"In this book, I detail the city of A'agrybah, along with various adventuring locales - the largest being an offworlder high-tech facility called Elysium. Lots of gorgeous maps, random tables, NPCs, magic items, and monsters.
The PDF (both low and high-res) has been fully optimized and is ready to rock! The Appendix includes updated versions of - Crimson Dragon Slayer D20, Cha'alt Ascended, and OSR Like A Fucking Boss."
Even since Cha'alt came out I've been using it like a ballloon animal of an OSR campaign setting. Now with Cha'alt: Fuchsia Malaise the campaign setting has moved on. This monster clocks in at two hundred & twenty five pages & that's not counting the maps & stuff. Eighteen months have passed since the events within the Cha'alt campaign setting. And that's a solid way to do it because the adventures are not static.
You've really got to understand exactly what your getting into when it comes to Cha'alt: Fuchsia Malaise. This is the advanced end of the Cha'alt pool & it takes itself into several new directions at once:
- There are new factions, & these factions are out to exploit your PC's, the planet, the resources, & anything they can.
- Everything is about to end literally if adventurers don't get up off of their collective rears.
- The resources of the planet are dangerously Lovecraftian in scope & agenda. This means that grab a blaster or mecha & get with the programe!
- The whole book has the asthetic of a 80's D&D book that you'd hide from your mom and read under the covers with a flash light. That means that everything here is geared to kill your PC in spades. Venger likes to roll that way. Its basically a love letter to Eighties & Nineties D&D with lots of Venger verse goodness thrown in.
Cha'alt: Fuchsia Malaise is head banging heavy metal & it does it with gonzo up the wazoo! This isn't really all that complicated a style of play at all! I've seen videos explaining what gonzo is & isn't. If you've been in this OSR end of the hobby then you know what it is!
Its going into a Blockbuster or the local video store on a Friday night with your friends or your brothers then renting VHS tapes of Eighties Sci fi & horror weirdness that got digested into your AD&D or OD&D campaign.
- 20110903 06 Video Rental Store, Berwyn, Illinois
This could be anywhere USA folks in the 90's.
- Don't over think using Cha'alt: Fuchsia Malaise think of the supplement as Chinese buffet. Take what you want, exploit it, fold the setting to your home game campaign.
- Allow the players to play with Cha'alt: Fuchsia Malaise . Let the PC's push the buttons, play with the adventures whistles, & die a couple of times. They'll find their own equilibrium.
- Add in Crimson Dragon Slayer as an actual campaign PC option right along side Greyhawk. Hersey! Right?! Wrong don't take it seriously and the players PC's will turn out memorable & awesome!
- Add in adventure & campaign elements from your favorite AD&D first & second edition campaigns into Cha'alt: Fuchsia Malaise your not going to break the setting.
- Take your favorite OSR product & meld them with Cha'alt: Fuchsia Malaise you'd be surprised at how well this works.
- Add in your favorite monsters into Cha'alt: Fuchsia Malaise. This works to take the edge off of the DM & adds the mystery into Cha'alt.
- Adventurers from all over gaming can crash Cha'alt and its expected! This introduces some very odd combinations indeed.
- Take it seriously as a haven of dark magic & forces. This throws the players who've read or own Cha'alt: Fuchsia Malaise themselves.
- Play it for laughs & don't be afraid to add instant death into the mix to keep things weird or horrific!
- Loop things back around for campaign old school weirdness!