Monday, September 21, 2020

How To Use, Exploit, & Abuse Cha'alt: Fuchsia Malaise! By Venger Satanis

 "In this book, I detail the city of A'agrybah, along with various adventuring locales - the largest being an offworlder high-tech facility called Elysium. Lots of gorgeous maps, random tables, NPCs, magic items, and monsters.

The PDF (both low and high-res) has been fully optimized and is ready to rock!  The Appendix includes updated versions of - Crimson Dragon Slayer D20Cha'alt Ascended, and OSR Like A Fucking Boss."

Even since Cha'alt came out I've been using it like a ballloon animal of an OSR campaign setting. Now with 
Cha'alt: Fuchsia Malaise the campaign setting has moved on. This monster clocks in at two hundred & twenty five pages & that's not counting the maps & stuff. Eighteen months have passed since the events within the Cha'alt campaign setting. And that's a solid way to do it because the adventures are not static. 

You've really got to understand exactly what your getting into when it comes to Cha'alt: Fuchsia Malaise. This is the advanced end of the Cha'alt pool & it takes itself into several new directions at once: 

  1. There are new factions, & these factions are out to exploit your PC's, the planet, the resources, & anything they can. 
  2. Everything is about to end literally if adventurers don't get up off of their collective rears. 
  3. The resources of the planet are dangerously Lovecraftian in scope & agenda. This means that grab a blaster or mecha & get with the programe! 
  4. The whole book has the asthetic of a 80's D&D book that you'd hide from your mom and read under the covers with a flash light. That means that everything here is geared to kill your PC in spades. Venger likes to roll that way. Its basically a love letter to Eighties & Nineties D&D with lots of Venger verse goodness thrown in. 
You can expect some nasty surprises along the way in Cha'alt: Fuchsia Malaise. The dungeons are made to bleed you out as your party goes. All your really going to need to get into  Cha'alt: Fuchsia Malaise is an Advanced Dungeons & Dragons Player's Handbook 1st edition. Sure Crimson Dragon Slayer D20Cha'alt Ascended, and OSR Like A Fucking Boss are right there but these are really add ons for Advanced Dungeons & Dragons first or second edition. Venger wants you to house rule the $@% outta this mother so go for it! 

Cha'alt: Fuchsia Malaise is head banging heavy metal & it does it with gonzo up the wazoo! This isn't really all that complicated a style of play  at all! I've seen videos explaining what gonzo is & isn't. If you've been in this OSR end of the hobby then you know what it is! 
Its going into a Blockbuster or the local video store on a Friday night with your friends or your brothers then renting VHS tapes of Eighties Sci fi & horror weirdness that got digested into your AD&D or OD&D campaign. 

David Wilson from Oak Park, Illinois, USA - 20110903 06 Video Rental Store, Berwyn, Illinois

This could be anywhere USA folks in the 90's. 

For me Cha'alt: Fuchsia Malaise plugs into that Friday or Saturday night game during the height of the Satanic Panic in a wood panelled basement playing with friends or family. ET The Extraterresial had a classic Eighties D&D game in it and pretty much was a quick snap shot of classic Eighties play. 

Do I use  Cha'alt: Fuchsia Malaise as the author/writer intended it?! Hell no! I exploit the high holy heck outta of it as a dungeon master just as the author intended it! That's the mark of an excellent supplement. When you mangle the heck outta of it to fit your campaign. We as players & dungeon masters seem to forget that. 

Here's my advise in ten easy to digest ways: 

  1. Don't over think using Cha'alt: Fuchsia Malaise  think of the supplement as Chinese buffet. Take what you want, exploit it, fold the setting to your home game campaign. 
  2. Allow the players to play with Cha'alt: Fuchsia Malaise . Let the PC's push the buttons, play with the adventures whistles, & die a couple of times. They'll find their own equilibrium.
  3. Add in Crimson Dragon Slayer as an actual campaign PC option right along side Greyhawk. Hersey! Right?! Wrong don't take it seriously and the players PC's will turn out memorable & awesome! 
  4. Add in adventure & campaign elements from your favorite AD&D first & second edition campaigns into Cha'alt: Fuchsia Malaise your not going to break the setting. 
  5. Take your favorite OSR product & meld them with Cha'alt: Fuchsia Malaise you'd be surprised at how well this works. 
  6. Add in your favorite monsters into Cha'alt: Fuchsia Malaise. This works to take the edge off of the DM & adds the mystery into Cha'alt. 
  7. Adventurers from all over gaming can crash Cha'alt and its expected! This introduces some very odd combinations indeed. 
  8. Take it seriously as a haven of dark magic & forces. This throws the players who've read or own Cha'alt: Fuchsia Malaise themselves.
  9. Play it for laughs & don't be afraid to add instant death into the mix to keep things weird or horrific! 
  10. Loop things back around for campaign old school weirdness! 

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