Monday, October 24, 2011

Say Remember The Time That Spock Owned Wolverine - The Xmen/Star Trek Crossovers

So everyone is talking about this new limited series comic book

I'll admit I'm excited by the cross over  & the making of another universe from Star Trek & Legion! 
I'll admit that images like this
& this

Have the fan boy in me geeking out !
But this is AWESOME

Yeah, that's Spock owning Wolverine with a Vulcan Nerve Pinch.

 Well back in the 90s right after First Contact there were not one but  3 Star  Trek  X men tie ins.
This one
 File:Star trek xmen 1.jpg

The following is the plot to a comic that came out in 1996 with MAJOR SPOILERS AHEAD 

Plot synopsis

Returning to the planet Delta Vega, site of the deaths of Lt. Gary Mitchell and Dr. Elizabeth Dehner, Captain Kirk and the crew of the Enterprise encounter a rift of psionic energy in space, through which travels a starship of Shi'ar design. The ship is quickly destroyed by the spatial anomaly, though not before Spock detects that it carried seven lifeforms of "near human" nature. A second, larger Shi'ar craft comes through the rift, which promptly fires an unusual projectile at the EnterpriseGladiator of the Shi'ar Imperial Guard, who warns theEnterprise away from the planet and drives his point home by striking the ship's deflector shields, causing some actual damage to the vessel as a result. (Kirk: "Did he just... punch my ship?")[2]
Meanwhile, the seven crew members of the destroyed ship are revealed to be members of the X-Men - CyclopsWolverineJean GreyBeastStormGambit, and Bishop - who managed to transport to the Enterprise before their own vessel's destruction, though they are hiding to avoid detection. As Dr. McCoy discovers Beast and Storm sneaking Gambit into Sick Bay for medical attention, Spock has sensed the presences of the X-Men on board and confronts the remaining members, engaging Wolverine in combat and actually putting him under for a few moments with the Vulcan nerve pinch.[3] The X-Men and the Enterprise crew soon settle their differences and meet to discuss the purpose of the mutants' trip to what they presume is an alternate universe: both they and the other Shi'ar ship, commanded by the renegade Deathbird are tracking the consciousness of the powerful reality-altering mutant Proteus, who has traveled through the rift to Delta Vega and has reanimated the corpse of Lt. Mitchell, who had developed similar powers in the days leading up to his death.
Beaming down to the planet, the X-Men and the Enterprise command crew discover two things: first, that the surface had been transformed to resemble a Scottish village, and second, that Deathbird and the Imperial Guard beat them there, and offered Proteus/Mitchell the use of their ship in return for establishing an alliance. While Wolverine, Cyclops, Gambit, Storm, and members of the Enterprise crew fight off the Imperial Guard and Proteus' physical form, Jean Grey and Captain Kirk psionically appealed to the remaining consciousness of Mitchell and determine that the only way to win was to, once again, kill Mitchell's physical form. Beast, Spock, and Mr. Scott construct a way to direct theEnterprise'phaser energy through Bishop's energy channeling powers, and that, combined with the crew's own phasers and the powers of the X-Men succeeds in ending the Proteus/Mitchell entity's existence.
The battle over, the X-Men commandeer the Imperial Guard's starship and return home through the rift, expressing their happiness that after experiencing a multitude of alternate futures, they finally encountered one that seemed hopeful.

The second crossover  then went to the Next Generation in 1998 

Following the events of the film Star Trek: First Contact, the Enterprise, while returning to the 24th century, is diverted to the 20th century of a parallel universe by a powerful time traveler called Kang the Conqueror. There, they encounter the super-powered mutants named the X-Men, and assist them in fighting Kang's plan to remake thetimelines of every known universe. If these two groups of heroes fail – history itself will change forever!
File:Second Contact wraparound cover.jpg
There was even a follow up novel called Planet X
File:Planet X Star Trek.jpg
The plot of the novel  that came out in 1998 WITH MAJOR SPOILERS AHEAD!

The story takes place after the events of Second Contact, which involved the TNG crew being transported to the Marvel Universe, where they aid the X-Men against Kang the Conqueror. However, a mysterious force (later revealed, to the reader, to be the entity Q) causes the X-Men to be dragged into the Star Trek universe (depicted both in the novel and on the final page of Second Contact); though this happens to the X-Men immediately (from their point of view) after parting with the crew of the U.S.S. Enterprise-E, a noticeable period of time has passed for the crew since returning to their own timeline.
The X-Men and Enterprise crew face a problem all too familiar to the Marvel mutants: a planet where some of the population have been spontaneously developing destructive, and often uncontrollable, super-powers, causing them to be quarantined and shunned by their fellow citizens—until, that is, one of the "Transformed" with the power to cause earthquakes escapes and leads his fellow super-powered outcasts in a revolution. Matters worsen when it is discovered that these beings had been genetically engineered by an aggressive alien race as living weapons, and now their creators were coming to collect them—by force.
Working with the X-Men, the Enterprise crew manage to disable the ship, Nightcrawler teleporting himself and Data over to the enemy ship through its shields and allowing them to shut down the ship's defenses long enough for a team including WorfBanshee and Archangel to transport over and do further damage. With the ship disabled, the X-Men join the away teams down on the planet, with Storm soon defeating the rogue leader of the Transformed, even as Data and Nightcrawler manage to convince the other Transformed to listen to them by demonstrating how they also differ from those around them. The crisis resolved, Dr. Crusher- aided by a hologram of Professor X created based on information acquired from the mansion's computers during the Enterprise's visit to the X-Men's universe- manages to develop a cure for the Transformed before the X-Men are sent back to their reality. It is revealed at the end that this situation had been at least partly caused by Qand the Watcher, Q having manipulated events to send the X-Men through to the 'Trekverse' to help the Enterprise deal with the Transformed crisis.

  • The novel Planet X by Michael Jan Friedman is a direct sequel to this comic. The idea to "continue" the story in that manner came from Paramount and Pocket Books, though editor Tim Tuohy tried to make the comic as self-contained as possible
  • The first Star Trek - X-Men crossover is referenced, and takes place within the same continuity.
  • The Star Trek characters make reference to Marvel alien technology, suggesting that the Marvel aliens exist in the Star Trek universe.
  • The story sees the two groups having to solve paradoxes related to the Battle of Wolf 359 and the "Days of Future Past" X-Men storyline
  • Editor Tim Tuohy chose which X-Men characters would appear in the comic. He was given the assignment with a short lead time, so took more of a lead in the creation of the story with the writers Dan Abnett and Ian Edginton to cut down on time that might be lost to rewrites
Cary Nord's art was praised by [[Patrick Stewart, with the comment, "He can draw me anytime.

These comics & The OSR 
  1. Two great tastes that taste great together can turn out to be awesome or incredibly stupid. The combining of say Marvel Super Heroes & your favorite science fiction game has been happening for quite awhile 
  2. The plots for these types of adventures seem to be large, epic, & high level. Can this work? Possibly given the right group of players & encounters 
  3. The name of the game with this type of adventure seems to be tying in the major plot hooks & points into the common frame work of both worlds 
  4. Your mileage may very but this style of game might work for a larger group or even a convention! 
  5. The FASAverse of Star Trek certainly has more then enough room for an xmen or pick your favorite comic here cross over 
  6. Remember that such a game is only Logical !


Note: Only a member of this blog may post a comment.