Sunday, April 27, 2014

By The Tale Part II - A Mutant Future Encounter Or For Any Old School Post Apocalyptic Campaign

File:A gulf crew boat silhouetted in a Gulf of Mexico sunset. - NOAA.jpg
Here Is Part One of This Encounter
Around the Gulf of Mexico and the Florida pan handle there is a war going on. A protracted dance of combat between two species.
The recently invasive Hammerhead mutant fishoid strain and the Floridian Merfolk who emerged shortly after the close of the Final Years.
These two species have been fighting a protracted war of attrition for years in these waters.
 There is another secret in those deep blue waters as well.
File:FL GoM from US 98-319 south03.JPG
Several hundred carcasses of Hammerheads have recently washed up on the beaches of  Ruined Florida. There is speculation among the local sorcerers and super scientists that a nanoweapon has been deployed by the Merfolk.File:Padre Island National Seashore - fishing in Laguna Madre.jpg
The situation causes much concern among local mutant and pure strain villages in the area. The locals have enough to deal with from the Hammerheads, giant mutant monsters, weird weather, mutant sea going species, and now something new.
Fishermen have seen the Merfolk tending what appear to be vast twisting sliver sheets of weird material in the sea. These vast floating silver squares are sometimes over half a mile long and wide but mysteriously vanish just before sunset.
The fishermen who trade with the Merfolk have nothing to tell for they seem strangely silent and given that there are over 10 tribal nations in the waters off of Ruined Florida and the Gulf of Mexico. The mystery only deepens as time goes on. 
The mystery adds concern among these villages and communities. The Appex has recently come forward to offer a reward in the capture of one of the merfolk for questioning. A standing reward of 400 gold pieces or 100 pounds of trade goods for the of any Merfolk and 490 gold pieces for the any recovery of artifacts from these sheets.

Under The Sea of Florida

File:Vertical Horizon.jpg

The Hammerheads have taken a toll on the population of the Merfolk young and old alike have fall to their teeth for many years. A renegade tribe of Merfolk has found a terror weapon among the remains of a military base below the waters.
They have recovered and adapted a type of water based nano weapon that is under their telepathic control. These dissemblers nanites use the action of the sea and solar rays to power themselves. The vast sheets are the merfolk cultivating this technology. But more frightening is that the renegades have begun to adapt this technology for other uses. If it is unleashed in the water it will cause 3d6 points of damage to any flesh or inorganic material per round of exposure. The weapon responses telepathically to the needs of its owners. But it has begun to adapt and evolve a fact that the merfolk are unaware. Other tribes of Merfolk are starting to look for these renegades now after rumors of a Hammer head massacre have begun to surface.
 The Hammerheads have begun a campaign of blood and vengeance as well against the Merfolk and land dwellers who they blame for the release of this weapon.
Adventurers could become embroiled in a war under and above the waves of  Ruined Florida.

More information right over

No. Enc: 1d4 / 4d6 (tribes)
Alignment:  Lawful
Movement: 150' (50') Swim
AC: 5
HD: 6
Attacks: 1 bite or 1 tail slap or 2 claws or 2 arm fins
Damage: 1d4 / or 3d6 or 1d6 / 1d6 or 1d8 / 1d8 (plus class 5 poison)
Save: L6
Morale: 7
Hoard Class: I, II, III, VIII, X

Mutations: Aberrant form (natural weapon - claws and spiny fin; xenomorphism - Chimera with a fish), empathy, increased senses (hearing, taste), natural armour, neural telepathy, thermal vision, toxic weapon (class 5 poison)
Source: Sanctuary - Season 1: Sanctuary for all (2008)

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