The shadow of the Old Serpent falls long across dark temples, forgotten tombs, and decadent city states. These d100 random encounter and treasure tables are formatted for immediate use in your Castles & Crusades sword-and-sorcery sandbox, utilizing Castle Keeper mechanics (SIEGE Engine Attribute Checks, Hit Dice, Primary Attribute designations, and classic sword-and-sorcery flavor). This picks right up from D100 Servants of Set & Serpents Table Plus Treasures & Curios of Set Table For A Castles & Crusades Sword and Sorcery Campaign
D100 Servants of Set & Serpents Table
Roll 1d100 when PCs explore Stygian tombs, forgotten ruins, desert oases, or serpent-cult urban underbellies.
| d100 | Encounter | Description & C&C Stat Block |
| 01–05 | Shadow Serpent Cultist Band | 2d6 Cultists (HD 1d8, HP 5 each, AC 12, Scimitar 1d6, PR: WIS). Fanatical zealots seeking fresh sacrifices for their subterranean altar. |
| 06–10 | Ashen Pit Viper | Giant viper camouflaged in tomb dust (HD 2d8, HP 10, AC 14, Bite 1d4 + Poison [CON save vs. Lethal Poison]). Strikes with Surprise on a 1–4 on 1d6. |
| 11–15 | Viper-Blooded Assassin | Human rogue with slitted pupils (HD 4d6, HP 18, AC 15, Envenomed Dagger 1d4 + Poison [CON save vs. Paralysis for 2d4 turns], PR: DEX). |
| 16–20 | High Priest of the Black Lotus | Cleric of Set (HD 6d8, HP 32, AC 16 bronze scale, Bronze Mace 1d6+1, Spells: Cause Light Wounds, Hold Person, Darkness, PR: WIS/CHA). |
| 21–25 | Constrictor of the Lower Catacombs | Massive 30ft python (HD 5d8, HP 28, AC 14, Bite 1d6, Constrict 2d6/round automatic after hit, PR: STR). |
| 26–30 | Serpent-Mummy of Acheron | Embalmed priest wrapped in serpent skins (HD 6d8, HP 35, AC 17, Touch 1d8 + Rotting Disease [CON save], Immune to Non-Magic Weapons, PR: STR). |
| 31–35 | Stygian Shadow-Snake | Entity made of pure living shadow (HD 3d8, HP 15, AC 16, Touch 1d6 Strength Drain [STR save restores upon rest], PR: DEX). |
| 36–40 | Beguiled Sacrificial Maiden | Thrall under hypnotic spell (HD 1d4, HP 3, AC 10, PR: CHA). She attempts to lead the party into a pit trap (DEX save or fall 30ft onto iron spikes). |
| 41–45 | Set-Spawned Hydra (3-Headed) | Subterranean horror (HD 7d8, HP 42, AC 15, 3 Attacks: Bite 1d8 each, Regenerates 5 HP/round unless fire used, PR: CON). |
| 46–50 | Gargantuan Temple Cobra | Hooded giant snake guarding an altar (HD 8d8, HP 48, AC 16, Bite 2d6 + Lethal Poison, Spit Poison 30ft [DEX save or Blinded], PR: STR/CON). |
| 51–55 | Obsidian Snake Automaton | Sorcerous construct (HD 5d10, HP 30, AC 18, Tail Sweep 2d8, Construct Immunities, Weak to Lightning, PR: STR). |
| 56–60 | Were-Serpent Marauder | Lycanthropic warrior (HD 4d8, HP 22, AC 15, Spear 1d8 or Bite 1d6 + Poison, Immune to Non-Silver/Magic, PR: DEX). |
| 61–65 | Set-Worshipping Nomad Raiding Party | 1d12 Nomads on camels (HD 2d8, HP 11 each, AC 13 leather, Composite Bow 1d6, Scimitar 1d6, PR: DEX). |
| 66–70 | Ghoulish Tomb Robber (Serpent Convert) | Undead scavenging priest remains (HD 2d8, HP 10, AC 13, Claws 1d4 + Paralyze 2d4 rounds, PR: CON). |
| 71–75 | Serpent Folk Sorcerer | Ancient snakeman noble (HD 7d8, HP 38, AC 16, Spells: Hypnotism, Suggestion, Fireball, Polymorph Self, PR: INT/CHA). |
| 76–80 | Blood-Drunk Zealot Mob | 2d10 frenzied peasants (HD 1d8, HP 4 each, AC 10, Clubs/Sickles 1d4, Immune to Fear/Morale Checks, PR: STR). |
| 81–85 | Spectral Priest of the Cobra Throne | Wraith-like incorporeal undead (HD 5d8, HP 26, AC 15, Touch 1d8 Energy Drain [CON save], hit only by magic weapons, PR: WIS). |
| 86–90 | Naga of the Crimson Oasis | Evil human-headed serpent (HD 9d8, HP 54, AC 18, Bite 1d10 + Poison, Spells as 6th level Sorcerer, PR: INT/WIS). |
| 91–95 | Avatar's Herald (Two-Headed Giant Viper) | Monstrous guardian (HD 10d8, HP 65, AC 19, 2 Bites 2d8 + Lethal Poison [-2 to CON save], PR: STR/CON). |
| 96–00 | Manifestation of the Old Serpent (Great Worm) | Eldritch dragon-snake (HD 12d8, HP 84, AC 20, Bite 3d8, Crush 4d8, Breath Weapon: Cloud of Corrosive Acid/Poison 60ft cone [DEX save for half], PR: STR/CON/WIS). |
D100 Treasures & Curios of Set Table
Roll 1d100 when PCs search cult hoards, high priest sarcophagi, or ancient Stygian vaults.
| d100 | Treasure / Curio Description | Value / Game Effect (Castles & Crusades Rules) |
| 01–05 | Coiled Serpent Electrum Ring | 50 gp. Grants +1 on saves vs. natural animal venom when worn. |
| 06–10 | Vial of Black Lotus Extract | Ingested/Blade Poison. Target must pass CON save or take 3d6 damage and suffer hallucinations (-2 to INT/WIS checks for 1d4 hours). |
| 11–15 | Jade Cobra Idol with Ruby Eyes | 400 gp total (rubies can be pried out for 150 gp each). |
| 16–20 | Serrated Stygian Ritual Dagger | 150 gp value. +1 Dagger; on a critical hit, causes bleeding for +2 damage/round until healed. |
| 21–25 | Scroll of the Serpent's Eye | Magic Scroll containing Darkvision, Suggestion, and Hold Person written in ancient Hieroglyphs (Language: Stygian/Old Serpent). |
| 26–30 | Uraeus Gold Headband | 300 gp. Worn by high priests; grants +1 bonus to CHA checks when interacting with reptiles or snake cultists. |
| 31–35 | Inscribed Clay Urn of Dried Viper Scales | Spell Component. Consumed to double duration of any illusion or charm spell cast by a Arcane/Divine caster. Worth 100 gp to alchemists. |
| 36–40 | Scaleskin Leather Armor | +1 Leather Armor. Crafted from python hide. Softens movement (adds +2 to DEX/Move Silently checks). |
| 41–45 | Bronze Censers of Soporific Incense | Set of 3 censers (100 gp total). Burning incense forces all creatures in a 20ft room to pass a CON save or fall into deep sleep for 1 hour. |
| 46–50 | Staff of the Cobra | Magic Quarterstaff (+1). Once per day, can transform into a Giant Venomous Cobra for 10 minutes under the wielder's command. |
| 51–55 | Ebony Box with 10 Poisoned Crossbow Bolts | Box worth 50 gp. Bolts coated in paralytic venom (CON save or paralyzed 1d6 rounds). |
| 56–60 | Mirror of Shadow Veil | Obsidian handheld mirror (250 gp). Once per day allows wielder to cast Invisibility on themselves while standing in darkness/shadows. |
| 61–65 | Golden Canopic Jar of the Fang | Contains mummified snake heart. Worth 500 gp intact; if broken, releases a Cloudkill effect (5th level spell effect). |
| 66–70 | Serpent-Tooth Amulet | Magic Item. Wearer is immune to all non-magical snake venoms and can speak with reptiles at will (Speak with Animals). |
| 71–75 | Parchment Map of the Tomb of Set-Thoth | Leads to a lost desert tomb dungeon. Worth 500+ gp to scholars, sages, or tomb robbers. |
| 76–80 | Ring of the Viper's Touch | Magic Ring. Thrice per day, unarmed strike or touch attack delivers 2d6 poison damage (CON save for half). |
| 81–85 | Ebon Steel Scimitar of the Sun-Slayer | +2 Scimitar. Deals +1d6 extra damage against lawful/good aligned clerics, paladins, or divine solar creatures. |
| 86–90 | Scepter of the Night Serpent | Wondrous Item. Allows user to cast Fear (30ft cone) and Summon Swarm (snakes only) twice per day (WIS save). Worth 2,500 gp. |
| 91–95 | Great Idol of the Black Cobra | 800 lbs solid bronze idol set with emerald scales. Worth 5,000 gp if transported. Radiates strong evil magic (Desecrate aura in 30ft radius). |
| 96–00 | The Crown of the Old Serpent | Artefact. Grants AC +3, Magic Resistance 15%, and ability to cast Dominate Person once per day. Cursed: Wearer gradually transforms into a Serpent Folk over 1d12 months (WIS save each month to resist). |