""Something evil and cruel has been terrorizing the peaceful villagers of Woodsmen Village. Who will be the brave adventurers able to discover the source of this evil and restore peace to the land?"
Tuesday, September 26, 2023
Monday, September 25, 2023
OSR Review & Commentary On Hacker By Paul Elliot for your 2d6 Science Fiction or Cyberpunk style rpg
Sunday, September 24, 2023
So let's pick it up from the other day's blog entry here. So the year is Eighty Three and the revamp of the Expert Dungeons & Dragons set hits the stands. And this was another rung on the ladder of Dungeons & Dragons. Not only do we have total reexamination of Dungeons & Dragons but the PC levels skyrocketed. And the Expert set increased the PC levels from four to fourteen! This was a big deal in '83.
And Mentzer further refined the B/X rules building on Moldvay/Cook while adding his own spin to the rules. Frank Mentzer brought a different feel to D&D. There was module and with the Dungeons & Dragons Basic set there was enough here to do a campaign that could last for years.
And Mentzer Dungeons & Dragons had a different feel to it. There was lots of new blood in the hobby in '83. For us it meant that we could begin to carve out are own little niche of the Isle of Dread. As I said Mentzer Dungeons & Dragons was far more mainstream and no where was that more evident then in the Eighty Three Sears Christmas catalog where both Mentzer Expert & Basic were for sale. Soon we saw far more gamers enter the hobby. Expert had a alot going for it.
- Expert was literally the next rung of the levels of Dungeons & Dragons adding levels four to fourteen.
- The Wilderness opened up to every group of players adding in a place where the monsters dwelled.
- Mentzer Expert D&D was easily understood by the average 12 to 50 year old. The rules were clear and concise.
- The stakes became higher in Expert with the introduction of X1 The Isle of Dread.
- Mentze Expert D&D easy to design home brew adventures or use easily accesible modules for the game. This was because the PC's levels were on point with published modules.
So this morning I began to look deeper into a discussion that we had around the table top about Lamentations of the Flame Princess rpg. And we were talking about the fact that someone once described LoFP as an 'OSR horror rpg disguised as a retroclone'. Now this put me on the trail of using LoFP for a modern horror game. And in various OSR Facebook groups LoFP has become 'the forbidden rpg game' of choice. Mostly because of the controversies surrounding James Raggi IV & his authors. Which has absolutely nothing to do with what we're gonna speak about. Now specifically I want talk about the magic users or wizards in LoFP.Wizards at first level get the spell summon. Summon can gate in just about anything literally into an OSR game. We've used this with Castles & Crusades and many other OSR games.
When the summon spell is cast then we use the Esoteric Creature generator or the handy generator included in the spell's description.
And this is the case with Wretched New Flesh Second edition.
Wretched New Flesh second edition is available through the Red Room store,
Friday, September 22, 2023
Let's pick it up right from here on the blog. Eighty three was a very good year because it brought out Frank Mentzer's Basic Box set and this was a huge leap forward in some respects. Frank Mentzer built all of the parts & pieces that had been introduced within B/X as well as previous year's Dragon magazine articles.What Menzter Basic did was three fold, it cleared up and clarified the D&D rules. It took other existing material and edited it for a new generation of players. And it made Dungeons & Dragons accessible to the mass market. You might not think so but lots of new players in Eighty Three entered the hobby because of this box set.
For us Menzter Basic was another incarnation of the grand game. And therefore another edition to play with. We had started with original Dungeons & Dragons. Mentzer was different ball of wax. The rules were a bit more streamlined and clarified.
The set had a different feel then previous editions and character generation was slightly more consistant. These were observations of fellow gamers and hobbyists that I've talked with.
Mentzer Dungeons & Dragons seemed to have several things going for it.
- Mentzer Dungeons & Dragons was readily graspable for the ordinary hobbyists or beginner.
- There were enough bones in the Basic set to get the player going deeper into the hobby.
- Mentzer D&D was easy to understand and therefore easily accessible by the beginning player.
- Mentzer D&D was the set up for the one two combo of Advanced Dungeons & Dragons first edition.
- Mentzer D&D was also easy to design home brew adventures or use easily accesible modules for the game.
Tegel Manor - Worlds Without Number & Cities Without Number Rpg - Beware The Cybernetters - Session Report - Legion Facility
The PC's managed to beat back the bandits last game session and found out that they were actually guardian androids. The party tracked the Cybernetters to an unknown facility along the Great Lakes. And then we flipped to the other operators who were in the facility. They awoke in a cybernetic operations theater & they managed to free themselves right after the android guards came in! And they ran!This facility along the Great Lakes ties back into the one that we see in GW1 Legion of Gold! And the other operators who were crawling along the lake shore in the marshes ran smack into a group of muntant braves from the White Feather tribe. The two parties managed to come to terms fast in the dark just as another two cybernetters were leaving the facility.
The PC's entered another part of the Legion's cybernetic chop shop and came face to face with innocent mutants & humans in Cryo. The party also came face to face with a White Feather scout party who about to be turned into Legion warriors. The party managed to free them and get them thier weaponry and equipment that was nearby.
And the other party had been crawling through the duct work & the operators came face to face with a facility cyberworm! And this led to the party falling through a grate into another part of the facility. More Cryo stasis tubes and literally hundreds of frozen mutants. Here's where
Thursday, September 21, 2023
Stars Without Number Game Session Three - Phaseworld & Trey Causey's Strange Stars Campaign - The Circus, Circus isn't What It Used To Be Session Five
The crew of the Lakota ditched Mr.Hight from last session, but this is hardly the end of the meddling proto humanoid. The crew docked at Circus, Circus and mingled with the crowds to re equip. The last round with Mr.Hight had put a damper on thier ammo as the bastard had drained all of thier weaponry's energy cells. As you'll recall last game session here.
The PC's got involved in a 'Quickling' gambling game which is one part race & two parts sport. The Quicklings wanted to get the party involved but fortunately the party's resident problem solver 'Yup stepped in. This 'game' would have involved the party living in the Quick's acellerated time contnum & this involved pre mature aging on the PC's part.
The PC's were actually on Circus Circus to meet with an Erato party & purveyor of pleasures to help set up and deliver the holo & sensory equipment for tonight's festivals. Also getting paid was an added bonus. The party met with Mrs and Mr. Anderson two cloned bioroids. Again Yup stepped in a made sure that the pheoro chemical clouds that surrounded the Andersens didn't affect the party in an adverse way. This was so the Andersen's didn't wiggle out of contract.
And then the Alliance agents showed up to 'interview' the PC's about a new contract. The hyehoon agents were getting a bit too nosey for the PC's taste and were turned away. The party also left messages with another Alliance representive about thier agents.
The party got rooms at Circus Circus and posted thier Cybersneaks inside the Lakota. All of the while the party kept in constant contact awaiting thier Engineer gun & weapon smith. He made his way to the PC's table and they spent a small fortune on new equipment and saw the floor show. But now the PC's have been summoned to the room of Mr. #@#!@% whose got a new job for them according to the mafia boss's agents/brain cells.
Once again Trey Causey's Strange Stars. And his OSR Strange Stars rulebook have been getting quite the workout!
"Wretched New Flesh - Second Edition RELEASED! Now available at the Red Room store,
Basically, the newer incarnation of the Wretched Rpg rules have been back incorporated into the Wretched New Flesh - Second Edition Rpg, and most of the optional Wretched New Flesh optional rules have been reigned into the newest incarnation. And best of all it's 99.0% cross compatible with all of the other Wretchedverse rpg titles.
Is Wretched New Flesh Second edition actually usable?! In a word yes! The mega city of Avalidad can host anything from OSR super heroes to surreal horror plus more!
Wednesday, September 20, 2023
The HOSTILE Situation Report 009 - Extraction - A Zaibatsu/Hostile Mini Campaign On Colony World - Tau Ceti Session Report 5
Right I haven't been on Facebook in two days because of real life however when I logged on this morning Paul Elliot had sent me the latest Hostile Situation Report #9 - Extraction. The set up goes something like this; " The mining colony's a bust and the company has decided to pull out. The lawless colonists will be left to their own devices, but behind a screen of frightened soldiers, the last four corporate executives need to be extracted from the landing field. Oh, and don't forget the final shipment of precious endopalladium waiting in a warehouse nearby. You've accepted the contract... but when you arrive you realise the situation is anarchy... Now what? "These events pick right up from here on the blog with the PC's meeting up with the bounty hunters from last game. The party were invited along with the bounty hunter's party for the extraction which was taking place in the Tau Ceti system's mining colony.
Yes we're changing the venue but keeping the gist of the world; " In the Hostile setting, this world is LR806 (FOM 0806), orbiting the binary suns of 81 Pegasi. It is a dry, bleak little world, with scattered lakes and a mining population of 12,000 that, following a plague and then a famine five years ago, descended into controlled anarchy"
So we're keeping the bleak little world and the lakes with the colonial population. And the colonial population is at the breaking point. The PC's are scheduled to meet up with the creepy android scientist NPC from last session.
Things have broken down on Tau Ceti five colony because of Chinese corporate efforts including sabotaging the grain and food stuffs of the colonies. Colonists are mad, bad, and very desparate!
And this leads into the PC's working with the Coldwell group who are the September group's rivals. I rolled these NPC's up using Zaibatsu & Moontoad publishing's Bounty Hunter's Handbook.The Coldwell Group is modified for working on the harsh enviroments of Tau Ceti Five & the dangerous environs. This includes the horrid parasite that drives men mad when it burrows beneath the brain stem of the victim. And yes this totally a homage to Star Trek Wraith of Khan. Hence why the creepy android scientist is there again. We'll get into Roddy model of android next time.
Monday, September 18, 2023
To tell the truth I've been dropping the ball on Horde Wars Basic rpg as of late. Sure we reviewed Horde Wars here on the blog. And Horde Wars Basic is an excellent game & my only reserve about has been being able to put time aside to spend more time with it. The D12 system is very well defined & Horde Wars itself lays out the rpg rules very nicely. And one of the things I love about Horde Wars Basic is that it's a complete game unto itself.
Zombie Runner [Monster] Defense: 6 Hit Points: 12 Land Speed: 7 Combat Spaces Size: Medium Fitness Reflexes Senses Willpower +3 +3 Protection: Blunt, Cold, Umbral Immunity: Disease, Paralysis, Poison, Toxic Perception: Standard Skills: +4 Athletics, +2 Combat, +2 Investigate, +2 Stealth Traits Flanker You deal an extra die of damage against Creatures that are adjacent to you and at least one of your allies. Undead You ignore Morale. You do not need to eat or breathe and cannot benefit from Healing. When you are reduced to zero Hit Points, your body falls apart. Actions Bite [Natural Weapon] Make an Attack for 1d8 Toxic Damage. If you damage a Creature with a Critical Hit, he gains a level of Affliction. Claws [Natural Weapon] Make an Attack for 1d10 Slashing Damage. You score a Critical Hit on an Attack Roll of 11 or 12." The D12 system make it really easy to get the PC's into the action. and those familar with the 'world's most popular fantasy role playing game will be on similar but not quite the same ground. Key differences between D&D style games and Horde Wars Basic is that Horde Wars has it's monsters and NPC's with loads of flavor.
There is a campaign setting baked into the midst of the monsters, treasures, etc. all with the Horde Wars confines. Monsters have umbridge when it comes to adventurers. The adventurers are set up to face the monsters and NPC's within Hord Wars Basic. The monsters and NPC's of Horde Wars Basic have agency and reasons to harm adventurers. Plus there's expansion of the treasures and artifacts belonging to the monsters and NPC's. Giving further agendas for interactions between the adventurers and the monsters. More to come!