With the Halloween season almost upon us Castles & Crusades Monsters & Treasure jumps into one's hands to take a look at the more traditional Siege Engine rpg systems for OSR style games. The number of undead within this tome is fantastic. But sometimes the DM needs a bit of extra edge & with Halloween only eleven days away it's time to bring in a bit of back up.
List of Ghostly Special Abilities
Chained Ghost [Earthly Remains]
Chained Ghost [Location]
Damned to Walk the Earth
Negative Energy Blast
Possess the Living
Shackled Ghost [Item]
Skull Thrower Ghost
Stuck in Time
Warning Ghost [White Lady]
Not only will have your players guessing but they'll hate you for 'ruining' the standard C&C Monsters & Treasure book. Well not really your simply applying a different slant to the classic ghostly & incorpeal inhabitants of your ruins or dungeon. Don't believe me check out Gregory B's review highlights of Mishler's Ghosts The Incorpreal Undead;
"GHOSTS offers a complete paradigm of incorporeal undeadness for any D&D-ish style rules set. There are completely statted ghost types, discussion of how mortals interface with the sidereal world, and a good number of new spells to enrich your game's ghostly experiences."
This brings up a very important point for Ghosts, it can move the simple one dimensional ghosts into being an important & unique undead horror NPC that can add a bit of tragic or down right disturbing dungeon decor.This NPC can come in handy to your favorite ruin or adventure location by adding a key piece of campaign lore or dungeon trival.
Another aspect that Ghosts offers are simple & highly effective rules on the sixth sense & sensitives being able to sense the spirit world. Mishler has done some highly effective rules regarding Mediums and Séances. These rules helps move ghosts from a monster with X amount XP to something that can be worked into an adventure plot. We also end with information on ghost-sensitive animals & how they interact with the spirit world..