Thursday, July 7, 2022

First Impressions of Port of Entry Starports In The Clement Sector By John Watts, Michael Johnson, and Tony Hicks for The Clement Sector Rpg From Independence Games

 So via our email came 'Port of Entry Starports In The Clement Sector' From Independence Games. Sweet mother of God this is a huge 200 page pdf of a book.  'Port of Entry Starports In The Clement Sector' is a key book & tool kit for the Clement Sector rpg as the introduction states;
"As the introductory quote states, starports are an integral part of the make-up of Clement Sector. Starports are the places where imports arrive, exports leave, people come and go, and communications arrive and are sent. Almost all the settled worlds in Clement Sector have ports and this includes the restrictive governments and worlds which try to have minimal contact with other planets. Starports come in many different types and can be a massive orbital structure or a flat piece of land cleared of obstacles. In this section, we will cover the different types of starports as a form of introduction."



 Port of Entry Starports In The Clement Sector is a key book clocking in at over 200 pages of 2d6 Clement Sector rpg goodness. There's extensive rules here for generating, creating, and maintaining every type of star port, station, and trade zone within the blackness of the Clement sector. And by God if this book doesn't remind me of the early 19th century fur trading forts & outposts of North America. Extensive nodes of civilization scattered against the blackness of the wilds of the frontiers of the Clement Sector. Port of Entry Starports In The Clement Sector by John Watts, Michael Johnson, and Tony Hicks writing is dialed in with everything dialed into the generation of these oasises amid the blackness of the Clement sector. The artwork by Ian Stead is on point as usual and the rest of the book is certainly up to Independence Games standards. 
The rules here are swift, well done, and have that new Cepheus Engine rpg smell about them plugging into the Space Western motif very well. Every aspect of starport & station design is covered extensively in vivid detail. 
Port of Entry Starports In The Clement Sector reads like both a general supplement for the Clement Sector rpg but also a very straight forward set of rules for designing your own star ports for your 2d6 campaigns! The real shine of Port of Entry Starports In The Clement Sector is within the design,selection, and refinement of tradition statport design. Port of Entry Starports In The Clement Sector feels like a solid set of rules for bring home the idea of star ports being home to adventure at every turn. Or the fact that the PC's starport may indeed be their extensive home away from home ports. 
Every aspect of the starport as adventure point is explored within the pages of Port of Entry Starports In The Clement Sector. And many of these rules would also work very well with the Earth sector rpg system. The rules make generating your own star ports fun, random, and very acessible for the average DM to get running threir own star port based adventures! 
This makes Port of Entry Starports In The Clement Sector a must have for those who want to run any adventure centered around their own campaign's starports!
 
 Port of Entry Starports In The Clement Sector By John Watts, Michael Johnson, and Tony Hicks for The Clement Sector Rpg Is Available Here 





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