"A rogue planet has been discovered traveling through the Sonora sector. So far it has not collided with any other worlds in it's path. Scientists and astronomers are alarmed at it's arrival and have many questions. How did it get here? Where did it come from? Is there an atmosphere? Is anyone alive on this world? Was there ever?
A scientist offers to hire the travelers to visit this world and explore it. "
Joseph Mohr's Rogue From Old School Role Playing For The Cepheus Engine rpg is another in the line of Senora 'pay what you want' adventures. There are far more uses for this adventure then simply another Cepheus Engine rpg adventure.
Joseph Mohr's Rogue From Old School Role Playing For The Cepheus Engine rpg is a perfectly aligned Hostile rpg adventure. I was reading through Todd B's Drivethrurpg review; "The premise is totally unrealistic, so if your game is on the hard side of sci-fi it won't really fit. And if your players understand astronomy, they'll laugh at the absurdity. The adventure isn't very deep; you could grab three random dungeon maps off the internet and make up the premise and connective material yourself in a couple hours, or even just wing it. And there's no conflict or challenge, so the storyline is sorta "we came, we saw, we left again. So, my recommendation is to grab a copy (the price is right!) and then spend some time tweaking the adventure a bit before you run it in your campaign. Add some extra danger and conflict to overcome. Add some extra plot hooks for followup sessions. For example, maybe extend the story to include evidence of an underground city that lies intact." And on some points I agree but on others not so much. Rogue is perfect for a Hostile rpg Explorers rpg adventure