Freaktastic Friday - The Red Headed Slurposaur For Your Old School Campaigns
A creation of the Elder Things, this mutated horror haunts the grounds and interests of its former masters. Patrolling, guarding and performing programmed behaviors built into its mutated DNA, these beasts are fifteen foot at the shoulder, weight in at 14,000 pounds and almost seem comical to appearances. Nothing could be farther from the truth. They have thick mutated hides capable of turning away even small arms fire and large red sense organs that help them to 'see' and detect arcane energies within a 100 foot radius around them. Not only do they patrol and guard Elder Thing bases they kill wizards and practitioners of magick on sight, the scent of the arcane drives them into an intractable rage. Because of the rarity of the Elder Things, the Red Headed Slurposaur is almost never seen today except in certain rare Anaractic multi dimensional locations such as the Mountains of Madness and at the Earth's core. On occasion they can be found on remote locations such as Carcosa and other interstellar Mythos locations. This is becoming quite rare as Shaggoths prey on these beasts with impunity. The Red Headed Slurposaur have a last ditch acidic defense against such predators which is often used against adventurers as well.
The Red Headed Slurposaur are the ultimate omnivores eating just about anything or anyone that comes across their paths. They're artificial physiology is capable of breaking down even solid rock, fungus, or other structures given enough time and patience on the monster's part.
Certain clutches of Mahars have found out the secrets to using these beasts and are known to control and use the Red Headed Slurposaur for their own foul purposes. Often times these horrors are used as artillery pieces and weapons of destruction and warfare within the inner Earth.
The Red Headed Slurposaur
Number encountered 1 (1d6 +1 mated pairs and family units)
Armor Class: 3
Hit Dice: 13
No of Attacks: 3 Claw/Claw/Bite
Saving Throw: 13
Every time the Red Headed Slurposaur encounters magick they have a 1d6 chance of going berserk attacking at +2 to hit and +2 damage for the remainder of the fight.
Three times per day they have a special defense and breath weapon, they may spray a 25 foot long & 10 foot wide at its terminus with an acidic bile laden spray of stomach contents for 2d6 points of damage; avoidance save allowed for half damage.
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