So today on the blog we talked about returned into the fold of Lamentations of the Flame Princess & for me as a DM there's a lot of unresolved issues with Jeffrey McKinney's Carcosa. Carcosa is personal as a DM for there's been at least two campaigns there including a recent romp.
Because of the 'point crawl' nature of Carcosa over the years there have been lots of encounters. And these include running Nazi fleeing losing World War II from the Earth's moon. But this was before someone alerted me to Lost Carcosa. Lost Carcosa really expanded the setting with a 11 new spells for use with either the Cleric or Magic-User classes,
21 new magic items, 7 regions, detailed with encounter tables, 50 possible things to find in each region,
Simplified rules for wilderness generation and exploration, & brief biographies of prominent NPCs and deities.
So what we've done is used Lost Carcosa by Tristan Tanner as another region of the world of Carcosa one which follows on the heels of Robert W. Chambers, Edgar Rice Burroughs, and Robert E. Howard in addition to the McKinney version. So Lost Carcosa simply expands upon the material laid down in the Lamentations version.
So our own version of Carcosa is the place of the lost or damned. A place where player's PC's will be unlucky to survive & with their sanity intact. To me Carcosa is Geoffry McKinney's baby and when paired with the Carcosa Grimoire then things get really interesting!
Here's the content of the Carcosa Grimoire:
Random Situations for Carcosa Villages
Carcosa Revised, Again
Carcosan Ethnology Random Tables: Customs
Carcosan Ethnology Tables: Architecture
Carcosan Ethnology: Clothes
Carcosan Ethnology: Body Modifications
Monster: The Omniscient Oracle of the Refulgent Maze
Artifact: Rejuvenating Bath
Magic Item: The Plains of Whispering Glass
NPC: The Witch
New PC Class: The Brothers of the Skull
Carcosan Name/Title Generator
Wilderness Wandering Monster Table
Underworld Wandering Monster Table
Carcosa is a Lovecraftian Hellscape that over the years I've subject my players to over & over again. Never underestimate the power of dealing an OSR game with resources that the players have never heard of.
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