"Lion & Dragon is a Medieval Authentic OSR game. Until now, you only thought you were playing "medieval fantasy"!
With Lion & Dragon, the rules of the original tabletop RPG have been adapted to create a more historically authentic medieval experience, to reflect the grittier and yet more mythic world of a magical medieval Europe."
"L&D includes new rules governing social class and materials on culture to help a GM craft a world that feels closer to the world of the 100-years war or the War of the Roses. It has a grittier and more dangerous feel to reflect the cheapness of life at the time. Also included are sections on medieval economics, law & justice, and chapters with monsters and magical items based on authentic medieval legends. Finally, a completely revamped magic system is based on actual grimoire-magic as the medieval magicians really envisioned it."
So while thumbing through the Lion & Dragon rpg tonight it occurs that more then enough attention really hasn't been given to this game on the blog lately. Its not that I still don't love the game or have had a big blow up with it at the table top. Instead conflicting schedules & a ton of unresolved player history hasn't helped. Players have moved on, gotten married, etc. since November 2017 when the Lion & Dragon premeired on Drivethrurpg.
So tonight reaching for my campaign note books there were a few things that I'd still love to do with Lion & Dragon. And most of these concern the Arthurian legends & mythology especially the legends of Lancelot. And there's an element of the Michael Moorcock's Eternal Champion within the flawed knight of Camelot. According to his wiki;"Lancelot may have been the hero of a folk tale that was originally independent but was ultimately absorbed into the Arthurian tradition. The theft of an infant by a water fairy, the appearance of the hero at a tournament on three consecutive days in three different disguises, and the rescue of a queen or princess from an Otherworld prison are all features of a well-known and widespread tale, variants of which are found in numerous examples collected by Theodore Hersart de la Villemarqué in his Barzaz Breiz, by Emmanuel Cosquin in his Contes Lorrains, and by John Francis Campbell in his Tales of the West Highlands. As for his name, "Lancelot" may be a variant of the common name "Lancelin" (as proposed by Gaston Paris in 1881, later supported by Rachel Bromwich). It is also possibly derived from the Old French word L'Ancelot, meaning "Servant" (the hypothesis first put forward by de la Villemarqué in 1842); Lancelot's name is actually written this way in several manuscripts. It is also reminiscent of the uncommon Saxon name Wlanc, meaning "The Proud One"
Imagine if you will that the PC's find themselves locked in the same otherworldly prison that once held Lancelot. All of these centuries later right at the cusp of the War of the Roses the Twilight Realm of the Fae, begins to make it's move. Casting its net into the world of mortals as Maleagant an archenemy of Lancelot begins to plan to undermine Avalon from the inside out. Here's where RPGPundit Presents: The Old School Companion 1 From Spectre Press comes in very handy. The Twilight Realm of the Fae is both twisted & deadly.
Forget meeting in a tavern the otherworldly prison will be more then a match for even the most jaded players. The player's PC's social standing is going to come deeply into play here. Most of the PC's should come from a simliar social background allowing them to get together later in the campaign. To escape the reverse Arcana & astrology detailed within the 'Book of Hours' may allow the PC's to escape the realm of the Fae. They will be changed by the experience but upon returning to the mortal realm they are haunted by the legends surrounding the regalia of Sir Lancelot. With the empire in turmoil given the War of the Roses the PC's may be tasked with retreaving the regalia from the realm of the Fae. A task that even the most seasoned rpg players may balk at.