"In an age before the rise of human
civilizations, empires ruled by aliens and
gods dominated the Earth. Prominent
among these was Atlantis. This nation
had its roots in a solar system far
removed from our own, and they colonized
the Sol system through a mixture of
technology and magic that was the
hallmark of their civilization."
So what exactly is Nuelow Games The Love Witch? Well its all about a hybrid of graphic novel or comic book old school Seventies goodness & Miller's game design according to him ; "
Because of Nuelow Games approach to the Love witch I got exactly what I need with crossover potential with Witchkind & the Immortals both of which play key rolls within my campaigns. Did I happen to mention the rather nasty cult of evil druids that appears within the comics that will be perfect minions of Chaos for this campaign?!
So is this a PC class or not?! Sorta but more of a legacy according to Miller;"It was mentioned above that Atlantean magic is not a class feature in the d20 System. Instead, heroes gain the ability to use magic by acquiring one or more feats either during character creation or as they advance in level. Their spellcasting abilities grow more refined and powerful through additional feats, as well as talents and ranks in certain skills. Depending on when the GM’s campaign is set, or what relationship the heroes have to Atlantean enclaves after the continent has been destroyed, the characters may have access to the feats that form the foundation of the spellcasting system in this book." And its this that makes the Love witch easy to slip into a campaign. Things like 'Deathless' make the Love witch an easy match for Immortals; "Deathless [General] You are hard to kill. If slain, you will rise from your grave. Your supernatural patron wants your work to continue. Prerequisite: Ancient Blood or Ancient Spirit Benefit: +2 to Fort and Will saves. Special: When the character is dropped below -10 hit points (or the threshold used for “dead” in the campaign), he or she doesn’t die. Instead, the character’s spirit leaves the body and continues to exist as a formless entity on the mortal plane. If the Disembodied template is available in the campaign (see NUELOW’s Ghost Woman), the character has gained that template. If not, the character exists formless near the location of his or her demise until a suitable living vessel comes along. The character may attempt to possess the being. The target receives a Will save (DC12+your character level) to resist. If the target is injured or somehow emotionally vulnerable or frightened, the Will save is DC8+your character level. The target immediately gains Dual Souls as a bonus feat, with this character become Character B. (See Dual Souls for details.)"
And this makes it simple for the DM to take Castles & Crusades Siege system or Fantastic Heroes & Witchery to adapt the Love witch to their home campaigns.
Is the Love witch perfect?! No its a supplement that's built to fit into Miller's OGL material but easily lifted & fitted for an experienced DM. It has that Seventies horror comics vibe & we've had one player whose PC is going down the Love witch path & has the ancestry for this supplement's magic. All in all its a fine addition to the DM's tool box.
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