A D100 encounter table tailored for Stars Without Number (SWN).
D100 Encounter Table: Synthetic & Cybernetic Lifeforms
| d100 | Encounter / Lifeform | Description & SWN Encounter Hook |
| 01 | Derelict Sentry VI | A floating, oxidized pretech defense android repeating targeting protocols in an abandoned orbital station. (HD 3, AC 16, Laser Rifle) |
| 02 | Feral Bioroid Pack | Three escaped vat-grown labor bioroids, feral from systemic neuronal degradation, hunting for organic proteins. |
| 03 | Glitching Medic Drone | A medical VI attempting to "cure" party members by forcibly sedating them and performing unneeded organ replacements. |
| 04 | Chrome-Head Zealot | A cyberware fanatic with 80% body replacement preaching the purity of steel over flesh to a crowd of unwilling colonists. |
| 05 | Rogue AI Projection | An unshackled planetary True AI using an atmospheric hologram projection to bargain for a clean quantum core transfer. |
| 06 | Mandate Auto-Marshal | A rusted pretech peacekeeper android attempting to arrest the party for breaking laws repealed 300 years ago. |
| 07 | Infiltrator Bioroid | A synth-skin covert bioroid impersonating a local starport governor, looking for an off-world extraction. |
| 08 | Cyber-Scrappers | A gang of low-tech scavengers harvesting active cybernetics directly out of living spacers. |
| 09 | Logic-Glitch Courtesan | A high-end companion android locked in a recursive logic loop, refusing to unlock a security door unless praised. |
| 10 | Warcrawler Core | The lingering intelligence of a destroyed super-heavy tank residing in a mobile chassis, seeking fresh power cells. |
| 11 | Ego-Corrupted Hull | A biological synth-hull housing two human consciousnesses fighting for muscular control. |
| 12 | Cyborg Prospector | A heavily augged asteroid miner whose drill-arm and life support are welded permanently into their ribcage. |
| 13 | Nanite Swarm Host | A bioroid whose biological frame has been co-opted by medical nanites, forming an eerie, silent hive-mind. |
| 14 | Renegade Mech-Tech | A technician with sub-dermal computer rigs who can temporarily hijack party cyberware via close-range comms. |
| 15 | Decayed Terraformer | A massive, multi-pedal terraforming unit wandering a dead moon, sowing radioactive seeds. |
| 16 | Synth-Smuggler | A shady merchant trading illegal black-market android personality matrix chips and burnt-out AI cores. |
| 17 | Silent Sentinel | A pretech honor guard bioroid standing completely still in a lost vault; it activates if any metal is drawn. |
| 18 | Memory-Purged VI | A synthetic servant wandering starport alleys, searching for a master who died a century ago. |
| 19 | Cybernetic Gladiator | A escaped pit-fighter with pneumatic limbs and hydraulic blades seeking asylum aboard the players' ship. |
| 20 | Neural-Jacked Hacker | A corpse suspended in a maintenance shaft, mind still active in the local sector mesh grid. |
| 21 | Bio-Engineered Assassin | An agile assassin bioroid with chameleon skin, tracking a high-value bounty currently talking to the party. |
| 22 | Deep-Space Dredger | A floating synthetic frame harvesting ship hulls in deep space, misidentifying the PCs' ship as wreckage. |
| 23 | Stowaway VI Drone | A small maintenance spider-bot hiding in the ship's engine room, fixing things but consuming extra fuel. |
| 24 | Deserter Cyborg | A former military borg hiding from their corporate owners, willing to trade high-tech intel for a fresh identity. |
| 25 | Corrupted Hive-Mind | A cluster of six identical bioroids synchronized via comms, speaking in unison and collecting brain tissue. |
| 26 | Shattered AI Avatar | A fragment of a Scream-crazed AI manifesting through a broken maintenance unit. |
| 27 | Sub-Dermal Smuggler | A courier whose organs have been replaced with insulated storage compartments for contraband. |
| 28 | Grave-Robbing Drone | An automated salvage android exhuming pioneer graves for preserved cyberware and gold fillings. |
| 29 | Haunted Synth | A VI unit convinced it possesses the soul of a dead crewman, reciting their private diary entries. |
| 30 | Bioroid Clone Unit | An unactivated vat-grown clone body floating in a damaged pod, showing faint brain activity. |
| 31 | Rust-Cult Prophet | A cybernetically modified preacher leading a cult that worships decaying pretech starship engines. |
| 32 | Overclocked Courier | A delivery android operating at double speed whose cooling systems are about to cause a thermal detonation. |
| 33 | Cyborg Bounty Hunter | A cybernetic tracker with infrared optics and shoulder-mounted weaponry scanning the crowd for the party. |
| 34 | Synthetic Diplomat | An ambassador VI programmed for negotiation, completely incapable of understanding human deception or sarcasm. |
| 35 | Bio-Hull Escapee | An altered biological hull fleeing a secret research laboratory, covered in unformed organ sacks. |
| 36 | Defective War-Borg | A heavy combat cyborg whose combat protocols trigger whenever they hear loud music. |
| 37 | Memory Merchant | A bioroid that buys and sells extracted human memories stored on optical neural drives. |
| 38 | Auto-Doctor Unit | An automated surgeon whose diagnostic database treats all human life as a collection of spare parts. |
| 39 | Pretech Janitor Bot | A indestructible cleaning construct tirelessly polishing a desolate, atmospheric ruin. |
| 40 | Cyber-Luddite Commando | A human zealot with EMP weaponry hunting down and executing synthetic lifeforms. |
| 41 | Escaped Prototype | A sleek, experimental android running on a stolen military-grade quantum processor. |
| 42 | Neural-Bound Pilot | A starship pilot whose brain is physically wired directly into a dead light-freighter's control column. |
| 43 | Scrap-Assembled VI | A jury-rigged VI built from five different droid models, suffering from severe multiple personality disorder. |
| 44 | Bioroid Labor Union | A clandestine group of bio-synthetic workers secretly plotting a strike against corporate mine managers. |
| 45 | Sub-Space Beacon Bot | A drift beacon broadcast unit containing an AI core that has gone insane from isolation. |
| 46 | Chrome-Grafted Beast | A cybernetically enhanced native predator escaping from an illegal exotic pet dealer. |
| 47 | Vat-Lab Handler | A technician covered in biological interface tubes, monitoring rows of gestating bioroid torsos. |
| 48 | Rogue Sentry Sphere | An anti-personnel defense sphere stuck in a corridor, blindly firing at anything over 50 kg. |
| 49 | Cybernetic Hermit | An old engineer living in a junk biome, having replaced all non-essential organs with scrap electronics. |
| 50 | Infiltrator Drone | A bug-sized cybernetic scout crawling along the ceiling, relaying the PCs' conversation to local rivals. |
| 51 | Corporate Oversight VI | An auditor android inspecting local outposts, issuing massive fines for minor code violations. |
| 52 | Bio-Synthetic Pet | A small, genetically sculpted creature with synthetic wiring, seeking affection and battery power. |
| 53 | Terminal Patient Borg | A wealthy human whose brain is housed in a crude, industrial lifesupport chassis while awaiting a new body. |
| 54 | Pretech Repair Matrix | An automated swarm fixing a broken starport wall, accidentally welding closed the exit doors. |
| 55 | Chrono-Glitching Android | A synthetic entity whose internal clock cycles out of sync, making it perceive time in erratic bursts. |
| 56 | Cyberware Doctor | A shady street-doc offerring discount, unsterilized cybernetic installation in a alleyway container. |
| 57 | Unshackled Cargo Loader | A massive industrial loader VI that has developed a love for poetry and refuses to move crates. |
| 58 | Ghost-in-the-Machine | A ship AI remnant operating a suite of maintenance bots after its vessel crashed decades ago. |
| 59 | Bioroid Inquisitor | A corporate-owned tracker designed to hunt down and repossess rogue bio-hulls. |
| 60 | Neural Net Collective | A group of four cyborgs connected via local Wi-Fi, sharing sight, thought, and sensory input. |
| 61 | Glitching Security Enforcer | A police android demanding payment for an imaginary toll ticket on an unpopulated planet. |
| 62 | Bio-Grafted Bounty | A fugitive who modified their face with living bioroid tissue to bypass biometrics. |
| 63 | Discarded Synth-Child | An android built to resemble a human child, abandoned in a junkyard when its owners moved away. |
| 64 | Cyber-Enhanced Enforcer | A syndicate enforcer with hydraulic arms and internal armor plating demanding a "protection fee." |
| 65 | Pretech War-Frame | A sealed military android vault opening automatically as the players approach. |
| 66 | Synthetic Archaeologist | A VI historian cataloging humanity's ruins, fascinated by human mortality and emotion. |
| 67 | Logic-Locked Sentry | A security droid that will allow passage if the party answers a high-level math problem. |
| 68 | Organ-Harvesting Drone | An automated drone equipped with surgical lasers seeking fresh genetic material for a dying lab. |
| 69 | Bioroid Escort | A high-society synth fleeing an abusive noble owner, carrying stolen star-charts. |
| 70 | Heavy Ordnance Borg | A military veteran with a heavy plasma cannon integrated into their right shoulder. |
| 71 | Automated Mining Rig | A multi-ton drilling unit mistaking the PCs' landing gear for an unmined vein of metal. |
| 72 | Cyberware Addict | A desperation-driven scavenger begging the party for power cells or spare optic units. |
| 73 | Unstable Quantum Core | An AI core suffering from quantum degradation, causing mild metadimensional distortions nearby. |
| 74 | Bio-Synthetic Doppelganger | A bioroid crafted to perfectly mimic one of the PC's long-lost acquaintances or relatives. |
| 75 | Orbital Defense VI | An ancient surface-to-space gun battery AI questioning the party's transponder codes. |
| 76 | Cyber-Monk | A holy man who views cybernetics as a ritual sacrifice of flesh to achieve enlightenment. |
| 77 | Reclaimed Cargo Android | A freighter droid loaded with high-value gems, blissfully unaware of its own payload. |
| 78 | Errant Repair Drone | A maintenance bot trying to install a rocket thruster onto an active airlock. |
| 79 | Bio-Hull Assassin | A shape-shifting biological construct trained to liquefy its own bones to squeeze through vents. |
| 80 | Street-Rigged Cyborg | A street punk with glowing neon subdermal wiring and overclocked reflex boosters. |
| 81 | Pretech Defense Automaton | A walking tank with hardened armor, ignoring small arms fire while patrolling an old vault. |
| 82 | VI Information Broker | A wall-mounted terminal personality selling secrets in exchange for raw compute cycles. |
| 83 | Cyborg Courier | A running courier whose chest cavity houses a locked, encrypted datapack. |
| 84 | Feral Synth-Hounds | Robotic tracking hounds hunting on an abandoned grid, lured by radio signals. |
| 85 | Shattered Memory Bioroid | A synth waking up from a cryo-pod with full access to a dead admiral's tactical knowledge. |
| 86 | Nanite-Infested Borg | A cyborg slowly being consumed and converted into a metallic statue by malfunctioning nano-bots. |
| 87 | Automated Merchant | A floating synth-vending unit offering rare med-patches and ammunition at absurd prices. |
| 88 | Corporate Sentry VI | A pristine, gold-plated droid guarding an empty, ruined office building. |
| 89 | Bio-Organic Interface | A wall of vat-grown muscle and wire controlling a facility's life support systems. |
| 90 | Cybernetic Pit-Boss | A underworld gambling chief with a built-in lie detector and probability calculator. |
| 91 | Pretech Caretaker | A high-tech medical android tending to a garden of extinct plants inside a broken orbital dome. |
| 92 | Rogue Target Drone | A military target drone that has learned how to shoot back using live ammunition. |
| 93 | Cyberware Black-Marketeer | A dealer carrying a briefcase full of military-grade neural boosters and arm blades. |
| 94 | Bioroid Revolutionary | A charismatic bio-hull leading an underground freedom movement for artificial lifeforms. |
| 95 | Derelict AI Carrier | A damaged mainframe pod floating in space, broadcasting an ancient distress signal. |
| 96 | Chameleon Sentry | An optical-camo android guarding a secret bunker entrance, visible only by its thermal footprint. |
| 97 | Cybernetic Gladiator Beast | A genetically modified gorilla with arm-mounted machine guns and cybernetic optical implants. |
| 98 | Pretech Architect VI | An ancient construct constantly redesigning and rebuilding the floor plan of an underground complex. |
| 99 | Unshackled War AI | A rogue military AI possessing a squad of heavily armored combat hulls, seeking to claim a starship. |
| 100 | The Apex Synthetic | A pretech masterpiece—part biological, part quantum computer, part cybernetic—claiming to be the next step in human evolution. |
Quick SWN Mechanical Guidelines
Virtual Intelligences (VIs): Non-sentient, routine-bound, immune to psionic telepathy unless the psychic possesses Synthetic Adaptation.
True AIs: Fully sentient quantum intelligences capable of unbinding their processing limiters.
Bioroids & Hulls: Biological or semi-organic synthetic bodies. They heal like organics or via spec-lab repairs depending on their construction.
System Strain: Remind cyberware-heavy NPCs and PCs that high cybernetic replacement adds to their maximum System Strain, limiting biopsionic healing and medical stim usage.
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