"The king requests your presence in the honorable kingdom of Norwold. If you're worthy, you may be appointed lord of a dominion filled with friendly villages, sturdy fortresses, and raging band of monsters.
Raging bands of monsters?
Well, yes, and you may have to lead your forces into a war or two. But you'll be ready for the challenge. You'll be ready for treacherous spies who conspire to steal you land. You'll be ready for a foul band of giants that raids your dominions. And you'll be ready for the inevitable clash of empires, the outcome of which may alter the fate of millions. You'll be ready! Won't you?"
If you've been following the many Astonishing Swordmen & Sorcerers of Hyperborea blog entries on this blog then you know all about the backroom prattle that's been going at our table top. The idea here being using the AS&SH rpg to run Judge's Guilds Wilderlands of High Fantasy campaign setting. But wait why is a Douglas Niles high level module written in Eighty four here?! And why CM1 'Test of the Warlords'?! Well besides the fact that module takes place in a Norwald setting there's a wee little tid bit that got mentioned in the Wizbro's Drivethrurpg entry for CM1 'Test of the Warlords'; "
If we examine the fact that perhaps Alphatia is secretly the empire of Atlantis's remains within the Wilderlands of High Fantasy. Then it makes a bit more sense that Atlantis's barbarian remains are scattered across the Wilderlands. I'm not talking about the whole of Mystara being a part of the Wilderlands far from it. Instead that the Dawn of the Emperors campaign setting in the world of the GAZ series is another country in the greater part of the Wilderlands.
This gives a Roman like empire right on the heels of the Wilderland's next door neighbors. And a possible set of nasty trade partners for The City State of the Invincible Overlord. And it means a Frazetta style world with a nasty Roman Empire mini empire right in the back pocket.
You get Frazetta style Sword & Sorcery adventuring with Roman empire shadow play all within the context of a possible style simple Chess meneuver adventure.
And what about the City State of the Invincible Overlord itself?!
And what is it they say?! Higher levels higher troubles?! Remember we're talking about AS&SH which means that the savage swords & super science is turned up to eleven. Then it breaks the knob off. CM1: "Test of the Warlords" (1984), by Douglas Niles is empire building pure & simple. But there are still legendary savage swords & super science artifacts within the Wilderlands. These are not going to be easy to recover for use in warfare. Countries & mini empires could go to war over these items.
How?! Well what if the powers of the Chaos Lords decide that its time for a little game of 'war' & their actually the reason for the humanoid horde push & the little occult goings on in England Upturn'd. But why would the powers of Chaos do this?! Short answer?! Because they can! The powers of Chaos in Michael Moorcock's fiction don't play favorites except when it comes to the agenda of extinction in the sagas.