Subsector Sourcebook: Mazu is a setting expansion published by Independence Games for their sci-fi 2D6 / Cepheus Engine space opera universe (Earth Sector / Clement Sector).
Overview & Setting Context
Subsector Placement: Subsector F of Earth Sector.
It borders Gansu ("The Chinese Gate"), frontier subsectors along the quadrant's edge, and the core Earth Subsector itself. Etymology & Theme: Named after Mazu, the Chinese sea goddess and protector of sailors and ocean travelers.
The sourcebook highlights how this mythic background translates into a haven for long-range traders, explorers, and colonial fleets making the transit between the inner systems and outer frontiers.
Key Factions & Planetary Lore
While intended as the starting point for a planned Chinese expansion, historical and geopolitical shifts left Mazu populated by an eclectic mix of international presence:
United States Colonies: Mazu houses the majority of American colonies within Earth Sector.
Multinational Enclaves: Significant colonial presence established by India, Argentina, Japan, Australia, and Nigeria.
The "Lone Chinese Colony": Features a single, strategic Chinese colonial base—originally meant to be the vanguard of a broader subsector initiative before political shifts halted further expansion.
What's Inside the Sourcebook
Like other books in the Earth Sector subsector series, Subsector Sourcebook: Mazu is designed primarily as a sandbox resource for Referees running 2D6 / Cepheus Engine campaigns.
System & World Maps: Full physical breakdown, planetary maps, and astrography for every world in Hex Quadrant 1 / Subsector F.
System Data & UWP Profiles: Complete Universal World Profiles (UWPs) detailing tech levels, starports, hydrographics, atmosphere, and gravity.
Socio-Political Profiles: Breakdown of local government structures, legal codes, law levels, demographic makeup, and regional cultures across the international colonies.
Refining Plot Hooks: Encounter guides, local trade route logistics, and political friction points between multinational sovereign bases.
Product Availability
System: Cepheus Engine / 2D6 Space Opera
Publisher: Independence Games
Formats: Available in PDF, Softcover, and Hardcover via DriveThruRPG and the Independence Games store (also sold bundled in the Earth Sector Quadrant 1 Bundle).
The Mazu, Gansu, and Adroanzi subsectors form the northern frontier of Earth Sector (Quadrant 1).
Comparison Summary
| Metric | Mazu Subsector | Gansu Subsector | Adroanzi Subsector |
| Grid Position | Subsector F (Quadrant 1) | Subsector B (Quadrant 1) | Subsector A (Quadrant 1) |
| Primary Theme | Patchwork Colonial Frontier | The "Chinese Gate" & Transit Corridor | Independent Anti-Earth Coalition |
| Dominant Factions | US (majority), India, Argentina, Japan, Australia, Nigeria, China (1 base) | China (8 systems), UK (3 colonies), Italy (4 colonies), 9 Independent worlds | Antiochian Union (Single unified polity) |
| Demographics | Standard Earth-nation colonial human populations | High density Earth-nation colonial human populations | Majority Uplifts and Altrants |
| Population Density | Moderate to low | Very high (Major choke point) | Very low (Outnumbered by single cities in other subsectors) |
Key Comparisons
1. Political Alignment & Governance
Mazu (Multi-National Patchwork): Governed directly by competing national outposts from Earth. It is dominated politically by the United States, alongside strong bases from middle-power nations (India, Argentina, Nigeria, Japan, Australia).
Gansu (Superpower Gateway): Known as the "Chinese Gate," Gansu is dominated by China's eight strategic systems, balanced against nine independent worlds and established European colonies (UK and Italy).
Political tension revolves around controlling trade flowing into outer space. Adroanzi (Unified Anti-Earth Bloc): Unlike Mazu or Gansu, Adroanzi features zero Earth-nation colonies.
Instead, its scattered mining worlds united into a single polity—the Antiochian Union—specifically to resist control, taxation, and intervention from Earth's national governments.
2. Astrography & Strategic Value
Mazu: Serves as a transit sector and buffer region.
Bordering Gansu, Earth Subsector, and the wild frontier subsectors, Mazu acts as a oceanic highway for explorers and long-haul traders. Gansu: Functions as a choke point and trade engine. Its astrographical choke points allow the Chinese navy and trade corporations to funnel traffic, extract customs tariffs, and project power.
Adroanzi: Positioned as the far edge of the frontier. It acts as the gateway into adjacent uncharted sectors (Fjarron, Sacrament, and Ophelia Sectors).
Its worlds are resource-scarce and widely separated.
3. Social Dynamics & Demographics
Mazu: High cultural variety. A ship jumping between Mazu systems will hop between an American frontier boomtown, an Australian outpost, and an isolated Chinese naval station.
Gansu: High diplomatic friction.
Gansu's worlds deal with intense superpower rivalry between Chinese administrative centers and independent human worlds clinging to their sovereignty. Adroanzi: Unique demographic makeup.
It is the only subsector in Earth Sector where the population is majority Uplifted animals and genetically modified Altrants. Most inhabitants were originally miners, dropouts, or refugees fleeing Earth-sponsored species discrimination.
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