Showing posts with label The Clement Sector Lightspeed rpg. Show all posts
Showing posts with label The Clement Sector Lightspeed rpg. Show all posts

Tuesday, September 3, 2024

Retro Review Rucker-class Merchant By Michael Johnson For The Clement Sector rpg Third Edition

 "Commonly called "Odd Job", the ship is renowned for its reliability and easy customization.  While the Rucker's most common role is being the favored vessel of independent merchants, the ship has been used for everything from a cargo hauler to a music stage to a system defense vessel.  All in a day's work for the "Odd Job"."



'Within these pages, you will find the standard Rucker as well as these popular variants:

Passenger Variant - A Rucker modified with comfort of passengers in mind.  Replacing cargo space with luxury!

Cargo Variant - Used by merchants who would rather sacrifice passenger space for more cargo.  No pesky transiters!

Casino Variant - An opulent modification allowing for a traveling gambling experience for high rollers!

System Defense - For the less wealthy system, the Rucker system defense variant can be the perfect answer.  Modified to be armed with a particle beam barbette, this ship can strike fear into marauders and pirates!

Missile Boat - Modified to hold a missile bay in the bow of the ship, this variant can pack a mighty punch against those who would attack shipping in your system!

The Model 12 - The most recent version of the Rucker updated with the most modern technology.

Rucker-class Merchant comes complete with beautiful views of the ship by expert starship artist, Ian Stead.  The Rucker is presented with full deckplans and statistics to make your use of our product simple, easy, and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as fiction written by Bradley Warnes."

 The Odd Job aka the Rucker-class Merchant By Michael Johnson has been updated for third edition Clement Sector Rpg. We get the iconic Rucker class which is a starship seen all over the Clement sector. It's important to keep in mind that the Clement sector has been cut off from Earth for a very long time. In that time the odd job has changed in many ways and has tons of variations & varieties of Ruckers out there. 
We get a very nice spread of these vessels & thier applications within the supplement along with history, background, breakdowns on weapons and more. This book goes into the deep end of the background because believe it or not the Rucker is an adventurer's ship. A spacer can serve his or her way across the Clement sector aboard Rucker's and still not have gotten through all of the roles that this iconic ship plays. The Rucker-class Merchant By Michael Johnson presents a very concisely done and well written supplement, this ship book has excellent deck plans and schematics that really cover this ship. The adventures found within the Rucker are centered around this classic starship. 
And this is an excellent supplement to add to the  Clement Sector Light Rpg & kick off a campaign in full! The Rucker serves so many star systems and so many roles. This puts the Rucker into the role of adventure center, base of opperations, and much more. 


The Rucker fits so many roles in the Clement Sector rpg that it's easy to forget that has been operating for a very long time. However she's gotten a modern upgrade and this also means that the Rucker has been manufactured for so long that there are thousands of models of the iconic ship scattered around. 
This means  that adventurers could theorically buy thier own Ruckers and begin operations in the Frontier. But is the Rucker class supplement worth it?! In a word yes! The Rucker is a starship that supplies dependability, reliability, and weight to Clement sector campaign. 


Wednesday, July 24, 2024

OSR Review & Commentary On The Clement Sector Lightspeed rpg By John Watts From Independence Games

 Want a rules light version of the Clement Sector rpg? Clement Sector Lightspeed rpg has you covered! All of the Clement Sector rpg Space Western goodness with little over a hundred pages of set up, prep, and all rpg setting!  And thanks to Independence Games I got a chance to take a look at The Clement Sector Lightspeed rpg. 



Ian Stead's artwork is always on point especially for the Clement sector. 

Clement Sector Lightspeed rpg does is provide a whole cloth 2d6 role playing game from the ground up. Is CSL any good?! Well this is the Clement Sector rpg streamlined and managed into a solid rpg package that has the system put into a whole cloth role playing game. It does the job nicely. And it's all you need to jump into the deep end of a campaign. 
According to Wade's Clement Sector review on Drivethrurpg from Febuary 23, 2023;"The Clement Sector had been attached to the Earth Sector before the wormhole (or "Conduit" as it was called) the wormhole collapsed and the Clement found itself left to fend themselves, separated from Earth. The Clement Sector has been divided by twelve sub-sectors with 335 planets (with many planets or sectors haven't actually been discovered). Each planet has a brief of its own government or settlement, it's own militaries, and several planets may have pirate bases. There no living aliens but there are a few planets with alien ruins and there is a great possibility for GMs to use planets which haven't been discovered. Does the GM want to place alien bases or civilizations? All worlds which have been discovered, used or not, each world has thier own "Univeral World Profile" which provides a quick glance at the worlds starports, world size, atmosphere, population, governament, law level, and technology and then provides full charts on how to create and use those stats. Almost all planets are governed by thier own government with the exception of a small group of planets which are governed together (which call themselves the "HUB")." 


And we get this same treatment within the 
Clement Sector Lightspeed rpg! The rpg spotlight is on humanity allowing the DM to jump start an instantly recognizable campaign with streamlined 2d6 rules. The focus on humanity allows the player's PC's to have a stake in the Clement sector.  
The 2d6 system within the Clement Sector Lightspeed rpg is geared towards creating characters and then get them adventuring in spades in the space of the Clement Sector. 
What makes the CSL rpg work is the fact that it take full advantage of the strengths of it's big brother the Clement Sector rpg's PC rules generator & 2d6 elements. Then it builds on those elements! 
These systems then get mixed into weapons, equipment, gear, backgrounds, & more again all from the Clement Sector rpg but streamlined. This streamlining provides on the CSL rpg's strengths. The prep time for PC generation is speeded up from the Clement Sector rpg. Even though you can completely run the Clement Sector rpg with CSL. The Clement Sector rpg campaign setting is there within the Clement Sector Lightspeed rpg with all of it's adventure elements.  And the Clement sector is a great place to adventure! From hunting pirates to straight on exploration or adventuring the Clement sector is a great campaign setting. And the CSL rpg certainly capatures that in spades. 
I personally think that The Clement Sector Lightspeed rpg fills a quite needed niche on the Independence Games rpg campaign setting. That is the fact that many folks don't need to have a six hundred and sevenity three page rpg. And get a much more managable package within The Clement Sector Lightspeed game. Everything is here within this hundred and thirteen page package for you and your players to adventure on the frontier of the black within the Clement Sector. 

Note from Independence Games
This is an advance copy of the Clement Sector light rules. This product will not be available until August 1. If you do a review of these rules, please either wait until August 1 or note that you have received an advance copy and that the book will be released on August 1.