In a lost land, that only dreams have known,
Where flaming suns walk naked and alone;
Among horizons bright as molten brass,
And glowing heavens like furnaces of glass,
It rears with dome and tower manifold,
Rich as a dawn of amarant and gold,
Or gorgeous as the Phoenix, born of fire,
And soaring from an opalescent pyre
Sheer to the zenith. Like some anademe
Of Titan jewels turned to flame and dream
The city crowns the far horizon-light
The City in the Desert (1922)
by Clark Ashton Smith
Zothique is by far one of the most fun & most daunting settings to run a campaign. Especially if your players run afoul of a necromancer. There is one god of death in Zul-Bha-Sair & his name is Death personified Mordiggian. The whole thing began in earnest when the players were going into a local village market to get supplies, buy new equipment, & generally get a layout of the place. This was one of numerous villages in the shadow of the ruined city that surrounded the village. It was two days ride into the larger inhabited city that held the largest populated urban areas. The technology of the place was early Roman empire & there were a few monks scattered about.
The real draw here was the local alchemist/noble who had quite a small walled estate within the former city ruins. The PC's had demon blood aplenty to sell but it turns out after their trip to Hell to retrieve one of the PC's last session.
The party runs straight into a rival set of adventurers & their lead by a wizardress from Glantri! She demands that they stop working for the Duke. For she is the only one capable of taking on the family's tasks! The Wizardress Tr'aci D'Amber is a cousin of the duke & only her group of adventurers have the Amber's best interests at heart. The Wizardress Tr'aci D'Amber & her group of mercenaries are from Mystara straight out of Glantri: Kingdom of Magic.
The party got back to the alchemist's house just in time to see the beasts of burden being loaded up. And this is where we ended on tonight's game.
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