Thursday, April 17, 2014

The Warriors From Vault 54 The Death Valley Raid - An Outlander/Deathlands Book Series Inspired Adventure Encounter For Your Old School Post Apocalyptic Rpg Campaigns


In the blasted waste there have been sightings of raiders on pre holocaust vehicles who have been raiding communities, gathering slaves for some massive project in the desert. These beings are incredibly dangerous and daring. They have some of the best gear that traders who have seen. From out of the deserts known as the Kingdom of Death they have come.
 Trade routes are being disrupted. Communities cut off from the rest of the world and whole villages are vanishing into what was known as Death Valley.
Local traders and village elders are putting together rewards for information about these raiders. 

File:DeathValley GoldenCanyon1.JPG

Rumors swirl around these beings. They say that they are like the legends of televison stars. They are without imperfect, mutation, or mercy. These warriors are children of the gods who have returned. 
Anyone that they capture they return with them to their kingdom. They leave only blood, sand, and death in their wake. They can not be reasoned with or 
made peace with. Victims are simply dragged off never to be seen again.
The Guardians and The Gateway
Recently a sandstorm out in the Death Valley region has uncovered a long hidden vault of  Hybrids  cultists  who have begun the task of unearthing a mine that houses far more then gold, silver, or ancient pre holocaust artifacts.
They have over the last four months extended their reach into Nevada and the surround territories. But the desert, temperatures, and other factors have hampered their efforts. 
File:Petroglyphs2-above Mesquite Springs-800px.JPG

There are a thriving community of slaves and Guardian overseers working the Mine at Leadfield. The locals centuries ago trapped within a block of petrified wood the essence of an alien god like intelligence.
 There are d100  Guardians who have access to nearby caches of preholocaust weaponry and technology all a part of their Master's plans. There is a cult of twelve Hybrids at present and hundreds of human and mutant slaves each fitted with a mind controlling collar. They are under the influence of a nearby A.I. who controls and works them almost to the point of death in the baking sun. Temperatures can reach one hundred and twenty five degrees easily. 
File:Mine at Leadfield.JPG

The forces most like to be encountered are the Guardians. Far more details can be found right
Guardians are genetically altered Pure Humans, who were created with the sole purpose of being the guards and protectors for the Hybrids. They are what would be considered to be the perfect human specimen and are in many ways genetically superior to other humans found in the wastelands.

No. Enc: 1d4 or 6 (see description)

Alignment:  Neutral

Movement: 120’ (40’)
AC: 4
HD: 18
Attacks: 2 or 4 physical attacks
Damage: By weapon or 1d8+3d6+1d6 / 1d8+3d6+1d6 / 1d8+3d6+1d6 / 1d8+3d6+1d6
Save: L18
Morale: 11
Hoard Class: XXI (always 1d4 weapons and 1 armor)

Mutations: Combat Empathy, intellectual affinity (martial), increased physical attribute (Dexterity and Strength), quickness.
This place is actually the prison for ancient   reptilian alien god king a member of the  Anunnaki
This is not simply a mine here but a whole series of redoubts that tunnels far below the Earth. Why was it created and who is the prisoner is not known. But the thing is desperate for freedom and has called its minions to it. It is not fully awake and does not seem entirely aware of it's own identity. 

 It is possible that that this being was a part of a far more dangerous system of intricate plots. It would be vary bad should this hellish being waken. It may mean a return of the baronies of old. 

 A revival of the god-king system of ancient Sumeria and the rule of tyranny. These events must be stopped at all costs. 

 File:Chaos Monster and Sun God.png

The treasures here should be very rich but the cost of getting to them is high. The hoard class of the Hybrids is in full effect but there are more forces of Guardians awakening nearby.

Notes on using this encounter for Other Old School Science Fiction or Science Fantasy Game Products.
Because of the nature of this adventurer encounter it could be used with other science fiction or fantasy retroclones.
This adventure encounter could be used on any desert planet as well. Because of the nature of the Outlanders series. Teleport gates can lead to any number of locations. 
Further details available right over HERE 

The PC's could  stumble upon a gate system just about anywhere in the universe and it might simply teleport them to a desert like former colony world where these events are taking place.

Because of the nature of the Outlander series many of the ideas and subplots present in the novels could be expanded upon. Great Old Ones have appeared and several of the other very dangerous alien races make great antagonists for both Stars Without Number and Xplorers. There is lots of potential here.
To find out more go about the  Outlanders series  go HERE & HERE
None of the stats for the Hybrids,Guardians, etc. were done by me. But by Chris Van Deelen he's got a ton of Gamma World and Mutant Future themed material right

This post is for entertainment purposes only, it is not a challenge to the copyright or trademarks of those whose material has been used in this blog entry. Thank you. 

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