Wednesday, February 21, 2024

Review & Commentary On Souless Children By Kirt A. Dankmyer From Ivanhoe Unbound For The Liminaal Horror Rpg

 "Content Warning for This Game: harm to children"

"The world is a creepy place, if you scratch the surface.  Luckily, you're one of the things that go bump in the night yourself. 

If only other monsters would leave you alone.

"In Soulless Children, you play immortal dark-eyed children, escaped from Neverland and damaged by the ritual that took their soul and granted immortality. Take that, Peter Pan!"




























So I came into Souless Children with zero preconcieved notions, Ivanhoe Unbound sent me the adventure or supplement. And Souless Children is  done in the style of  a continuation of Neverland & Peter Pan with some really nasty undertones. You are not playing the 'good guy' and in point of fact playing the Souless Children of the title. And these are monsters no doubt about it. This is really a bare bones supplement giving the player's just enough to bring these horrors to life. While Souless Children is rules lite, because of the nature of the supplement I'd personally run this with Silent Legions. The PC's are playing the devouring monsters and they play the investigators tracking down and possibly destroying thier old PC's. 
Souless Children only tracks in at twenty one distrubing pages but it brings home these monsters. And there's a paragraph on rpg 'safety tools' & you can easily ignore those. And yes I'm using this product outside of the the acclaimed rules-light horror game Liminal Horror
Be warned the material is disturbing but not mature in nature. I do think that Souless Children is well done. And with the right group this could be an excellent supplement/adventure. 
Souless Children brings options and tightness to the character generation. The idea that you are working on an incredibly dangerous monster who wants to eat the souls of it's victims. 
This is a well written supplement and it provides a very interesting take on the Black  Eyed Children urban legend. One could take a completely different approach and take the Souless Children supplement for a bit of a joy ride with the 2d6 Quantum Dark rpg. And here's where things go a bit sideways because of the fact that you as the DM & players are going  be using Quantum Dark for the PC's abilities, and actual play systems. PC generation uses a combination of Souless Children and Quantum Dark for backgrounds, histories, etc. One group of player's PC's could be the Souless Children and the other could be thier hunters. This is a situation that we've done with Game Designer's Workshop's Dark Conspiracy ages ago. 


And with a bit of work Souless Children could be the cornerstone of a horror campaign. Here the PC's might be trying to recover the sliver of innocence that thier denied all while hunting for 'food' and undead 'survival'. All of this could be against the background of retaking Neverland. 


Monday, February 19, 2024

OSR Review & Commentary On Cepheus Universal Rpg By Paul Elliot From Zozer Games

 "Cepheus Universal is a 442-page stand-alone game packed with tools that enable you to emulate all kinds of sci-fi, from cyberpunk to space opera, time travel to rogue moons or wandering star fleets. Build star systems, robots, vehicles of all types, capital ships, rockets, alien races, and much, much more. All levels of technology, including the highest and the lowest, are represented! It comes with 12 fillable PDF forms, and a chapter on building your own setting or adapting your favourite from a science fiction movie, TV show or novel." 


"If you prefer a colour softback or hardback, then one will be available at the start of March (check the Zozer Games website)" 

Cepheus Universal Rpg By Paul Elliot From Zozer Games is a massive four hundred & forty two page 2d6 supplement. And it contains a plethora of well organized material from Zozer Games and fits it into a highly useable. Some of this 2d6 material has appeared in other Zozer products but Cepheus Universal reoganizes it and presents it as  highly structured tool kit and package. Step by step Cepheus Universal brings to the table PC creation, low tech PC's, Psionics, complete game system, equipment sections that go into a ton of material and more. 
Cepheus Univeral also includes rules & guidelines for designing starships, planets, star systems, sectors, etc. including guidelines for doing timetravel. Cepheus Universal  is a well layed out, very easy to read font, and possibly run 2d6 Cepheus Engine powered rpg. 
What really stands out is the Setting chapters 399-415. These chapters talk about taking an existing campaign setting from your favorite Sci Fi Tv show, movie,etc and adapting into a Cepheus Univeral rpg campaign. This was wayback in the 1970's something that attracted me into classic original Traveller. Cepheus Universal has everything including a ton of form fillable sheets that come with it for 
designing starships, planets, star systems, sectors, etc.  
And this is one of the things that I noticed with Cepheus Universal is that it's designed for actual table top play. 
Cepheus Univeral is a solid tool kit to bring Zozer Games version of the Cepheus Engine rpg rules into 2024 and beyond. Is it perfect?! No, there's a mix of A.I. and previously used artwork and that's fine for the type of product that Cepheus Univesal is. 
What Cepheus Universal actual is and this is my personal opinion is a completely independant version of the Cepheus Engine rpg. This whole cloth rpg is OGL open and waiting for others to present thier own material. And it harkens back to the three original Traveller rpg rule books. Cepheus Univeral presents an attempt complete rpg system that emulates and draws from the Cepheus Engine rpg for under the Zozer Games banner. Is it solid and good for the DM & player? Most definitely. And will I be using it? Most assuredly. Full disclosure, I bought the Cepheus Univeral Rpg rules myself with my own money! 

Sunday, February 18, 2024

Review & Commentary On The Unofficial Canon Project Marvel Super Heroes Marverlous Myths & Monsters Volume 6 - Otherworld

 "Welcome to Otherworld!!! The UCP is excited to present another book in the Marvelous Myths and Monsters series of books, this one covering Otherworld, Celtic mythology, Avalon, the Captain Britain Corps, all the Black Knights, and more... all by the prolific Andrew Goldstein!"

Oh, and did we mention this is the biggest book we've done yet!? This tome weighs in at a hefty 677 pages in total of Marvel RPG goodness!"



The Unofficial Canon Project Marvel Super Heroes Marverlous Myths & Monsters Volume 6 - Otherworld just came out by Andrew Goldstein. The Unofficial Canon Project is on Facebook 7 they do some incredible supplements for the Marvel Super Heroes rpg produced by TSR. We're going to reference the Unofficial Canon Project Marvel Super Heroes Marverlous Myths & Monsters Volume 6 - Otherworld as Otherworld for the remainder of this review. The Otherworld supplement is centered on Marvel Comics take on the Celtic mythology that was depicted in Mavel comicbooks. These depictions go all the way back to before the Bronze Age & these are referenced, cataloged, and depicted within the Otherworld supplement. Within this supplement we get the gods,hero,fairies,monsters, monster races, etc. and more within the Otherworld supplement. This is a massive six hundred and seventy seven pages worth of Marvel Celtic mythology has an actual break down of the material with an actual table of contents: Chapter 1 – Otherworld......................................................6
 Chapter 2 – Avalon ........................................................... 29 
Chapter 3 – Fairyland & the Fairy Courts........................ 342
 Chapter 4 – Celtic Mythology ......................................... 411
Chapter 5 – Other Great Britain and Celtic Mythology .. 587
Chapter 6 – Parallel Worlds............................................ 641
Chapter 7 – Afterward & References.............................. 672 

Otherworld covers Camelot and the Arthurian mythos in the Marvel universe. And this is especially the Arthurian mythos and how they relate to th Black Knight. These center around persons, fairy, places, monsters, foes, and friends. All of these subjects weaves in and out of Otherworld, Avalon,Marvel's Camelot, and the Fairy Courts. And all of these dance around the chapters on Celtic Mythology with the heroes, gods, monsters and more. These chapters focus on the Marvel mythological perspective. Layout, fonts, etc. all harken back to the heady days of TSR's Marvel Super Heroes rpg. And Captain Britain get's his due within the Otherworld supplement because his & the Black Knight are some of the key pillars of this Marvel supplement along with the Xmen.
But is it worth the download from  The Unofficial Canon Project Marvel Super Heroes Facebook group's free G drive folder under Marvelous Myths & Monsters?! In a word, yes. Because this supplement goes into Celtic mythological, Arthurian, Black Knight, Irish, and more material with gusto. Want to know whose who within the Formarian patheon in the Marvel universe? Do you need the magic items of the days of Marvel's Camelot?! The The Unofficial Canon Project Marvel Super Heroes Marverlous Myths & Monsters Volume 6 - Otherworld has you covered. Want to know about Robin Hood and his Merry Men in the the Marvel universe?! This book has you covered! 
Otherworld is a well written, very well conceived, and solid Marvel Super Heroes Rpg resource and campaign setting book. Otherworld is extremely useful for any Celtic themed DM & Marvel Super Heroes rpg player. I think that this is a five outta of five book. 

Saturday, February 17, 2024

Down, Down, Into The Martian Underground - Warriors of the Red Planet/ Hyperborea rpg Session Report Seven

 
This session picks right up from here with the player's party having thier fighter Helm now in a medical tank. So to off set some of the cost of healing they headed to a nearby forrest near the dead sea bottom to scout out some ruins for ingredants for the healer/scientist Raz. Things went off the rails from there!  And the Shiekers call when the player's PCs encountered them attracting 3 large Martian White Apes who came with 3 carnivous apes in toe. The PC's quickly slaughtered one of the Throats that they brought with them. And then they hid. 

 As the PC's hid the violent fungus attracted by the Shrieker's moved in slowly on the PC's! There were six violet fungus and the party was in between a rock and a hard place. Thier backs literally against the wall. 
The party's rogue Alara a disgraced Martian princess now mercenary rogue was a able to find a tunnel down deep into the ruined tunnels beneath the floor of the ruins. 

The party dived deep beneath the ruins and came face to face with the main colony of violet fungus. They quickly dispatched two of the colony guardian fungus. And then quickly collected the parts that they needed. 
Greed got the better of them and they found a tunnel! Going deep into the underground space they were able to find an ancient air car garage. The party found one of the fabled round cars that rode on the underground  magnetic tunnels that crisscross parts of Mars. 

And they came face to face with a swarm of Ulsio and decided to climb into the air car. The air car was inactive and the Ulsio swarmed around the vehicle. The party actived the car! And then they raced off down the underground tunnels. Thier destination unknown! We ended the session here! 

During today's game I leaned heavily into the Advanced Dungeons & Dragons Monster Manual. Violent Fungus, Shriekers, and Carnivorous apes are all straight out of the Monster Manual. 























 The party ran away from several encounters and it was interesting to see. The party did accomplish thier goal and then took what was essentially a dungeon set piece in this case the air car. And turned it into campaign fodder with the party now going deeply into the Martian underground. 




Friday, February 16, 2024

Dancing Among The Clouds - The Oort Cloud & The Hostile Rpg - Campaign Setting Update

Our Hostile Rpg campaign has been on hold for a few weeks because of work scheduling issues. So I've been reading & doing campaign notes. And I've been focusing on the Oort cloud just outside of Neptune. The cloud is just  a collection of mountain sized asteroids & space debris that's hardly been mapped even by the time of Hostile. 





















Who cares about the Oort Cloud?! Besides it's a local pheneoma and location to the solar system. The cloud hasn't even been explored and written off by the time of the Hostile timeline's Second Recession? However the fact that it has all of the material that makes up Jupiter within it makes the Cloud perfect for space mining & fuel production. The fact that you've got millions of object the size of mountains tumbling through space very challening to mapping. And this makes the Oort Cloud the perfect location to send corporate sponsored explorers. This also makes the cloud the perfect location for alien and space going lifeforms. 
 

The Oort Cloud is perfect ground for the Pioneer Station series of fuel stations are suited for the myriad of mining and fuel processsing station refineries. The Pioneer stations have the numerious configurations needed for the cloud; "The 600-ton Leyland-Okuda Pioneer is a general purpose industrial operations platform, a five-man space station designed to serve as an operations center, drone control, fuel store or supply dump."
The Pioneer stations have be setup in carefully A.I. computer calculated orbits so as not be smashed to little pieces by the mountain sized space debris of the cloud. Those roughnecks who serve to mine the Oort Cloud are some of the roughest and toughest miners to put on a space suit. The cloud is weird, awe inspiring, and very lonely. Because of the hazardous conditions at the Oort Cloud there is a 20,000 bonus for those who sign up. Because of the casul loss of life only a few get to spend it! 


Space madness is among the most common insanities that infects Oort Cloud miners and no one knows why. The most common metals in the cloud are the huge deposits of nickel and the building blocks of comets. These materials are essential to the space industries back on Earth. Two giant refineries and smelters have been built within  
the Kuiper belt, for faster processing of materials. 
There are always rumors of alien artifacts, lifeforms, etc. most of which turn out to be bunk. The standing 2 million reward for information is still safe along with claims of the giant bonuses put out by corporations. 
There have been several corporate skirmishes among the Oort Cloud but sustained battles are absolute suicide because of collosions & debris chain accidents. The have also be UIO reports among the cloud. Unidentified Intersystem Objects have become quite common just before industrial accidents. The rumors among the miners are that the aliens are laughing at them. They also think that there might be a hidden colony among the rocks.
The Oort Cloud has provided the corporations a rich bounty of materials for manufacturing and space industries. The  Oort Cloud is only beginning to be exploited by the corporations and there are several unique trademark and copyrights that have come about because of the close procimity to several comets that have been explored, cataloged, and mined by roughnecks. 
Now the corporate gold rush is on for the hidden sections of the Oort cloud. 

Thursday, February 15, 2024

Review & Commentary On Careers of The Old West By John Watts For The Rider Rpg or Cepheus Engine Powered 2d6 Rpg's

 "Independence Games is proud to present Careers of the Old West, our career catalog for Rider. This book presents 20 career tracks for use in building the background of your Rider characters. What did you do before you became an adventurer? These include careers things as varied as Barbers, Barkeeps, and Shopkeepers to Rustlers, Sharpshooters, Actors, and Wild West Show Performers!"

"This book contains new skills and a new background for those who wish to pursue the law!
Who will you choose to be?"
 Careers of the Old West is the latest installment from Independence Games and written by John Watt. Why this is important will become evident as we go. Careers of the Old West brings the wide variety of occuptations that we see in history and Hollywood Old Western movies & television shows. 
John Watts manages to pack into ninety pages everything that a DM needs to run the Old West for his players while add in a ton of options for the players. 
With a skill based system such as Cepheus Engine or old school Traveller this book is essential. 
Careers of The Old West adds huge number of careers that could be used for different points of a campaign. Places  where the DM really needs to add in a flare of NPC's who are both memorable and different. 
This supplement provides the player or the DM a plethora of options at the table top. Careers Of The Old West is a well layed out, easily read font, and solidly done book. 
There are all of the tools here to add an outrageous amount of options for the DM allowing everyone from entertainers or miners to thier campaigns. These become very well developed NPC's in 2d6 campaigns because we know who they are and where they have been in thier lives. 
In ninety pages we get a fantastic 2d6 Old West career option paths and fully developed occuptations! The writing of John Watts is on point. He adds in everything the DM needs to add these occuptations into thier campaigns minus the fuss. 
For the Rider Rpg,  Careers of the Old West is in my mind an essential book for both the DM & player. This book adds a ton of great occuptations to the table top and brings a whole new twist to the Rider rpg. This is a book that the DM can slip into his campaign & add a ton of good material for the game!  

Wednesday, February 14, 2024

The Red Room's Orbital Decay & The Cha'alt Triliogy - Gates & Keys Session Report and Campaign Update

 I find myself being roped into dealing with my Wretched New Flesh Post Cards from Avilidad players and Orbital Decay! The reason being is that one of our player's PC's mentioned and elaborated Cha'alt. And since our campaign takes place in the distant future of Avilidad. 

The gateway to Cha'alt is actually in the Oort cloud and that place is literally brimming with objects the size of mountains tumbling through space. It's also the domain of the MiGo that originally had thier colonies on Pluto. 
Mi Go also inheritted the gateway to Cha'alt and the PC's have in the the past had interactions with the Mi Go. 
The Cha'alt gate represents a modern day gold rush for Avilidad. Zonetec remains skeptical. Because of the fact that in the past demon clown worms have almost created issues with reality in the past! 
So now all cargos coming into Earth have to go through Zonetec inspectors. Why isn't known. The Mi Go haven't been spotted as thier enter and exiting the Beyond. Alien races have made contact with humanity but it's a relationship still in it's infancy. Indivduals however may have close friend
There's two deep Oort Cloud mining science facilities near the center of the cloud. And there's twenty personel on board. There used to be another but it went dark for unknown reasons.  Orbital Decay is it's own OSR animal. And a deadly one at that with new races, monsters, themes, random tables and more.  an offworlder high-tech facility called Elysium.is now extending it's tenticles deep into Cha'alt.
The human race has no idea of the danger that thier in from Cha'alt!  There's already a demon worm cult within Avilidad  and the PC's have tangled with it but not destoryed it! Little do they realize the fact that the cult are regular visitors to Cha'alt.