"Commonly called "Odd Job", the ship is renowned for its reliability and easy customization. While the Rucker's most common role is being the favored vessel of independent merchants, the ship has been used for everything from a cargo hauler to a music stage to a system defense vessel. All in a day's work for the "Odd Job"."
'Within these pages, you will find the standard Rucker as well as these popular variants:
Passenger Variant - A Rucker modified with comfort of passengers in mind. Replacing cargo space with luxury!
Cargo Variant - Used by merchants who would rather sacrifice passenger space for more cargo. No pesky transiters!
Casino Variant - An opulent modification allowing for a traveling gambling experience for high rollers!
System Defense - For the less wealthy system, the Rucker system defense variant can be the perfect answer. Modified to be armed with a particle beam barbette, this ship can strike fear into marauders and pirates!
Missile Boat - Modified to hold a missile bay in the bow of the ship, this variant can pack a mighty punch against those who would attack shipping in your system!
The Model 12 - The most recent version of the Rucker updated with the most modern technology.
Rucker-class Merchant comes complete with beautiful views of the ship by expert starship artist, Ian Stead. The Rucker is presented with full deckplans and statistics to make your use of our product simple, easy, and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as fiction written by Bradley Warnes."
The Odd Job aka the Rucker-class Merchant By Michael Johnson has been updated for third edition Clement Sector Rpg. We get the iconic Rucker class which is a starship seen all over the Clement sector. It's important to keep in mind that the Clement sector has been cut off from Earth for a very long time. In that time the odd job has changed in many ways and has tons of variations & varieties of Ruckers out there.
We get a very nice spread of these vessels & thier applications within the supplement along with history, background, breakdowns on weapons and more. This book goes into the deep end of the background because believe it or not the Rucker is an adventurer's ship. A spacer can serve his or her way across the Clement sector aboard Rucker's and still not have gotten through all of the roles that this iconic ship plays. The Rucker-class Merchant By Michael Johnson presents a very concisely done and well written supplement, this ship book has excellent deck plans and schematics that really cover this ship. The adventures found within the Rucker are centered around this classic starship.
And this is an excellent supplement to add to the Clement Sector Light Rpg & kick off a campaign in full! The Rucker serves so many star systems and so many roles. This puts the Rucker into the role of adventure center, base of opperations, and much more.
The Rucker fits so many roles in the Clement Sector rpg that it's easy to forget that has been operating for a very long time. However she's gotten a modern upgrade and this also means that the Rucker has been manufactured for so long that there are thousands of models of the iconic ship scattered around.
This means that adventurers could theorically buy thier own Ruckers and begin operations in the Frontier. But is the Rucker class supplement worth it?! In a word yes! The Rucker is a starship that supplies dependability, reliability, and weight to Clement sector campaign.
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