" The Talismundia Campaign is a series of nine maps each detailing a portion of the world of Talismundia, a classic fantasy role-playing game campaign setting.
The world of Talismundia is eternally stuck in the midst of a Late Medieval-Early Renaissance-Old West cultural, political, and technological phase.
Ancient civilizations and their histories go back tens of thousands of years, and that's merely what the sages know, not counting what has been lost.
Modern civilizations are built upon the ruins of an unknown and perhaps unknowable number of previous civilizations, the ruins of which are now buried beneath the feet of modern settlements and strongholds, either occupied by the descendants of those lost civilizations or monstrous creatures who have moved in since."
"The treasures of those long-lost civilizations are there for the taking whether lifted from dusty, empty ruins; looted from the vaults of the (often decadent and degenerate) descendants of the original inhabitants; or won through wit or blade from the monsters that reside therein."
The world above and below is a patchwork of petty states here a kingdom, there a republic, hither a theocracy, thither a tribal confederation. Now and again, for a few decades or centuries, an empire might arise, but such is rare, as magic the great equalizer of the fantasy realm is ubiquitous, though never grossly common."
Talismundia Region 01: The Cold Steppes Map From James Mishler Games is essentially band new campaign section and setting that Mishler has been developing for his own campaign for years now. This is a series of fallen empires and petty states; "The series of nine Talismundia maps detail an entire continent – Magnaregia, of late center of the fallen Majestatis Imperium (simply known to most as “The Empire”), and the northern portion of the southern continent, Meridiarcanum, the “Mysterious South,” so called by the Empire as the two previous empires that had fallen ere its own rise rose and fell on the southern continent." This means that Talismundia is a wide open OSR campaign setting for the DM to customize the way they want to. Talismundia Region 02: The Dread Empire Map is the whole cloth dark setting of this campaign.

The lands of Talismundia is filled with the worlds of popular rpg races and monsters. This land is filled with city states and war is common as these fantasy races brush up against each other.
There's plenty here for the DM to customize the setting without upsetting the campaign setting. Here's the thing there's plenty of city states & the history of the setting gives the feeling of a lot of depth in the campaign setting itself. And the maps are very well done. The cartography gives the feeling of the depth of the campaign the more I look at it. Talismundia Region 03: The Howling Wilds Map brings everything full circle with a wilderness that feels open and yawning. Not boring but deep and highly dangerous where the PC's can deeply into trouble here.
The PC's do not have the advantage in any of these realms or citystates within the lands of Talismundia. These are citystates on the edge if you carefully look at the monsters, the areas and monsters that are concentrated within these lands. This is a world that has been under constant conflict and minor strife throughout it's history. And it's waiting to be popped into and customized into your world. It's a perfect little setting for Adventurer, Conqueror, King second edition or Castles & Crusades rpg.
And in point of fact it's perfect for the DM to pull it into an existing campaign world as the older and other side of the globe of such a world setting. Everything here within the Talismundia world is perfect for mining, campaign conquest, conflict or even all out war! I really like what James Mishler has done with these campaign maps and settings.