Showing posts with label The Agents of W.R.E.T.C.H. Rpg Supplement. Show all posts
Showing posts with label The Agents of W.R.E.T.C.H. Rpg Supplement. Show all posts

Saturday, February 25, 2023

Let's All Go To The Faire - Wretched Darkness & Cha'alt Crossover Session Report One

My players today have been going into the deep end of the Wretchedverse. The year is 86 & the PC's are on the tail of a T.E.F. agent who disappeared in Halsberg New York state. 'The Biggest Little Town You Ever Saw' Halsberg is a part of the recent developments that have sprung up along the Hudson River. There's also the fact that over five agents have disappeared there since the beginning of September. The biggest common denomintor is the fact that each of the agents was cybernetically enhanced. So the agents in question made it the CirqueDiabolique. 


The circus is however merely candy coating. The real issue is actually an 'old friend' of the PC's. And by 'old friend' I mean a black hearted wizard from Cha'alt whose after the agents of the T.E.F. after a recent debacle three months ago. He's cut a deal with the members of the circus troop to lure the fools in. He's sold the other agents from the T.E.F. into slavery on Cha'alt. 
But he wants to do far worse with the PC's! He wants to drop the party into the gullet of his demon clown worm patrons! The party isn't too interested in   the CirqueDiabolique why?! Because the party has two aces up thier sleeves in the form of two Knights of Sanctity (Sanctifiers) .
While the knights do even the odds a little bit here the party didn't count on the Hall of Mirrors leading directly into the wastelands of Cha'alt. 
There was no black magic per say because it was merely a dimensional gate that lead directly into the deep wastelands. The PC's were taken directly from Agents of W.R.E.T.C.H. & then modified with some Cha'alt secrets. The majority of the PC generation for the six players was done from Wretched Darkness. 


Everything went like clockwork until the party landed on Cha'alt and then events went sideways as the agents of T.E.F. made short work of the hover car that was waiting too feed them to the worm! The party of adventurers were far more heavily armed then the wizard anticipated.Chartreuse Shadows provided the underlying vigior to the rest of the adventure with the PC's hiding out with some desert raiders who took them in. The party had to provide security for the desert raiders in exchange for food, new weapons, and equipment. The PC's are now making thier way across the desert to secure transport back home!



Saturday, December 3, 2022

'The Girl From C.H.'A.L.T.' - A Special Mission For The Agents of W.R.E.T.C.H. Rpg Supplement By Joe Coombs, & Miguel Ribeiro Mission Report

 So about two days ago I get this email from the Red Room folks about The  Agents of W.R.E.T.C.H. Rpg  By Joe Coombs, &  Miguel Ribeiro. And The Agents of W.R.E.T.C.H. Rpg  By Joe Coombs, &  Miguel Ribeiro is pretty much wall to wall James Bond, Man from U.N.C.L.E., Our Man Flint fueled rpg run through with the Wretched rpg system.



It was the tag line that got me; "W.R.E.T.C.H. (Warrior Recon Extraction Terrorism Control Hawks) is the umbrella that saves the world from other worlds and evil secret things that get reported but covered up. Your agents are bastards, special bastards, constantly on call knowing each mission could be their last. Good luck and good hunting! A sourcebook for playing spies in Wretchploitation or other Wretched games." So let's actually put this to the test and what I mean by that is within our Cha'alt rpg setting Wretched fueled campaign Cha'alt is actually real. There are Cha'alt occult objects showing up in the black market's of Avialadad of Wretched New Flesh rpg fame. The general public has no idea that as their reaching out into outer space ancient horrors from beyond space & time are looking to crush humanity. Think of it as the opposite of Transhumanism as humanity is more of a commodity then a, no wait that is Transhumanism. Anyway, Venger Satanis's Cha'alt has in book one a rather dangerous and nasty monster the S'kbah Sirens. 























So the idea here is simple, someplace near the sands of Avialadad a conjurer has brought a S'kbah Siren over into our local space time. The players rolled up agent PC's to tackle this thing working on a contract with Zontec in Availadad. And there are number of super agents & bastard classes, adventure elements, organization details, and more within Agents of W.R.E.T.C.H.. Because the players have done the character creation before it was pretty much a snap as long as you've got Wretchploitation. And this because  The  Agents of W.R.E.T.C.H. Rpg Supplement By Joe Coombs, &  Miguel Ribeiro is designed as an add on title for Wretchploitation
Our agents got to the scene of carnage within an Availadad club called Neon Noir & within the club there were corpses that all pointed down to the basement. In the basement, there was an inverted pentagram with alien runes & the body of the conjurer. But no one saw an inhuman creature leaving the club. The players went down into the mutant ghettos but no one knew nothing per say. And they hit a dead end. 




























Two days later the PC's were called in by Zonetec again to 'Glass city' the corporate headquarters of Availadad & another scene of drugs, parts of people, &  slaughter with an exacutive whose head & brains were missing?! The PC's went deeper into the background of the execuative's background who company Dark Light was specializing in hyperspace travel & gates. And the PC's put two & two together thinking that  the S'kbah Siren wanted to bring more of her kind into our local space time. 





The player's PC's headed back to headquarters & access the data bases on the various supernatural cults within Avalidad. And the agents met with the liason officer assigned to their case. And she was extremely helpful giving them several locations that the psionic agents had scryed out. The PC's went to a local hotel 'The Bradbury' coming face to face with a drug deal gone wrong. The PC's blasted their way out of the situation and of the agents was wounded in the line of fire! 
































The agent was met a hospital by the liason officier whom had taken a liking to him.  After a brief couple of seduction rolls they had a romp in his hospital bed & it was almost his last! The liason officier was  the S'kbah Siren! After singing him off to sleep & taking his data stick the siren was confronted by the other agents who had suspected something! 
After taking several shots the Siren now named Susan ( changed shape & blended into the hospital crowd) thus escaped! The agent who was sung to sleep pulled through but is being watched by Zonsec. 
The  Agents of W.R.E.T.C.H. Rpg Supplement is a solid addition to the Wretchedverse line of books proving a real need for a secret agent rpg supplement especially for the Wretchploitation rpg.  The  Agents of W.R.E.T.C.H. Rpg Supplement connects very well with the rest of the Wretchploitation rpg line of books quite nicely