Friday, August 7, 2026

OSR Campaign Setting - Leigh Brackett Solar System Campaign Framework & D100 artifacts and treasures table for the Leigh Brackett solar system

 In Leigh Brackett’s "Old Solar System," science is indistinguishable from ancient magic, Mars is a dying desert of decaying stone cities and ancient secrets, Venus is a mist-choked swamp of matriarchal cults and sea-monsters, Mercury is a brutal rock of twilight nomads and penal camps, and Earth is a mercenary corporate force plundering the universe. We pick right up from OSR Campaign Setting - Leigh Brackett Solar System Campaign Framework For OSR Rpg Systems



Below is a d100 Table of Artifacts & Treasures for a Leigh Brackett planetary romance campaign, organized by region and lore.

01–25: Martian Antiquities & Dryland Curios

d100Artifact NameDescription & Game Effect
01Talisman of RhiannonAn ancient golden amulet set with a fire-jewel. Allows the wearer to open non-Euclidean passageways into Mars’s prehistoric past.
02Singing Glass of ValkisA chime made of spun Martian volcanic glass that hums low frequencies when blood is spilled near it, causing temporary paralysis.
03Cylinder of SinharatA carved basalt casing containing preserved brain-patterns of an ancient Ram-King; grants telepathic command over reaver beasts.
04Beast-Jewel of MarsA crimson ruby that slowly mutates its possessor, enhancing physical strength while degrading human empathy into feral instinct.
05Low-Canal Chiming BellTiny golden ankle bells worn by Valkis dancers; their chime induces a hypnotic trance in those who listen for more than three minutes.
06Dust-God VialA stoppered lead vial containing gray powder. When inhaled, it gives glimpses of cosmic history at the cost of severe mental degradation.
07Dry-Sea Needle PistolA lightweight Martian weapon firing poisoned glass darts that dissolve instantly inside the target's bloodstream.
08Crown of ShandakorA silver circlet set with black moonstones; grants immunity to psionic intrusion but projects terrifying phantom visions of dead cities.
09Red-Rider LongbladeA centuries-old blade forged from Martian meteoritic iron, nearly unbreakable and weighted perfectly for desert combat.
10Tome of the Sea-KingsA heavy book bound in dried leviathan skin, written in dead Martian runes detailing forgotten terraforming technology.
11Valkis Opium PipeA carved bone pipe that produces sweet violet smoke, allowing two smokers to temporarily share a telepathic link.
12Lakkdarol Water-CompassA brass spherical compass containing a suspended droplet of mercury that always points toward the nearest subterranean water source.
13Mind-Transfer CollarAncient chrome neck-ring used by Martian tyrants to force their consciousness into younger slave bodies.
14Phobos Moth-Silk CloakA shimmering grey cloak woven from Phobos moth-shrouds; practically weightless, fireproof, and deadens movement sounds.
15Obsidian Eye of PhoragA polished black orb that reveals hidden doors and invisible life-forms when held up to the user's eye.
16Martian Fire-Opal RingAbsorbs ambient heat; when thrown or shattered, it unleashes a blinding burst of searing thermal energy.
17Memory-Crystal of JekkaraA teardrop crystal that plays a recorded hologram of Mars when its oceans were full, provoking deep existential melancholy.
18Desert Reaver War-HornCarved from a giant sand-burrower horn; its low roar can be heard across ten leagues and terrifies beasts of burden.
19Basalt Tablet of the Dead MoonsAn inscription detailing the orbital ritual needed to awaken slumbering entities within Phobos and Deimos.
20Scorpion-Steel Dueling FoilFlexible Martian rapier tipped with dried venom that causes immediate, agonizing muscle spasms upon piercing skin.
21Resonance Key of JukharA tuning-fork-shaped rod that shatters reinforcement locks and heavy stone seals through harmonic resonance.
22Sark-Gold DoubloonAn illegal coin minted in pirate outposts, stamped with ancient symbols and accepted only in black-market spaceports.
23Sand-Skiff Sail-SilkUncut bolt of ancient woven fabric that catches even the faintest Martian wind with zero risk of tearing.
24Dry-Silt Filter MaskA leather-and-copper breather that filters toxic dust storms and grants 6 hours of breathable air in low-atmosphere zones.
25Martian Shadow-LanternProjects a field of absolute optical darkness in a 15-foot radius instead of light when fueled by refined canal-oil.

26–50: Venusian Swamp & Sea-King Relics

d100Artifact NameDescription & Game Effect
26Lorelei PearlA pale, glowing pearl harvested from the Red Sea of Venus; grants water-breathing but attracts predatory sea-beasts.
27Enchantress’s MirrorA hand-mirror carved from Venusian jade; looking into it shows the viewer's greatest desire as an alluring, dangerous illusion.
28Vapor-Lotus EssenceA perfume extracted from swamp blooms; grants total immunity to airborne poisons but causes mild, euphoric hallucinations.
29Sea-King TridentAn ancient weapon forged from corrosion-resistant bronze-alloy, capable of discharging high-voltage underwater electrical arcs.
30Lizard-Man Totem StaffCarved wood bound with bone; allows the wielder to speak with and command native reptilian beasts of the misty jungles.
31Crom Dhu War-ShieldHeavy iron-wood shield bound in brass, capable of deflecting low-yield raygun blasts and projectile weapons.
32Ambergris of the AbyssA waxy substance harvested from Venusian sea-monsters; when burned, it acts as a powerful aphrodisiac and truth serum.
33Valkis Canal-Runner CompassA navigational gyro unaffected by Venusian magnetic storms or thick vapor clouds.
34Blood-Orchid CatalystA dried parasitic flower that, when ground up and mixed with water, converts stagnant swamp water into a potent healing tonic.
35Venusian Siren-PipeA flute made of hollow sea-bone; playing it lulls sentient beings into a peaceful, highly suggestible trance.
36Mist-Walker CloakA greasy leather garment made from swamp-ray skin; renders the wearer virtually invisible inside thick fog or mist.
37Corrosive Jungle-Dart BlowerBamboo blowgun firing darts tipped with acidic sap that burns through leather, cloth, and light armor.
38Obsidian Idol of the DeepA squat statue of an amphibious god; holding it prevents drowning but causes a slow, permanent mutation into an aquatic hybrid.
39Red-Mist Breathing ApparatusBrass helmet with a mechanical filter, allowing Terrans to breathe the heavy, humid atmosphere of lower Venus.
40Spun-Glass Webbing NetA throw-net made of fine, sharp glass threads that slice into any target attempting to struggle free.
41Lizard-Skin CuirassLight armor harvested from old swamp-drakes, offering high resistance to acid, fire, and blades.
42Sea-Demon Tooth DaggerA serrated knife that inflicts deep wounds that refuse to clot while exposed to humid air.
43Fungi-Light LanternA glass globe containing bioluminescent swamp fungus that emits a steady, cool green light indefinitely without fuel.
44Barge-Master’s Golem CoreA pulsing crystal sphere used to automate and steer ancient Venusian sea-barges without a crew.
45Sunken Temple Map-StoneA slate tablet that reveals coordinates to hidden submerged ruins when immersed in salt water.
46Vapor-Proof GogglesPolarized copper goggles that allow the wearer to see clearly through heavy fog, rain, and swamp mist up to 100 feet.
47Serpent-Venom Antidote KitA horn box containing three doses of universal antitoxin distilled from native jungle vipers.
48Venusian Silk RobesExtremely luxurious, shimmering garments prized by Terran aristocrats; self-cleaning and fire-retardant.
49Submersible Engine SchematicPre-human technical drawings detailing an engine that runs silently on seawater and pressure differentials.
50Sacred Bog-Oak WandChanneling focus that allows the user to manipulate swamp plants, causing vines to entangle foes.

51–75: Sun-Folk Relics & Mercurian Salvage

d100Artifact NameDescription & Game Effect
51Demons of Darkside AmuletA cold iron talisaman that protects against the soul-draining effects of darkside entities on Mercury.
52Sun-Folk Heat-LanceA primitive-looking rifle that projects a narrow, continuous beam of concentrated solar heat capable of melting steel.
53Terminator-Zone SuitHeavy, insulated survival suit designed to withstand the rapid temperature swings between Mercury's bright and dark sides.
54Solar-Diamond FocusA flawless crystal mined on Mercury's day-side; magnifies laser and energy weapon damage by 50%.
55Penal Colony Shackle-KeyA master electronic key used by Terran guards to override all magnetic slave collars on Mercury.
56Shannach’s Last CoreThe lingering core of an ancient Mercurian construct; grants darkvision and immunity to heat, but whispers mad prophecies.
57Glacier-Ice PrismA fragment of perpetual ice from Mercury's dark side that cools any room or container without ever melting.
58Rock-Lizard Hide BootsExtremely tough footwear crafted from Mercurian lizard hide; immune to sharp rocks and scalding ground.
59Radiation-Absorbing SalveA thick silver grease that, when applied to skin, neutralizes harmful cosmic radiation for 12 hours.
60Crawler Track-Drive MotorHigh-torque engine salvage prized by smugglers for heavy-duty overland vehicles in harsh environments.
61Solar Flare Warning BeaconA handheld scanner that emits a piercing alarm 15 minutes before a deadly solar flare hits the surface.
62Sun-Folk Dueling CloakA heavy silvered weave designed to reflect directed energy blasts and blinding flashes back at attackers.
63Mining Consortium Ore-ScannerA bulky pistol-grip tool that detects high-density mineral veins and hollow chambers through 50 feet of rock.
64Darkside Moss ConcentrateA bitter paste harvested from darkside caves; eliminates the need for sleep for 48 hours, followed by extreme fatigue.
65Obsidian Solar-CollectorPortable panel that recharges rayguns and energy cells in under ten minutes when exposed to direct sunlight.
66Slave-Master’s Thermal WhipA whip made of flexible conductive wire that delivers severe thermal burns on contact.
67Nomad Water-StillA compact backpack apparatus that extracts drinkable moisture from soil, sweat, or plant matter.
68Mercurian Rock-Mite DrillA hand-held pneumatic diamond drill capable of cutting clean passages through solid basalt.
69Blinding Flash-GrenadeA magnesium canister that releases a blinding, sun-bright flash, blinding everyone without optical protection for several minutes.
70Twilight-Zone Map-CylinderAncient star-chart showing safe paths across Mercury’s terminator line that avoid solar radiation pockets.
71Heat-Resistant Alloy BarUnrefined metal ingot from deep-crust mines; highly valuable to starship armor crafters.
72Sun-Folk Burial MaskGold foil mask placed on dead nomads; protects the wearer from heat-based mental illusions.
73Sonic Excavation ChargeSmall explosive charge that shatters rock formations quietly via directed sonic waves rather than heat or fire.
74Sub-Zero Condenser UnitPortable cooling rig capable of freezing small bodies of liquid instantly, even in extreme heat.
75Pneumatic Reaver GauntletHeavy armored glove powered by compressed air, doubling unarmed strike force and crushing power.

76–100: Terran Imperial Technology & Cosmic Anomalies

d100Artifact NameDescription & Game Effect
76TTA Colonial Officer’s RaygunSleek chrome sidearm issued to Terran Trade Authority captains; reliable, deadly, and carrying 20 high-yield shots.
77Lake of the Gone-Forever WaterA vial of luminescent liquid from an asteroid anomaly; drinking it causes complete amnesia of the last 24 hours.
78Pre-Human Star-ChartA stone globe that projects holographic star maps showing the Solar System ten million years ago.
79Smuggler’s Cargo-DisruptorA hand-held device that scrambles orbital trade scanners, hiding contraband aboard small freighters.
80Citadel Age Power-CellAncient Earth technological artifact; provides limitless energy to electrical devices but emits a soft, ominous hum.
81Outer Moon Void-SuitVacuum suit made of reinforced synthetic mesh, equipped with a thruster pack and 12-hour oxygen supply.
82Telepathic Stasis CapsuleAncient alien casket that keeps a living occupant in suspended animation indefinitely while allowing their mind to project outward.
83Anti-Gravity Lifting HarnessBelt system that reduces the effective weight of the wearer and their equipment by 80%.
84Terran Bounty-Hunter ScannerTracking device tuned to specific genetic markers, locating targets within a 1-mile radius.
85Null-Field GeneratorCube-shaped module that creates a 10-foot radius dead zone where electronic devices and rayguns fail completely.
86Cosmic Dust Filter-MaskRespirator designed for deep space EVA operations, protecting against exotic cosmic spores and radiation.
87Asteroid Pirate Code-CipherEncrypted ledger containing access codes to secret fuel depots and hideouts across the Asteroid Belt.
88High-Frequency Sonic CutterHandheld tool that slices cleanly through heavy ship hull plating and metal bulkheads with minimal noise.
89Eldritch Stargaze LensTelescope lens made of polished alien crystal; viewing distant worlds through it reveals extra-dimensional horrors hanging over them.
90TTA Special Enforcement BadgeOfficial credentials granting legal authority to commandeer civilian vessels and arrest suspects across the solar system.
91Plasma Torch WelderHeavy industrial tool that functions as an effective short-range flamethrower or hull cutter in emergencies.
92Alien Memory-InjectorSyringe containing liquefied brain tissue; injecting it grants instant proficiency in an ancient language or skill, but risks permanent insanity.
93Micro-Fusion GrenadeCompact Terran explosive that releases a localized fusion burst, vaporizing armor and light structures.
94Grav-Anchor MineMagnetic mine that attaches to starship hulls, multiplying local gravity tenfold to immobilize the vessel.
95Pre-Human Neural TranslatorHeadband that translates any spoken language or telepathic signal in real time into standard Terran English.
96Phase-Shift RingAncient device that allows the wielder to become intangible for 5 seconds, passing through solid walls or escaping attacks.
97Terran Military Cyber-EyeProsthetic ocular replacement providing night vision, thermal imaging, and target tracking overlay.
98Void-Monster Pheromone CanisterAerosol spray that repels deep-space beasts or, if thrown at an enemy, marks them as immediate prey.
99Singularity Containment CoreUnstable alien energy cell; if ruptured, it creates a brief gravity well that pulls everything nearby into a crushing center.
100The Star-Shatterer SchematicsIncomplete blueprints for an ancient pre-human weapon capable of causing a star to go supernova; coveted and feared by every faction in the Solar System.