"Ultra-Violent, and style matters tabletop RPG, that builds off of the “BX” rules. Half Medieval Fantasy half Sci-Fi, neon lords of the toxic wasteland is a no-holds-barred to the max game! Oozing 80's and 90's nostalgia the game features items from Ninja Stars to Fanny packs in addition to many references to the era."
"In addition to being built on top of the 'BX" rules, the core rules use an ability class points system and fortune points in which grants the player some flexibility in dire rolls.
The setting is post-apocalyptic earth in which magic, mixed with the technology of the period of the 1980’s- the early ’90s, created the cassette futurism seen in the Neo-Terraxx tech and some of the Xeno tech, as well as the art style. Neon Lords of the Toxic Wasteland is over the top, bloody, random, wild, and a hell of a good time. Sit back, crack open some TAB, and roll some damage"
So over the last forty eight hours NEON LORDS OF THE TOXIC WASTELAND rpg has wormed its way into my hands. This is game is beyond Mountain Dew Green Eighties & Nineties parody atomic OSR rpg goodness. But beyond the cranked up & on weirdness is a tight little B/X mutated rpg engine in the form NEON LORDS OF THE TOXIC WASTELAND rpg. And yet its completely compatible with the D&D cyclopedia or any of the OSR's retroclone publications. This B/X clone has several differences then the usual OSR weirdness that blanket's the current marketplace. How?! According to the NEON LORDS OF THE TOXIC WASTELAND rpg's kickstarter,"In addition to being built on top of the 'BX" rules, the core rules use an ability class points system and fortune points in which grants the player some flexibility in dire rolls. " The game feels like a dust up of a hyper cultclassic sci fi movies & B/X with twice the Eighties or Nineties attitude. And the Neon Lords almost begs your mutated PC's to dive in with eleven PC classes:
- The Brutacorn; a biomechanical bi-corn that's been exiled from their society.
- Cosmic Barbarian; a dual weapon-wielding maniac who snorts cosmic stardust to fuel his rage.
- Cyberskin; bio-engineered clones of Ex-President Ronald Reagan.
- Death Bringer; master of melee carnage can take on multiple baddies at once.
- Dwarfling; Interstellar immigrants who utilize their luck to gain an edge in any perilous engagement.
- H.E.A.T.H.E.R; Super soldiers from a forgotten war that were brought back to deliver justice one bullet at a time.
- Holy Smiter; Mankind's champion against all that is chaotic and Xeno who uses holy power granted by a God.
- Night Stalker; A deadly martial artist who uses stealth and shadows to strike hard from.
Skull Jammer; Tape Deck jockeys who can Hack their way through dungeons.
- Star Spawn; Strange psychic aliens whose purpose on the planet is unknown.
- War Wizard; Humanoids who sold their souls to Demonlords in exchange for the ability to cast dark magic.
There's more then enough OSR goodness to get off a campaign with only the the NEON LORDS OF THE TOXIC WASTELAND rpg rule book. The campaign world of Neo-Terraxx is pretty much fleshed out. Take any cheeseball cultclassic sci fi VHS era movie & flesh it out with this game. Faster then you can say, 'Block Buster movie night' you've got a game off & running! There's even more support in the Neonlord's Faceook group here.
And whose responsible for this toxic waste outrage of an rpg?! A fellow New Englander named Brian Shutter. Last year David Davenport from 'The Hardboiled GMshoe's Office' posted a long interview about NEON LORDS OF THE TOXIC WASTELAND rpg here. Brian is from the upper part of New York state & I believe that there's something in the water in New England. But Brian breaks down his creation right in the interview straight off; "7:31 PM +Brian_Shutter: Neon Lords of the Toxic Wasteland is a Ultra-Violent, and style matters tabletop RPG, that builds off of the “BX” rules. Half Medieval Fantasy half Sci-Fi, neon lords of the toxic wasteland is a no-holds-barred to the max game! Oozing 80’s and 90’s nostalgia the game features items from Ninja Stars to Fanny packs in addition to many references"
Bask in its full-color glory! Neo-Terraxx just waiting for players to dive in and slay some baddies!!The game clocks in at a healthy 249 pages of post apocalyptical weirdness. And there's enough in the main the NEON LORDS OF THE TOXIC WASTELAND rpg's rule book to get you & your players actually started right out of the gate. And there's even support for the game straight out of the gate. So faster then you can return your VHS tapes to Blockbuster, the NEON LORDS OF THE TOXIC WASTELAND rpg already has support in the form of neon coloured 'Thirsty For More' supplement.
And its this long drawn out OSR weirdness that the game provides that keeps tugging at the back brain. One part 90's era wrastling, three part's 'After School Cartoons', & ten parts B/X OSR rpg ultra violence! Take for example;" Operation Cherry Bomb is the 1st of 2 adventures that are included in the Core Rulez book. Cherry Rex has been kidnapped and the Detroit-Prime murderball team, the Detroit-Prime Madmen, can't play without their star cheerleader! It's up to you and your party of sleazeballs to infiltrate the Slime-Pits and get her back in time for kick-off! The amazing art for the adventure was done by Caprio Art over on insta."
Take the NEON LORDS OF THE TOXIC WASTELAND rpg's rule book add in Mutant Future & any of the additional material that's already on the rpg market place & you could be having a campaign lasting many years!
Add in Mentzer style B/X rules cyclopedia goodness & you've got a game built for awesomeness!
PDF Is Available Right Here