Having stuffed our pockets with treasure and provisions we moved on rounding the corner of the dungeon. This is going to pick up right from our last session as we rounded a corner & came face to face with another hobb and four of his warriors. And they looked at us as we all heard a roar in the darkness & then they simply bolted past us!
Playing in someone else's Greyhawk campaign using the Castles & Crusades rpg system has been interesting to say the least. There's a couple of truths that one faces when the goblins & hobbs we were fighting suddenly scatter in the middle of combat. Greyhawk is in point of fact a vast setting unto itself. And its easy to see why it take
The dungeon under the ruins that we were in didn't matter all that much because when the dice are not going your way the following thruths become evident. Trolls on encounter tables are exceedingly dangerous. Surviving allows disease to be a huge factor. And torches as well as flammable oil can mean the difference between dealing with a horror movie situation or turning the tide with fast thinking.
The rest of the night was getting every last fricking piece of troll flesh & burning it. We didn't care about the horde of goblins that we'd seen earlier. Trolls are a problem especially dealing with DM Steve's passion for using the larger varieties of C&C gaint cave trolls often employed by hobbs & goblins. These often turn on their 'employers' & eat the whole colony.
Now we used a ball of string to map our way back to the store room that we'd barracaded ourselves in a couple of game sessions ago. And were mapping our way through this underground maze under a set of ruins. We came to a temple area that had been repurposed by the goblins & orcs. But we moved past it because of the smell of troll dung.
And that's when we hit a piece of scap metal from the Warden having slammed into Greyhawk ages ago. This huge slab of metal might be a wall or simply debris that wedged itself in the underworld of this complex. We found the edge of it after feeling for its edge in the darkness & came face to face with a group of hobgoblin adventurer NPC's. And our knight spoke enough hobgoblin to call a parley before we got into a melee. They were down here for a rite of passage being 26 Summers old & actually wanted no trouble. The hobgoblins had a blood oath vendetta against the orcs of the skull rippers tribe who resided down here. We were after artifacts & other sundry items for our wizard patron. So there wasn't any reason to fight. A quick trade of a copy of our map and some food netted us a magic ring from them. And then it was wishing each other luck & moving on. Our party told them about the trolls in this area & the goblin tribes with their huge hobbs. The hobgoblins wanted to trade for more arrows to which we were more then happy to do. The young hobgoblin warriors were scared of the hobbs and we noted this.
There's something quite frightening about hobgoblin warriors even if their away from their tribe being scared of hobbs?!