Tuesday, May 31, 2022

OSR Review & Commentary 'White Box: Unearthed Trove' By Jonathan Rowe A 'Pay What You Want' From Fen Roc For Swords & Wizardry

 "White Box: Unearthed Trove is a supplement for White Box and is compatible with any other Swords & Wizardry game."

 "It adds:

  • Three new character classes: the Assassinthe Illusionist and the Ranger. Each of them is designed to be simple and in the same fashion as the original White Box classes.
  • New races: Gnomes and Half-Orcs and their multi-classes: Fighter-ThievesThief-Illusionists and Cleric-Assassins
  • Combat Tactics for characters not involved in melee, missiles or spell-casting 
  • Optional rules: Psionics which streamline the 1970s rules and Trauma to calculate psychological grind and derangement"
'White Box: Unearthed Trove' By Jonathan Rowe A 'Pay What You Want' From Fen Roc For Swords & Wizardry. Clocking in at thirty six pages 'White Box: Unearthed Trove' By Jonathan Rowe includes the following PC Assassin class, the Illusionist, & the Ranger classes. 
'White Box: Unearthed Trove' adds in the Gnomes & Half Orc fantasy races. We also get the following multi classes Fighter-ThievesThief-Illusionists and Cleric-Assassins. The first PC class the fighter thief  is perfect for Swords & Sorcery White Box. So think classic Robert E. Howard  Conan for the fighter thief. The thief illusionist PC class is another class that actually has some solid bones for adding it into a Sword & Sorcery White Box campaign. Stay with me here, we've got side PC's who use magic to inject themselves into some of the upper levels of society & into the company of royals. This is the perfect way of setting up a mark for thievery by a party. 

The Cleric Assassin PC class is perfect for players who wish to serve a death gods and remove criminals & murderers of societies. And these are never good aligned characters. This is an excellent class for mid level NPC villains. 
The combat tactics of 'White Box: Unearthed Trove' is solidly done & takes on several optional systems to deal with White Box's modular nature. The trauma rules are perfect for White Box games that deal with sanity shattering monsters & even Lovecraftian horrors. 
And finally we get deeply into a very well done streamlined psionic system. 

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