" Lasened IV is an agriculture planet on the edge of the Sonora sector and unexplored space. Scientists have been carefully watching the central star in this system as radiation levels and solar activity have increased substantially over the last few decades. It is believed that a Supernova is imminent."
"Just about anyone who could afford passage off this world has left it already. Those who remain are diehards who wish to go down with their world and those who just could not afford to buy passage. Perhaps a few remaining people just waited to long. In any event those who remain have become desperate to escape their fate. Images on the nightly news have shown people mobbing arriving space craft and clinging to their hulls as the ships take off again. Chaos and anarchy seem to be taking hold there."
"The Sonoran Protection Society is a charitable foundation which is offering CR 10,000 per person rescued from Lasened IV. They have been advertising for anyone with a ship to take their offer and save people from certain death"
So tonight for the first time in almost close to a week this head cold backed off enough for me to slip into DM Steve's Hostile rpg Tuesday night game. We had 'And the sun shined brightly' By Joseph Mohr run tonight. Our adventurers were the crew of the Lazarus a Colonial Frieghter who our crew was working for the Hong Kong based Kung corporation. The Lazarus was a part of a Colonial Frieighter fleet. And DM Steve is a bit of a sadist, I say this with all due respect. Several rolls on our part confirmed that something wasn't right with the primary star. We landed in a field about 200 miles away from the starport just to be on the safeside.
The Kung corporation is a part of 'The Sonoran Protection Society' & it wants it's argiculture workers back. As we landed on Lasened IV & immediate knew something was up. The population around the starport was almost rioting & marines were holding back as many citizens as they could! We immediately refueled & prepped. We spoke to the colony's governor & his staff things were degrading rapidly around the colony!
We got the marines on the horn & then scheduled control & crowd flow to get everyone on board the outgoing ships. Grabbing colonists to board the ship was going to be our biggest problem as well organizing the whole affair. This was a logicistical nightmare as DM Steve several complications our way. These included saving a few stray important VP's, dealing with landing gear repairs, volitile cargo, and ugly underworld issues. We could almost hear the ticking clock in our heads.
In tonight's Hostile game several pieces of Hostile technology & how it works came from the Hostile Technical Manual. Which was used as a player handout during tonight's one shot.
We didn't have long & everything was going well, except for the marines getting a bit frisky with the colonists in preventing several riots. We had to smooth things over with the colonists leaders. Tick,tick, and then the surface of the star had more activity upon it!
Despite all of the complications & events we lifted off quite nicely along with the rest of the fleet with the marines on board! The whole affair came off with out a hitch even though the situation on Lasened IV reached a boiling point.
Lasened IV was a mess in tonight's game as the situation around the star began to deiteriate rapidly. The ships were fueled but we only had half of the colonists aboard that we needed. And informed the marines that our naviagator had detected things worsening on the star's surface. Two of the six ships were full up. And we had them lift off. Tick, tick, tick Two more riots & a hospital near our ship had a fire. We never left the ship much to DM Steve's plans & events.