" Build a colony within the HOSTILE setting. Build a colony from your favourite SF movie or TV show. Make it pay. Keep your costs low. And then test in the market. How will it fare with a key group of characters at the helm? Make decisions for them as they try to fix the colony's inevitable problems, chart the fate of your creation into glory or ignominy. And then watch the corporation come in to take your profits! "
Colony Builders presents a full set of 2d6 guidelines to take the DM from inception to full on exacution for an interstellar colony. For Hostile,Colony Builder gives the DM so many options but does so with common sense guide lines. We get factions, complications, weird events, & even more Hostile elements.
Explorers are the trail blazers & they are followed by the Roughnecks the real hard asses of the Hostile universe. Colony Builder allows one to take the material in Roughnecks or Explorers & expand upon it in spades. Those spades are the interstellar 'wilderness' of Hostile setting. A wilderness full of rare 'bears, lions, and God knows whatelse. Oh my!