Work has been keeping me really on the run & even though we're getting around the bend from Thanksgiving. I've managed to sneak into DM Steve's Subsector Hub mini campaign for the Clement Sector rpg. Now there's a very good reason for this & it's actually get a feel for the actual play of the setting.The Subsector sourcebook Hub has been updated into third edition. And there's a reason for this; "Hub Subsector was the first place those coming from Earth Sector saw when they arrived in Clement Sector. It is the oldest and most cosmopolitan of the subsectors of Clement Sector. It is also home to the sector’s only interstellar polity, The Hub Federation. The first of the subsectors to be settled"
Subsector Hub feels like an expanded frontier area settled but highly wild & untamed. A place that settlers can come to, make a living, and still be on the edge of the Frontier of the Clement sector.
What we get in the Subsector Sourcebook Hub is details about the worlds, the political situations, and the inhabitants. These details paint a very different picture when one starts to be a part of a crew in the subsector.
Here we get the edge on feeling of Hub & it's setting from the first hand perspective. I feel that the Subsector Sourcebook Hub does a great job of conveying those details in spades.
That B class downport was the meeting with a spy from one of the other colony worlds in the subsector Hub worlds. The fact is that there's a lot of intrigue, double dealing, & much more between the militaries of the Hub worlds. With that being said I believe that in our game the biggest threat is going to be coming from outside.