"Jordvann was once a land dedicated to Law and Good, until the rise of Eldisor, the Devil’s-Son, who together with his hordes of giants, dragons, trolls, ogres, orcs, and goblins conquered the land, reduced the people to slavery, and brought down Fimbul Winter, which caused empires to fall world-wide. Eldisor ruled for 400 years, until he was slain or brought low during a rebellion of his captains, the Old Evils. Fimbul Winter ended, and civilization rose again elsewhere, while the survivors on the Isle of Eldisor sought to stay alive between the warring Old Evils."
"Now, descendants (or claimed descendants) of exiled Jordvanner have settled the southern verge of the southern portion of the island, building colonies and rebuilding civilization among the monstrous and savage peoples of the isle. Little is known of the Isle of Eldisor, and what little is known is merely myth, legend, and rumor. The adventurers can partake of the return to the Isle of Eldisor in many ways – find and recover the lost treasures of the ancient civilization; discover, ally, and trade with the savage descendants of the Jordvanner; battle the remaining hordes of evil giants, dragons, trolls, ogres, orcs, and goblins; or seek to re-establish the lost realm of Jordvann and protect the native peoples from the inroads of the colonial factors"
The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer by James Mishler & Jodi Moran-Mishler is essentially a campaign jump off book & starter campaign all in one on the edge of an established evil empire state. The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer rocks in at Seventy Six pages with everything from natural random disasters to full on evil minions as hexcrawl encounters. The idea of the PC's being colonists on the isle is a brilliant one enabling the campaign to kick off in any direction. The illusion of free will is maintained with some excellent encounters.
This is a deceptive campaign in the sense that The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer doesn't seem like a long campaign. But The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is going to take months to get through. Playing through this campaign means going through the isle timeline in ways that are going to be rocking the PC's hard. Expect to lose a few PC's along the way as you try to re-establish the lost realm of Jordvann. The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is more then its parts because this is a well established state of evil. The Evil here is dark, deadly, and dangerous as both threat & governing powers. Adventuring here is going to take cunning & more then a bit of stealth.
The Mishlers writing is tight & the ideas here are rich with possiblities within the Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer. There's an undercurrent of unsettled violence & possible revolution brewing just under the surface of the campaign setting. The savage descendants of the Jordvanner have unfinished business within the campaign and it shows. Is there evil to fight with a capital 'E' here?! Yes in many ways there are because theIsle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is an unsettled land in every sense of the word. The world is in a state of flux and the old powers are dying by inches but the new ones haven't settled on their roles yet. This is prime time for a group of PC's to take back the isle! For OSR games the isle and its environs are a place to reforge a lost society & fight the powers of evil in spades. For Swords & Wizardry The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer by James Mishler & Jodi Moran-Mishler is an excellent point ot being adventuring.
The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer by James Mishler & Jodi Moran-Mishler From James Mishler Games Is Available Right Here
The Mishlers writing is tight & the ideas here are rich with possiblities within
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