Way back in June I proposed using Venger's Cha'alt mixed with my own personal take on Carcosa. But some of my players have been proposing using Judge's Guild's 'The Wilderlands of High Fantasy' world campaign setting for this. The reason is simply they know my passion for including everything but the fantasy kitchen sink.
Many of the powers of the Venger Satanis's Torth Venger Satanis's Torth has the answer to this. Torth itself is a separate little black planetoid orbiting nearby Cha'alt. The two planets rarely have interaction but there are ancient teleport pads, star gates, etc that allow travel between these planets. The royals of Torth once ruled Carcosa/Cha'alt when the serpent men died. Or did they?
These same 'kings of Torth' know the key & the gate to Earth's Islands of Purple Haunted Putrescence. Here's where things start getting very dangerous for my Earth 1870's campaign.At very points at this alternative Earth's history there are Lovecraftian cults & various sleep cells working with agents to bring down the curtain on our planet. This is a central theme in my Victorious rpg campaign.
But now with release of Cha'alt: Fuchsia Malaise events have changed up on the desert planet. But here's where I break with Venger's 'official' campaign setting. Here the serpent men are waking up from stasis & are going to be taking back what original was theirs. Events here tie in with the war between A'agrybah & several factions of Cha'alt's planetary government. Yes there's an Alpha Blue tie in but closer to The Islands of Purple Haunted Putrescence powers.
This brings me to the Castles & Crusades Codex Egyptium which the players are really excited to be tied into the Judge's Guild's 'The Wilderlands of High Fantasy''s version of Egypt.
This book has become a resource for the player's who are looking to settle more then a few scores within the campaign setting. Venger has provided a number of really nasty NPC's that the players want to kill off in the worst way.