"I was looking for a way to make my D&D combat fast, realistic, and exciting. I put forth a few ideas, but my friend Rob Couture had the idea of increasing the critical-hit range every round. I took his idea and ran with it.
Included in this PDF is the cover image, Rob Couture's foreword, an explanation of the Crimson Escalation mechanic, a visual aid "tracker" so you always know what crits, some cool artwork and layout, my Ten Commandments of Immersion, and the credits."
"If you want to start using Crimson Escalation on your own without purchasing this PDF, you have my blessing. I know it will improve your battles and overall enjoyment of whatever D20-based fantasy roleplaying game you want to use."
Crimson Escalation by Venger Satanis is simply a very simple, easy to use, and reliable alternative combat simulator in hit point based games. Will this system be useful for Call of Cthulhu or even story teller style games?! Yes it will! Crimson Escalation only clocks in at nine pages but its actually a very useful nine pages at that. What Crimson Escalation actually is, is a series of simple & easy to use combat systems. what is it? Well in a nutshell according to CE kickstarter; "I received a lot of comments. Rob Couture suggested increasing the critical-hit range by one every round of combat (Rob has graciously agreed to write the foreword for ).