Today I'm going to be examining one of my favorite pre code Nineteen Forty Nine sword and sorcery obscure titles Slave Girl Comics. Slave Girl Comics has had a rather infamous and not well deserved reputation among comic book aficionados. According to Wiki Slave Girl comics was a series published by Avon Publications that lasted for two issues. It detailed the adventures of Malu, the titular slave girl.
Name - Brearu'i, God of Desert Thieves, Slavers, and Kidnappers
Tal Azmut priest of the Desert Bovine
The real reason the kidnappers wanted Malu and Garth was for the ring of Zubran . The ring is actually a mystical artifact of incredible potential in the hands of a member of the royal bloodline of Ormuz. When the ring is unlocked by its protective invocation it grants its owner wizard's eye three times per day. Has many of the minor characteristics of a crystal ball and has the power to send its owner's mind reeling into the past lives of the kings and queens of Ormuz. The owner may also call upon the spirits of these royal departed monarchs as per a speak with the dead spell.
Once again our two star crossed lovers are separated Ormuz is revealed to be a kingdom rife with political intrigue and vast dungeons. Garth escapes and manages to get Malu at the auction but Phao is there to throw a monkey wrench into the works as Garth tries to get Malu on the throne and in her father the king's arms.
Ormuz Jungle Kingdom
There is some speculation that the kingdom of Ormuz and the surrounding lands were a part of the Atlantian colonies that existed shortly in the prehistory before the oceans drank Atlantis. There have been many legends surrounding these lands and their dangerous monsters. Ormuz was once a center of trade and learning but time has allowed it to slide into decline and decedence none the less it remains a vital kingdom along with its rival states that surround it. Ormuz and its lesser rivals are all dependent on a series of aquifers and water works that were set up by the Ancients. This has caused the kingdoms to exist in a state of cold war for centuries while the desert rabble and scum play off each kingdom against one another and wage proxy warfare for these kingdoms in the shadows. Thieves adventurers and bandits use these shadow wars as covert cover for their own activities carving out their own niches against the backdrop of kingdom intrigue.
Closing Commentary Slave Girl Comics Issue #1 is a resource that I've been using for years with minor kingdoms and political intrigue against a sword and sorcery backdrop. The magic here is minor but the political stakes are very high. Garth and Malu have appeared in a number of my campaigns and players have learned to leave town when their around. For Astonishing Swordsmen and Sorcerers of Hyperborea they're tailor made to throw a bit of a flare and chaos to a game. Certain PC's have ended up working for Garth a couple of times.
Ormuz and its rival states have been a part of my Accursed Atlantis campaign for the better part of two years now providing endless headaches for various PC's. As I said this is only the first issue.