axis spies. Using her extreme agility, dual snub-nosed revolvers, and high-society connections, she operates as a phantom vigilante of the night.
Here is how to adapt The Lady in Red for both Troll Lord Games’ Victorious (d20 SIEGE Engine) and The Red Room’s Wretched Époque (d10/d6 system).
1. The Lady in Red for Victorious (Troll Lord Games)
In the SIEGE Engine of Victorious, Margaret Tyler translates into a classic Infiltrator / Investigator (Hero). She combines high mobility, precise marksmanship, and lethal martial arts while operating out of the shadows.
Profile & Attributes
Class/Archetype: Infiltrator / Investigator
Hit Dice: 6d8 (30 Hit Points)
Prime Attributes: Dexterity, Intelligence, Charisma
Attributes:
STR: 11 (+0)
DEX: 18 (+3) [Prime]
CON: 12 (+0)
INT: 16 (+2) [Prime]
WIS: 14 (+1)
CHA: 17 (+2) [Prime]
Superpowers, Devices & Skills
Dual-Pistol Mastery (Rank 3 Skill): Can fire two snub-nosed revolvers in a single round without suffering standard multi-weapon penalties (+3 to hit with both hands).
Acrobatic Shadow (Rank 3 Movement/Stealth): Adds a +3 bonus to AC when wearing light armor or her crimson cape. Gains a +4 bonus on Dexterity checks for leaping, roof-running, and vanishing into dark alleys.
Social Infiltration (Rank 2 Skill): Receives a +3 bonus to Charisma-based checks when extracting secrets or undercover intel in high-society galas and private clubs.
Shortcoming
Striking Crimson: Her vivid red outfit makes blending into daytime or lit environments nearly impossible, giving her a -3 penalty to stealth checks in illuminated areas.
2. The Lady in Red for Wretched Époque (The Red Room)
In the gritty Belle Époque setting, Margaret is reframed as an American ex-pat living in Paris, using her wealth to hunt corrupt diplomats, human traffickers, and secret occult cabals hiding behind high-class masquerades.
Profile Stats
Archetype: Crimson Vigilante / Society Spy
Hit Points: 16
Sanity: 65
Attributes:
Strength: 11
Dexterity: 17
Constitution: 12
Intelligence: 15
Wisdom: 14
Charisma: 17
Skills & Competencies
Firearms (Revolvers): 80%
Acrobatics & Hand-to-Hand: 75%
Stealth & Lockpicking: 70%
Etiquette / High Society: 80%
Insight & Interrogation: 65%
Special Abilities (Wretched Engine)
Crimson Phantom: When striking from surprise or shadows, she rolls her first pistol attack with Advantage (keep the highest d10/d6 rolls). A hit inflicts maximum base damage.
Societal Shield: In her civilian identity as a wealthy socialite, law enforcement and high-society NPCs automatically treat her with trust and deference, granting a +20% bonus to diplomatic tests.
Point-Blank Retaliation: If an enemy misses a melee attack against her in close combat, she can spend 1 Willpower point to instantly make an immediate counter-attack with a concealed snub-nosed pistol or martial kick.
Scenario Hook: "The Blood-Red Masquerade"
A series of prominent Parisian aristocrats are being blackmailed by a mysterious ring of foreign spies. At an exclusive costume ball, the PCs spot a figure in a flowing crimson cape sliding out of a second-story window carrying a heavy iron safe.
The PCs must decide whether to chase the Lady in Red down the rain-slick rooftops or follow up on the evidence she left behind—which exposes a dangerous treason plot deep within the Ministry of War.