So about two days ago I get this email from the Red Room folks about The Agents of W.R.E.T.C.H. Rpg By Joe Coombs, & Miguel Ribeiro. And The Agents of W.R.E.T.C.H. Rpg By Joe Coombs, & Miguel Ribeiro is pretty much wall to wall James Bond, Man from U.N.C.L.E., Our Man Flint fueled rpg run through with the Wretched rpg system.
It was the tag line that got me; "W.R.E.T.C.H. (Warrior Recon Extraction Terrorism Control Hawks) is the umbrella that saves the world from other worlds and evil secret things that get reported but covered up. Your agents are bastards, special bastards, constantly on call knowing each mission could be their last. Good luck and good hunting! A sourcebook for playing spies in Wretchploitation or other Wretched games." So let's actually put this to the test and what I mean by that is within our Cha'alt rpg setting Wretched fueled campaign Cha'alt is actually real. There are Cha'alt occult objects showing up in the black market's of Avialadad of Wretched New Flesh rpg fame. The general public has no idea that as their reaching out into outer space ancient horrors from beyond space & time are looking to crush humanity. Think of it as the opposite of Transhumanism as humanity is more of a commodity then a, no wait that is Transhumanism. Anyway, Venger Satanis's Cha'alt has in book one a rather dangerous and nasty monster the S'kbah Sirens.
So the idea here is simple, someplace near the sands of Avialadad a conjurer has brought a S'kbah Siren over into our local space time. The players rolled up agent PC's to tackle this thing working on a contract with Zontec in Availadad. And there are number of super agents & bastard classes, adventure elements, organization details, and more within Agents of W.R.E.T.C.H.. Because the players have done the character creation before it was pretty much a snap as long as you've got Wretchploitation. And this because The Agents of W.R.E.T.C.H. Rpg Supplement By Joe Coombs, & Miguel Ribeiro is designed as an add on title for Wretchploitation.