" Danger lurks at every corner of the small coastal city of Los Farport. The locals insist people are being abducted in the night and taken into into the bowels of the rumored “Undercity Dungeon” below. A lone survivor managed to escape and give some information before dying in your arms: “Secret door... Tavern of the Wiley Wench... Ugh!” You and your brave team of adventurers have decided to investigate these rumors, plunder the dungeon and destroy the dreaded “Villains of the Undercity!” ...right after you loot his still warm body, of course."
Alright so where do you begin with Dark Wizard Games's Maximum Mayhem Dungeons?! he small coastal city of Los Farport is a great big city urban environment for a beginning OSR campaign. We're talking about MMD#3 Villains of the Undercity This is a classic dungeon set up with the dungeon below the urban centers & city above. The PC's are drawn into a world of slavers, pig faced orcs, bug bears, & much worse.
MMD#3 Villains of the Undercity does exactly what it sets out to do which is to draw the player's PC's into the web of the city. And its this fact that will enable the player's characters to move up the chain of the experience tables if they survive.
Maximum Mayhem Dungeons #7: Dread Swamp of the Banshee could effectively take place outside of Los Farport. The swamps surrounding Los Far Port playing host to the latter adventure. The machinations of the banshee being a part of a far greater conspiracy?! Lost Far Port is a coastal city & port a perfect place for the classic slavers to be operating from. And in fact what would happen if Los Farport was another point in an on going planar wide operation?! What would happen if MMD#3 Villains of the Undercity is only the first stop for the PC's as their dragged through the Scourage of the Slave Lords Series of adventures!?
Here are five reasons why this campaign would work:
- The idea of a campaign set up allows 'The Scourge of the Slave Lords' to give weight & legs to MMD#3 Villains of the Undercity
- The conspiracies of MMD#3 Villains of the Undercity take on far more depth & there is a ton more at stake then at first what meets the eye.
- This campaign idea could have the players going for years of actual session play.
- Some of the rogues gallery of NPC's is deadly enough to make the most jaded player sit up & take notice.
- There are even deeper goals here then the players know. And this fits into the Pulp Appendix N aesthetic of The Scourge of the Slave Lords'
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