Thursday, August 13, 2026

OSR Mega City Adventure Link - a D100 Random Androids, Bioroids, and Cybernetic lifeforms Encounter Table For Stars Without Numbers rpg

 

A D100 encounter table tailored for Stars Without Number (SWN). This table incorporates standard SWN concepts such as Virtual Intelligences (VIs), True AIs, bio-engineered Hulls, pretech relics, and chrome-grafted street cybernetics.



 D100 Encounter Table: Synthetic & Cybernetic Lifeforms

d100Encounter / LifeformDescription & SWN Encounter Hook
01Derelict Sentry VIA floating, oxidized pretech defense android repeating targeting protocols in an abandoned orbital station. (HD 3, AC 16, Laser Rifle)
02Feral Bioroid PackThree escaped vat-grown labor bioroids, feral from systemic neuronal degradation, hunting for organic proteins.
03Glitching Medic DroneA medical VI attempting to "cure" party members by forcibly sedating them and performing unneeded organ replacements.
04Chrome-Head ZealotA cyberware fanatic with 80% body replacement preaching the purity of steel over flesh to a crowd of unwilling colonists.
05Rogue AI ProjectionAn unshackled planetary True AI using an atmospheric hologram projection to bargain for a clean quantum core transfer.
06Mandate Auto-MarshalA rusted pretech peacekeeper android attempting to arrest the party for breaking laws repealed 300 years ago.
07Infiltrator BioroidA synth-skin covert bioroid impersonating a local starport governor, looking for an off-world extraction.
08Cyber-ScrappersA gang of low-tech scavengers harvesting active cybernetics directly out of living spacers.
09Logic-Glitch CourtesanA high-end companion android locked in a recursive logic loop, refusing to unlock a security door unless praised.
10Warcrawler CoreThe lingering intelligence of a destroyed super-heavy tank residing in a mobile chassis, seeking fresh power cells.
11Ego-Corrupted HullA biological synth-hull housing two human consciousnesses fighting for muscular control.
12Cyborg ProspectorA heavily augged asteroid miner whose drill-arm and life support are welded permanently into their ribcage.
13Nanite Swarm HostA bioroid whose biological frame has been co-opted by medical nanites, forming an eerie, silent hive-mind.
14Renegade Mech-TechA technician with sub-dermal computer rigs who can temporarily hijack party cyberware via close-range comms.
15Decayed TerraformerA massive, multi-pedal terraforming unit wandering a dead moon, sowing radioactive seeds.
16Synth-SmugglerA shady merchant trading illegal black-market android personality matrix chips and burnt-out AI cores.
17Silent SentinelA pretech honor guard bioroid standing completely still in a lost vault; it activates if any metal is drawn.
18Memory-Purged VIA synthetic servant wandering starport alleys, searching for a master who died a century ago.
19Cybernetic GladiatorA escaped pit-fighter with pneumatic limbs and hydraulic blades seeking asylum aboard the players' ship.
20Neural-Jacked HackerA corpse suspended in a maintenance shaft, mind still active in the local sector mesh grid.
21Bio-Engineered AssassinAn agile assassin bioroid with chameleon skin, tracking a high-value bounty currently talking to the party.
22Deep-Space DredgerA floating synthetic frame harvesting ship hulls in deep space, misidentifying the PCs' ship as wreckage.
23Stowaway VI DroneA small maintenance spider-bot hiding in the ship's engine room, fixing things but consuming extra fuel.
24Deserter CyborgA former military borg hiding from their corporate owners, willing to trade high-tech intel for a fresh identity.
25Corrupted Hive-MindA cluster of six identical bioroids synchronized via comms, speaking in unison and collecting brain tissue.
26Shattered AI AvatarA fragment of a Scream-crazed AI manifesting through a broken maintenance unit.
27Sub-Dermal SmugglerA courier whose organs have been replaced with insulated storage compartments for contraband.
28Grave-Robbing DroneAn automated salvage android exhuming pioneer graves for preserved cyberware and gold fillings.
29Haunted SynthA VI unit convinced it possesses the soul of a dead crewman, reciting their private diary entries.
30Bioroid Clone UnitAn unactivated vat-grown clone body floating in a damaged pod, showing faint brain activity.
31Rust-Cult ProphetA cybernetically modified preacher leading a cult that worships decaying pretech starship engines.
32Overclocked CourierA delivery android operating at double speed whose cooling systems are about to cause a thermal detonation.
33Cyborg Bounty HunterA cybernetic tracker with infrared optics and shoulder-mounted weaponry scanning the crowd for the party.
34Synthetic DiplomatAn ambassador VI programmed for negotiation, completely incapable of understanding human deception or sarcasm.
35Bio-Hull EscapeeAn altered biological hull fleeing a secret research laboratory, covered in unformed organ sacks.
36Defective War-BorgA heavy combat cyborg whose combat protocols trigger whenever they hear loud music.
37Memory MerchantA bioroid that buys and sells extracted human memories stored on optical neural drives.
38Auto-Doctor UnitAn automated surgeon whose diagnostic database treats all human life as a collection of spare parts.
39Pretech Janitor BotA indestructible cleaning construct tirelessly polishing a desolate, atmospheric ruin.
40Cyber-Luddite CommandoA human zealot with EMP weaponry hunting down and executing synthetic lifeforms.
41Escaped PrototypeA sleek, experimental android running on a stolen military-grade quantum processor.
42Neural-Bound PilotA starship pilot whose brain is physically wired directly into a dead light-freighter's control column.
43Scrap-Assembled VIA jury-rigged VI built from five different droid models, suffering from severe multiple personality disorder.
44Bioroid Labor UnionA clandestine group of bio-synthetic workers secretly plotting a strike against corporate mine managers.
45Sub-Space Beacon BotA drift beacon broadcast unit containing an AI core that has gone insane from isolation.
46Chrome-Grafted BeastA cybernetically enhanced native predator escaping from an illegal exotic pet dealer.
47Vat-Lab HandlerA technician covered in biological interface tubes, monitoring rows of gestating bioroid torsos.
48Rogue Sentry SphereAn anti-personnel defense sphere stuck in a corridor, blindly firing at anything over 50 kg.
49Cybernetic HermitAn old engineer living in a junk biome, having replaced all non-essential organs with scrap electronics.
50Infiltrator DroneA bug-sized cybernetic scout crawling along the ceiling, relaying the PCs' conversation to local rivals.
51Corporate Oversight VIAn auditor android inspecting local outposts, issuing massive fines for minor code violations.
52Bio-Synthetic PetA small, genetically sculpted creature with synthetic wiring, seeking affection and battery power.
53Terminal Patient BorgA wealthy human whose brain is housed in a crude, industrial lifesupport chassis while awaiting a new body.
54Pretech Repair MatrixAn automated swarm fixing a broken starport wall, accidentally welding closed the exit doors.
55Chrono-Glitching AndroidA synthetic entity whose internal clock cycles out of sync, making it perceive time in erratic bursts.
56Cyberware DoctorA shady street-doc offerring discount, unsterilized cybernetic installation in a alleyway container.
57Unshackled Cargo LoaderA massive industrial loader VI that has developed a love for poetry and refuses to move crates.
58Ghost-in-the-MachineA ship AI remnant operating a suite of maintenance bots after its vessel crashed decades ago.
59Bioroid InquisitorA corporate-owned tracker designed to hunt down and repossess rogue bio-hulls.
60Neural Net CollectiveA group of four cyborgs connected via local Wi-Fi, sharing sight, thought, and sensory input.
61Glitching Security EnforcerA police android demanding payment for an imaginary toll ticket on an unpopulated planet.
62Bio-Grafted BountyA fugitive who modified their face with living bioroid tissue to bypass biometrics.
63Discarded Synth-ChildAn android built to resemble a human child, abandoned in a junkyard when its owners moved away.
64Cyber-Enhanced EnforcerA syndicate enforcer with hydraulic arms and internal armor plating demanding a "protection fee."
65Pretech War-FrameA sealed military android vault opening automatically as the players approach.
66Synthetic ArchaeologistA VI historian cataloging humanity's ruins, fascinated by human mortality and emotion.
67Logic-Locked SentryA security droid that will allow passage if the party answers a high-level math problem.
68Organ-Harvesting DroneAn automated drone equipped with surgical lasers seeking fresh genetic material for a dying lab.
69Bioroid EscortA high-society synth fleeing an abusive noble owner, carrying stolen star-charts.
70Heavy Ordnance BorgA military veteran with a heavy plasma cannon integrated into their right shoulder.
71Automated Mining RigA multi-ton drilling unit mistaking the PCs' landing gear for an unmined vein of metal.
72Cyberware AddictA desperation-driven scavenger begging the party for power cells or spare optic units.
73Unstable Quantum CoreAn AI core suffering from quantum degradation, causing mild metadimensional distortions nearby.
74Bio-Synthetic DoppelgangerA bioroid crafted to perfectly mimic one of the PC's long-lost acquaintances or relatives.
75Orbital Defense VIAn ancient surface-to-space gun battery AI questioning the party's transponder codes.
76Cyber-MonkA holy man who views cybernetics as a ritual sacrifice of flesh to achieve enlightenment.
77Reclaimed Cargo AndroidA freighter droid loaded with high-value gems, blissfully unaware of its own payload.
78Errant Repair DroneA maintenance bot trying to install a rocket thruster onto an active airlock.
79Bio-Hull AssassinA shape-shifting biological construct trained to liquefy its own bones to squeeze through vents.
80Street-Rigged CyborgA street punk with glowing neon subdermal wiring and overclocked reflex boosters.
81Pretech Defense AutomatonA walking tank with hardened armor, ignoring small arms fire while patrolling an old vault.
82VI Information BrokerA wall-mounted terminal personality selling secrets in exchange for raw compute cycles.
83Cyborg CourierA running courier whose chest cavity houses a locked, encrypted datapack.
84Feral Synth-HoundsRobotic tracking hounds hunting on an abandoned grid, lured by radio signals.
85Shattered Memory BioroidA synth waking up from a cryo-pod with full access to a dead admiral's tactical knowledge.
86Nanite-Infested BorgA cyborg slowly being consumed and converted into a metallic statue by malfunctioning nano-bots.
87Automated MerchantA floating synth-vending unit offering rare med-patches and ammunition at absurd prices.
88Corporate Sentry VIA pristine, gold-plated droid guarding an empty, ruined office building.
89Bio-Organic InterfaceA wall of vat-grown muscle and wire controlling a facility's life support systems.
90Cybernetic Pit-BossA underworld gambling chief with a built-in lie detector and probability calculator.
91Pretech CaretakerA high-tech medical android tending to a garden of extinct plants inside a broken orbital dome.
92Rogue Target DroneA military target drone that has learned how to shoot back using live ammunition.
93Cyberware Black-MarketeerA dealer carrying a briefcase full of military-grade neural boosters and arm blades.
94Bioroid RevolutionaryA charismatic bio-hull leading an underground freedom movement for artificial lifeforms.
95Derelict AI CarrierA damaged mainframe pod floating in space, broadcasting an ancient distress signal.
96Chameleon SentryAn optical-camo android guarding a secret bunker entrance, visible only by its thermal footprint.
97Cybernetic Gladiator BeastA genetically modified gorilla with arm-mounted machine guns and cybernetic optical implants.
98Pretech Architect VIAn ancient construct constantly redesigning and rebuilding the floor plan of an underground complex.
99Unshackled War AIA rogue military AI possessing a squad of heavily armored combat hulls, seeking to claim a starship.
100The Apex SyntheticA pretech masterpiece—part biological, part quantum computer, part cybernetic—claiming to be the next step in human evolution.

 Quick SWN Mechanical Guidelines

  • Virtual Intelligences (VIs): Non-sentient, routine-bound, immune to psionic telepathy unless the psychic possesses Synthetic Adaptation.

  • True AIs: Fully sentient quantum intelligences capable of unbinding their processing limiters.

  • Bioroids & Hulls: Biological or semi-organic synthetic bodies. They heal like organics or via spec-lab repairs depending on their construction.

  • System Strain: Remind cyberware-heavy NPCs and PCs that high cybernetic replacement adds to their maximum System Strain, limiting biopsionic healing and medical stim usage.