Friday, August 13, 2021

Keep & Cult Aboard The Warden - - B2 Keep on the Borderlands & T1 The Village of Hommlet By Gary Gygax - The Castles & Crusades Rpg Aligned With The Star Ship Warden Rpg book

 We're going to pick thing up right from here on the blog where things are getting juicier aboard the Warden or one of its attendant generational ships. 


In B2 The Keep on the Borderlands by Gary Gygax, the cults of Chaos are very well ingrained into the woodwork of the classic module. They have quite a bit of organization in place within B2 but the whole Caves of Chaos set up reads like a cult cell's headquarters or branch. A cell that's getting ready for a major operation. But why?! 
The feeling that was given in B2 is that there's a ton of stuff happening under the surface of the module. Keep on the Borderlands always seemed like it was a module that had a more detailed back history to the region. 
If this module is situated aboard the Starship Warden, then it begs the question who or what is residing at the Caves of Chaos?! And how did the Keep get to the Warden. There's a theory that's been rattling around my head over the last couple of days. 

And it goes something like this, the Asgardian Dwarves of myth & legend have been using the brass rings to explore the planes in eons past. The Warden crossed into the planar path of one of these dimensional tunnels. And this event unleashed &  caused all kinds of chaos. 
The Dwarves tried to set things right & used rune magic to make things right but it was already too late. The damage had been done. A few reflections of Greyhawk ported themselves over the Warden or one of its attendant ships. But the deed was done in the darkness. That deed enabled the Chaos to sweep into the lands surrounding the keep. And over the centuries that chaos became aware of its surroundings. And it bent certain lifeforms to its will & the Dwarves are aware of this. 
The Dwarven kings have over the centuries sent champions human & otherwise into the ruins aboard the Warden & its attendant starships. Warfare has erupted around the keep & its only now over the last ten or so years that the cults of Chaos have actually gotten some measure of success. T1 The Village of Hommlet's Moat house has always within my games had a secret passage & tunnel that let to the Caves of Chaos room 'K'. Because the cult's agents has made in roads into Hommlet itself. 
But once the tunnel has been found in the moat house then maybe a small portion of the Starship Warden should reveal itself. 





















But what should actually reveal itself is some of the rune marks that the dwarven kings used all of those centuries ago to stabilize the rip in space time. Those are the powerful domains of the gods. And its the fact that aboard the Warden the concentration of Earth's past, present, & future are at stake. This means that life, death, & resurrection  itself may be screwed up. The laws of the dead are out of balance entirely a fact that has been taken advantage of by the cult of chaos. And it might be put right by   Jason Vey's 'Castles & Crusades The Book of the Dead'. 


The cult of chaos is preparing for something big but what if its not an invasion of the surrounding countryside but preparing to take another entire deck?! What would happen if that humanoid army suddenly disappeared!? Because the cult of chaos has other plans for the humanoid army & we'll see why coming up! 



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