"This second volume of Cults of the Young Kingdoms shows an approach to life in the Multiverse very
different from that found in the Cults of Chaos. Where the Church of Chaos is composed of several mostly
independent cults, the Church of Law sees itself as a single, monolithic structure that exists to protect the
Young Kingdoms and its people from the ravages of the Dukes of Disorder.
This book explores this structure. The Player’s section details how the Cult of Law understands the
cosmology of the Multiverse, how individual cultists behave, and how they approach their tasks of
cleansing the world of the taint of Chaos. "
"We also see the Barrier of Law-a mystical wall of energy that prevents the Young Kingdoms from dissolving into pure Chaos. Magic is discussed as a by-product of this energy, and how both the cults of Law and Chaos use it. The Gamemaster’s section is a series of discussions about using the information in this book in your Stormbringer campaign. There are details about working with gods-appropriate themes, the cultists of Law as antagonists, and campaign seeds for further adventures. The Barrier of Law-a mystical wall of energy that prevents the Young Kingdoms from dissolving into pure Chaos is discussed here, along with magic, seen as a by-product of this energy, and how both the cults of Law and Chaos use it."
Gods of Law In The Young Kingdoms is also a good resource for an OSR game as well because it has a solid exploitation of the existing information on the church & cults of Law in the Young Kingdoms. This isn't a monster book per say but instead is a solid addition to the Stormbringer rpg. Gods of Law In The Young Kingdoms could be used for other planes of existence where the cults & church of Law has influence.
Elric himself as a champion of Arioch is a walking disaster area wherever he goes in the Young Kingdoms & beyond.
Gods of Law in the Young Kingdoms takes this knowledge of the twilight of Law & adds to it a sense of the cult & church's desparate fight against Chaos. Looking at Gods of Law in the Young Kingdoms with a both a player's & DM's eyes is interesting because it puts the view point of the Law into focus.
Is Gods of Law in the Young Kingdom worth the download? Yes in my humble opinion because of the fact that you've got the magicks of Law, the layout & background, and much more about the dieties, cults, the church, & more of Law!
Download Gods of Law in the Young Kingdoms written by Charles Green- with large contributions from Richard Watts For Chaosium’s Stormbringer and Elric! Rpg Here