Showing posts with label Cha'alt Campaign setting. Show all posts
Showing posts with label Cha'alt Campaign setting. Show all posts

Saturday, January 20, 2024

Cha'alt Raiders In Scorpion Canyon! - Cha'alt, Wretched Country 2nd Edition, and Gunslinger Rpg By Nightowl Workshop Session Report

 We came face to face with a dark wizard in the deserts of Cha'alt. We're outta of dynamite and hunkered down in the desert. And then the bastard wizrd lobs two purple laced fire balls our way! We didn't take kindly to this. 
















Dr.Justice our engineer started to cobble together some of the energy weapons from the bandits camp last game session here. With in a couple of rounds we were able to shoot a couple bullets and get the bastard to keep his head down. This was to give Doc time to get his contraption together & two lucky rolls later Doc comes roaring out of our makeshift fox hole and blasts the shit outta of the dark wizard! Natural twenty baby! Here's where one of our remaining Braves goes to check on the black wizard and only found a crater where the bastard used to be! 
The good news is that we've got a makeshift energy weapon and now we're outta of dynamite! Don't forget that Venger's got his own Kickstarter on for 'How To Design Worlds Like a Fucking Boss' over here. 

We started searching around and found the wizard's hover skift. We didn't even try to figure this thing out and instead our Brave hit the shiny red button. And now we're off to the capital of Cha'alt!  

Saturday, January 6, 2024

Cha'alt Raiders In Scorpion Canyon! - Cha'alt, Wretched Country 2nd Edition, and Gunslinger Rpg By Nightowl Workshop Session Report

 So we got together and decided to continue our Wretched Country 2nd edition and Gunslinger rpg game mini campaign. So getting together last night with friends we got a chance to take the Gunslinger rules set for a spin out in Hellstone Arazona. The locals have been having a problem with monsters from someplace else. That some place happened to be Cha'alt. We had a full posse of six guns in our party but we needed more! 

We grabbed our horses and headed out after grabbing Dr.Justice (our engineer), Three Feather the shaman & two Indian brave scouts. And then began the task of rounding up the critter. First had too track the damn thing through Scorpion Canyon. 
And this is where things go complete off the rails. We weren't expecting an ambush! A whole ton of Cha'alt bandits ambushed us in the canyon. 
Laser fire and blaster fire rained down on our PC's!  And we lost one of our braves to the hot death from our other wordly foes! 


The other brave 'White Feather' swore vengenece and crawled along the outer wall of the canyon with knife in hand. He made it too the bandits camp but a bad roll got him captured! The bandits on the other hand were breaking out hover skifts and were actually slavers as White Feather found a family of homesteaders in cages at the camp. He broke out and took a blaster along with the ammo pack after watching the bandit reload his. Don't forget that Venger's got his own Kickstarter on for 'How To Design Worlds Like a Fucking Boss' over here. 

































The rest of the posse had brought a few sticks of dynamite and threw a couple devestating the bandits.Things went from bad to worse when one of the sticks hit an energy cell that the bandits were going to be using against our guys. However a fumble on my part and this blew one of the heavy weapons to kingdom come. The explosion also drew the attention of the dark wizard Ikkon The Purple Destroyer. The dinosaur that they originally were tracking was a warbeast that had been brought over to do a bit of destruction. The bandits retreated back to thier camp. 
And this is where our engineer brought out his patented 'Phasic detector' to look for an 'otherworldly doorway in the ether'. And he got a solid reading on a possible doorway pointing towards the other end of Scorpion Canyon. We got bush wacked by two other bandits armed with heavier weapons. Three more sticks of dynamite took care of that problem!  And now we're outta of dynamite! And of course this is where the dark wizard shows up and that's where we ended! 

Saturday, December 30, 2023

Tentacles & THOT Control at the Table Top - THOT Audit & Cha'alt: Fuchsia Malaise By Venger Satanis

 "You got into hot water down on Beeblebrox Prime. Escaping into the nearest spaceport, you spotted a cargo freighter being loaded up with hover-pallets. Slipping into the command center, you got the freighter off the ground without much trouble… until several surface-to-air missiles devastated your shields and damaged the hyperdrive. Low on fuel, weapon systems at 23%, and in a decaying orbit around Beeblebrox Prime, you don’t have a lot of options." 




















The events of  THOT Audit could be used to set up the second part of  Cha'alt: Fuchsia Malaise. Why?! Because the Federation is behind the the offworlder high-tech facility called Elysium which is both faction & adventure goal.

The Federation from the Alpha Blue rpg is on it's last legs and has essentially sent a bribe to the Outer Rim interstellar government. The reason is simple and direct that is to have access to the Lovecraftian resources of Cha'alt. The player's PC's who come into the situation by hijacking the cargo freighter. This bribe is in the form of Blue Sky; "The only reason you haven’t been atomized must be the valuable cargo in your ship’s hold. After a quick scan, you realize the ship’s carrying thirtyfive medda kronks of Blue Sky. That’s a street value of approximately twenty-thousand credits." 

And the events of THOT Audit set up everything else to come. Forget the porn aspect of the adventure and see the bigger picture. Because the Federation let's the PC's swipe the cargo freighter. And are the perfect idio erm foils for the Feds if things go sideways. 


































 The second the PC's land on the space port of the city of A'agrybah, they're going to be slapped in irons. So I hope all of the tail they got aboard the cargo freighter was worth it. The PC's could do some shady moves and create a fake registry number for the cargo freighter and then begin going about business in  the city of A'agrybah.  Because Cha'alt itself where the planet, the factions, the Federation, are all trying to exploit the PC's. Cha'alt itself has been undergoing some significant changes where the S'rulyan Vault has been uncovered. More on this later on But back to the PC's! 
And said PC's are going to be wrangled into the events of THOT Police. This is coming up. 



































If the PC's decide to stay on Cha'alt all of the better because then they can slide into the events of THOT Police. And then have one foot or tentacle in the goings on Cha'alt itself. They could even be wrangled into taking the  the ship’s carrying thirtyfive medda kronks of Blue Sky to the Outer Rim station themselves. And this leads into the party getting arrested! 



Where does this lead?! Tune in next time! 

























Tuesday, December 26, 2023

Tentacles At The Table Top - The Original Cha'alt Hardcover Rpg Campaign Setting, MegaDungeon, & Rpg By Venger Satanis

 It's been a very long time since I've cracked the Cha'alt main setting book. And this book hits hard and picks right up from here on the blog. And it's been a year since I cracked the main rule book and going over Cha'alt, there are a few things that immediately leap out. The setting seems to have an undercurrent of Dark Sun meets 80's Dune meets the Dungeons & Dragons cartoon in a dark alley someplace. 



There are definitely connections to Alpha Blue and so it's rather easy to backtrack Cha'alt into the universe of  the Alpha Blue rpg. And it's the fact that the Federation, the intergalatic empire of insufferable jerks who are behind the despoiling of Cha'alt for the Zeroth ( the former life blood of the Great Old Ones of Cha'alt) and it's a very valuable commodity. As I said last blog entry;"  Now linking Alpha Blue and Cha'alt is pretty easy and the adventure path that I'd use for such an endeavour is for us is Dead God Evcavation and Girls Gone Rogue. " Why?!  Because Dead God Evcavation is perfectly suited to show what happens when a Lovecraftian god's 'dead' remains are found on Cha'alt. And because the Federation is in steep decline in almost every aspect and they'll do anything to maintain control. And this includes up too and including using Lovecraftian god juice to shore up your intergalatic empire. 
Everything on Cha'alt is geared for a sleazy space opera in the vein of Stars Wars meets Flesh Gordon. And this  ties right into 
Venger Satanis's latest Kickstarter 'The Cha'alt Experience Designing Worlds Like a F*cking Bosss'. Where Venger walks us right through his process for creating Cha'alt itself. 


Cha'alt is a stage for sleazy space opera and Science Fantasy where the house rpg system Crimson Dragon Slayer ties directly into the campaign settting. And this extends into the races of Cha'alt which originally was a standard D&D style fantasy world until the whole thing blew to kingdom come. This becomes the set up for the post apocalytic Cha'alt as different eons of technology and fantasy rise then fall again. Super science and then wizard kings exploit Cha'alt and it's Lovecraftian gods for thier own gain. 

And then the Federation discovered it and began to exploit the whole planet. This makes it perfect for Wretched Space 2nd edition as a setting point. And this makes Cha'alt a perfect venue for   a faux Lovecraftian sleazy space opera with Wretched Space Second edition. 
Alpha Blue becomes the brothel to the stars meet point for Cha'alt and the Wretched Legion. There are tons of adventure hooks settled around Alpha Blue that deeply involve the Federation playing galatic jerks by screwing everyone over for thier own continued existence. And often they underhandly use the PC's as thier own agents of they can get away with it. And this walks right back into the themes of Cha'alt itself where the planet, the factions, the Federation, are all trying to exploit the PC's. 

Tuesday, April 18, 2023

The Lost Legion A Cha'alt Quantum Simulus - Wretchedverse/Cha'alt game Mini Campaign Continuation

All right I've been meeting with my players about a Wretched Darkness/Cha'alt campaign that picks up where we left off here.  In what's left of the United States a Wretched Legion training mission has gone missing in the Alaskan frontier! The Traveller Society's inner circle has it's own theories about the matter and have hired the PC's to find out what has happened?! The Crimson Legion has a long history of military intervention on many worlds. 
The Wretched Legion soldiers have gone missing by entering a portal to the Isles of Purple Haunted Putrescence. Needless to say that that thier in a world of trouble! The islands want one of thier own back and in this case it was a native of the Purple Haunted that has tried to start a life outside of the time haunted gonzo place. The powers of the islands have other plans however. 
This particular squad has attracted the rather unsavory attentions of Kauthua a rather nasty Serpent Man wizard. 
Kauthua wants to sacrifice the NPC Wretched Legion over to one of the Lovecraftian Old One powers that control the isles in return for devine favor. 
There are several other factions on the island that have also vested interest in the 'lost legion'. This includes several Sasquatch dark shamans who would love to drag the legion soldiers deep into the Dreamlands to sacrifice them to the Wendigo spirits in exchange for supernatural favors. 
Because of   the Isles of Purple Haunted Putrescence buffet between the Beyond & the realms of dreams the realms of the islands is reachable from a great many other worlds. 
The purple isles is also where a PC could in point of fact gain mutations or supernatural abilities or lose thier lives completely. There are several urban shamans who have used the islands as testing grounds for thier own pupils. And many urban legends surround the islands. Almost as if the three  islands themselves are alive and a faction vying for whomever fall into thier clutches. 
Several of the factions within Wretched Darkness, Wretched Space, and Wretched New Flesh are aware of 
the significance of  the Isles of Purple Haunted Putrescence. Speaking with our own players there's deep interest in returning to the Isles of Purple Haunted Putrescence. 

Wednesday, April 12, 2023

Cha'alt Quantum Simulus - Wretchedverse/Cha'alt game Mini Campaign

 




Right so when it comes to Easter everything is in the rear view mirror now. So with all that gone we've been talking with friends about starting up our Wretchedverse/Cha'alt game sessions again. This time we want to take a different direction with our games primarily because of the direction of Wretched New Flesh.  Avalidad has been the starting point for our games and also the black market for forbidden technologies coming in from Cha'alt.


Cha'alt itself is a sea of weird lost artifacts, dangerous aliens, strange slave girls, and more. But it's the fact that the planet is a sink hole for every dangerous demon, alien god, and horror that has the players wondering if thier PC's can survive on the gonzo horror world. This unto itself makes a crossover with the Wretchedverse not a question of if not when. 

Because of this and a morass of other factors the gates between worlds have been shattered. And this has allowed the appearance of horrid locations on Earth. These locations include the Island of Purple Haunted Putrescence.. This has emboldened the cults of various Mythos entities to increase thier presence on Earth. And thus moving the doomsday clock for humanity closer.  Not even the Wretched Legion has a handle on the situation and this leads to even worse consquences as the situation grows worse. Why? Because the royal families of Torth are calling in supernatural favors from thier Lovecraftian allies. They want a slice of Earth & Cha'alt and they don't care whom they have to slice to get it. And thier searching for the forgotten vaults of Cha'alt. 

And this gets into our use of  Vault of Cha'alt #1 from Brainstorm Books & Games. This adventure is going pit our party against the forces of the Cha'alt vaults from the time before time. And then things are going to start getting messy. 

The players over the last couple of years have dealt with renagade Zedi knights from Alpha Blue, all kinds weirdness from Cha'alt, and more. That being said the high strangeness of Vaults of Cha'alt might really test the players resolve. Hard to say if Vaults of Cha'alt issue one is good. The play is going to be the thing with any of these. There's still the question of using White Star to help fill in some of the gaps. Because Wretched Space does a solid job with some of it's issues.  
Vault of Cha'alt #1 from Brainstorm Books & Games, is an interesting parody of a retro horror comic/supplement for Cha'alt. It has a ton of good solid additions to the gonzo Vengerverse. 
Do you need it if you own the three Cha'alt volumes?! Probably not but your gonna want it because it's a solid supplement/set of adventures. 


Tuesday, December 6, 2022

Return of the Clown! - Cha'alt, Wretched Space, Wretched Flesh, and even LoFP's Carcosa As Adventurer, Conqueror, King Rpg Campaign Focus

So let's pick up right from where we left off last week on the blog here. And just before we ended the game the PC's found one of their hirelings killed off by a xenomorph emerging from the stomach of the poor bastard! And there was clown paint all over the place! That means that Bazo The Clown is back! There is a ton of history between the PC's & the demonic clown bastard! 


 It's been a very busy day to say the least & we're only now getting together. Tonight's game pits our 'heroes' against the forces of darkness. Bazo The Clown is back & the PC's are seeking hirelings to help them track down the demonic clown. And so their going to Cantina Incel to grab some hirelings to deal with the murderous demonic clown. Upp'thoth is a true Carcosan sorcerer who has worked with our party before. Uppo'thoth is a refuggee from Carcosa & a mutant to boot with left hands with seven fingers and green gold eyes. The dark sorcerer has spells wither flesh, & essential salts always at the ready. He along with his partner were a part of the same murder circus ages back which Bazo was a part of. Groth the Ghoul Jester is also known as Death's Jester is a particularly nasty customer & bodyguard to Uppo'thoth. He's been key in solving several murder investigations that the PC's have been involved with. As a ghoul he can eat the brains of the murder victim & gain the knowledge they had in life. This is done through a familial occult ritual passed on from other members of Groth's family. The hirelings departed the service of the party after the player's PC's departed to take 

































This leaves the PC's with some bad blood between them & their former hirelings who killed off several rogue desert ghouls were trying to murder the PC's several games ago. The PC's also have to deal with the members of the cult of Karen that they've slayed on this side of Cha'alt atr the Crimson Rock of Sacrifice. 





















And then there's the siren call of the black pyramid too boot. The PC's have a ton of unfinished business there. Did I mention the fact that the PC's are wanted criminals in the city of Ja'alette?! Because they have a death sentence the for totally taking out a city official there! This is why they fled to other side of Cha'alt. 
The ghoul race & several other campaign factors totally come from Lost Carcosa by Tristan Tanner available on Drivethturprg here.  This book contains an alternative OSR Carcosa setting that can easily be used with almost any OSR campaign. 





























Bazo The Clown is known in our Wretched Space campaign as a murderous & nasty demonic clown of uncertain Lovecraftian pedigree. He's popped up randomly murdered several outlaw NPC contacts & PC relatives. Generally he's made a murderous nuaucince of himself over the last six months or so. Bazo has also appeared in other OSR game campaigns taunting the players with random murders & mayhem. 


Saturday, December 3, 2022

'The Girl From C.H.'A.L.T.' - A Special Mission For The Agents of W.R.E.T.C.H. Rpg Supplement By Joe Coombs, & Miguel Ribeiro Mission Report

 So about two days ago I get this email from the Red Room folks about The  Agents of W.R.E.T.C.H. Rpg  By Joe Coombs, &  Miguel Ribeiro. And The Agents of W.R.E.T.C.H. Rpg  By Joe Coombs, &  Miguel Ribeiro is pretty much wall to wall James Bond, Man from U.N.C.L.E., Our Man Flint fueled rpg run through with the Wretched rpg system.



It was the tag line that got me; "W.R.E.T.C.H. (Warrior Recon Extraction Terrorism Control Hawks) is the umbrella that saves the world from other worlds and evil secret things that get reported but covered up. Your agents are bastards, special bastards, constantly on call knowing each mission could be their last. Good luck and good hunting! A sourcebook for playing spies in Wretchploitation or other Wretched games." So let's actually put this to the test and what I mean by that is within our Cha'alt rpg setting Wretched fueled campaign Cha'alt is actually real. There are Cha'alt occult objects showing up in the black market's of Avialadad of Wretched New Flesh rpg fame. The general public has no idea that as their reaching out into outer space ancient horrors from beyond space & time are looking to crush humanity. Think of it as the opposite of Transhumanism as humanity is more of a commodity then a, no wait that is Transhumanism. Anyway, Venger Satanis's Cha'alt has in book one a rather dangerous and nasty monster the S'kbah Sirens. 























So the idea here is simple, someplace near the sands of Avialadad a conjurer has brought a S'kbah Siren over into our local space time. The players rolled up agent PC's to tackle this thing working on a contract with Zontec in Availadad. And there are number of super agents & bastard classes, adventure elements, organization details, and more within Agents of W.R.E.T.C.H.. Because the players have done the character creation before it was pretty much a snap as long as you've got Wretchploitation. And this because  The  Agents of W.R.E.T.C.H. Rpg Supplement By Joe Coombs, &  Miguel Ribeiro is designed as an add on title for Wretchploitation. 
Our agents got to the scene of carnage within an Availadad club called Neon Noir & within the club there were corpses that all pointed down to the basement. In the basement, there was an inverted pentagram with alien runes & the body of the conjurer. But no one saw an inhuman creature leaving the club. The players went down into the mutant ghettos but no one knew nothing per say. And they hit a dead end. 




























Two days later the PC's were called in by Zonetec again to 'Glass city' the corporate headquarters of Availadad & another scene of drugs, parts of people, &  slaughter with an exacutive whose head & brains were missing?! The PC's went deeper into the background of the execuative's background who company Dark Light was specializing in hyperspace travel & gates. And the PC's put two & two together thinking that  the S'kbah Siren wanted to bring more of her kind into our local space time. 





The player's PC's headed back to headquarters & access the data bases on the various supernatural cults within Avalidad. And the agents met with the liason officer assigned to their case. And she was extremely helpful giving them several locations that the psionic agents had scryed out. The PC's went to a local hotel 'The Bradbury' coming face to face with a drug deal gone wrong. The PC's blasted their way out of the situation and of the agents was wounded in the line of fire! 
































The agent was met a hospital by the liason officier whom had taken a liking to him.  After a brief couple of seduction rolls they had a romp in his hospital bed & it was almost his last! The liason officier was  the S'kbah Siren! After singing him off to sleep & taking his data stick the siren was confronted by the other agents who had suspected something! 
After taking several shots the Siren now named Susan ( changed shape & blended into the hospital crowd) thus escaped! The agent who was sung to sleep pulled through but is being watched by Zonsec. 
The  Agents of W.R.E.T.C.H. Rpg Supplement is a solid addition to the Wretchedverse line of books proving a real need for a secret agent rpg supplement especially for the Wretchploitation rpg.  The  Agents of W.R.E.T.C.H. Rpg Supplement connects very well with the rest of the Wretchploitation rpg line of books quite nicely! 







Sunday, November 27, 2022

A Piece of the Action - Cha'alt, Wretched Space, Wretched Flesh, and even LoFP's Carcosa As Adventurer, Conqueror, King Rpg Campaign Focus

 The head cold has been kicking my ass on Sunday. So with several game sessions cancelled I've been stuck in bed most of Sunday. But I've been thinking about a question that has been bugging me with Cha'alt, Wretched Space, Wretched Flesh, and even LoFP's Carcosa. 'What would happen upon Earth if these Lovecraftian interstellar locations were real', not so much common knowledge as specialty knowledge among the occult & corporate circles. Yes I do realize that these are completely gonzo locations. But taking them completely seriously has led to some interesting situations at the table top. The player's PC's are heavily involved in a Fury Race in last week's Cha'alt/Wretched Space campaign. Here's what's been happening the players are plotting to take over New Albuquerque. And the question came up last week. 


































Back on Earth the realities of these Lovecraftian interstellar locations are mere rumor & myth except among the alien smoke filled taverns, the silent meeting places of occultists, and black cyberspace of some hackers. Carcosa is the world where the damned  & the lost end up. Cha'alt is an alien opportunity for some spacers & is mostly known only to spacers, the megacorporations, and the mad. The Earth of Wretched Space rpg is where these locations get talked about. That Earth is an rpg setting within it's own right however. What I've actually done is to dig out the  Adventurer, Conqeuror, King,rpg & the Barbarian Conquerors of Kanahu  supplement specificially. The majority of the PC classes, rules, etc. allow me as a DM to get the machinery of a take over of certain Cha'alt locations into the works. 









































The players want a piece of the action & their either going to get it or get killed taking that piece. There are however certain issues that have cropped up. Such as the fact that back on Earth several of the player's PC's interests will either increase or suffer as a result of such a take over. But what does this actually mean?! It means that certain locations are key to the business ventures & risks that they want to take such as having an alliance with the Santa Fe Starport. They done business there during several key events. And want to deal with the cult infecting New Albuquerque.
They are bound to get more then a few of the wastelander gangs under their banner to help ferment the first part of their plan. Their current Blackguard space pirate adventurers group has more then the numbers to help them pull this off. 
The two gladiators that we've got in the party have migrated from being straight up warriors to being psionic warriors who have gotten augmented with psychic drug treatments. The Blackguard have also cleared several minor dungeons giving them a taste for treasure, women, and pillaging. Make no mistake this is an 'adult' campaign even though our youngest player is twenty nine. She is far more vicious then the older more experience players I've found. The players may take over New Albuquerque but after doing research into chaos with a capital 'C' in ACK's. It's my determination that beastmen with a wide variety of mutations are going to be in the player's future. 
































Wretched Flesh & Wretched Space both offer several PC options such as psionics & ritual magick & more that is perfect to slot into Cha'alt & BCK. The weird mutants & more within the Wretch rpg line has been a Lovecraftian god sent in a way. Thus  allowing me to keep the B/X D&D vibe while using the  OSR creations of the Red Room. 


Tuesday, November 22, 2022

OSR Commentary - Adventurer, Conqeuror, King's Forces of Chaos & Free ACK's Downloads

 So over the past couple of days we've been looking into Adventurer,Conqueror, King rpg's download's page we came across Monster's Demons & Beastmen downloads. Why are these important?! Because they bring D&D traditional demon types into ACK's. Within ACK's the beastmen forces are literally the face of Chaos!  





















In the past we've used beastmen as the obvious 'monster forces' for a wide
variety of ACK's campaigns & mini campaigns. 
 Axioms Issue 2: Savage Swords of Chaos brings home the beastmen forces &  Monster's Demons & Beastmen downloads compliments this issue like no other. Why because of the fact that the forces of Chaos in ACK's are so tied into the overaching campaign setting of the game. Yes there's lots of freedom for DM's to create their own worlds & campaign setting. The game is but the official ACK's world of Auran rife with possibilities for mayhem & depravity as Chaos takes over! However where these downloads shine is actually ACK's Future which has among other things the Martians including Green Thark warriors & giant space hamsters. These downloads line up very nicely with Barbarian Conquerors of Kanahu. 






































ACK's Future might be perfect for a colony of Kanahu as one of the planet's unknown moons. And possibly as another adventuring location. We've used this style of tactic in the past with Venger Satanis's Cha'alt & it might be time to return to it as mini ACK's campaign location. 




























Do yourselves a favor as well if your going to get Cha'alt get the books directly from Venger himself. Amazon has them for one hundred US plus shipping. Venger will be much less within the continenal United States. Just contact him here. 

Saturday, November 19, 2022

It an't over till Orcus Sings -- Cha'alt: Fuchsia Malaise & Wretched Space Rpg Campaign Session Report


This is going to pick right up where were left off last week for our Cha'alt/ Wretched Space 2nd edition campaign. Tonight the player's PC's were racing along Fury Road after taking bets against themselves through a third party mutant hireling.

  I dragged my copy of Venger's Death Race Fury Road.  And the party isn't happy at all. And so the party decided to talk smack to another racer whose pit crew were a group of white suited nuns. This was a big mistake because said racer was actually a cleric of Orcus with a lesser version of a skull crested wand of the undead demon lord. 
The party was then bodily thrown out by a pack of zombies made up of the last adventurers who'd trifled with Brad The Anti Cleric of Orcus. Brad is a nasilly voiced cleric whose daddy paid for him to go to the finest necromanic colleges in the big city. Big Daddy also happens to be the head of the cult of Orcus on Cha'alt. He's competing to bring greater glory & attention to Orcus in his very expensive purple floater called the Purple Cyclops. 























And there's the small matter of one of the PC's having a secondary head on his back after pissing off the black wizard/necromancer whose got money invested in the party. Rul' The Undying has given the party one of his fastest warmachines. And he wants the party to humililate Brad The Anti Cleric by beating him on Fury road. Wizard may or may not return the party's space craft to them if they win. Notice I said may. If they win they'll go and spend their winnings on drugs, prostitutes, & booze. Let's also not metion the fact that the rest of the party has been working on their own warmachine non stop to get chance to win the race. 






















And then there's the little matter of the drug agents that are after the party for selling an illegal interstellar drug to groups of fruities who were actually weapons runners. The party hates & I do mean hates Brad The Anti Cleric for turning them in with the empire of Humanity. There is after all a bounty on the party. And the party is still looking for a loop hole to get them out of the 4000 parking tickets that the party wracked up searching for college aged replacements or stand ins for themselves. Just incase the displinces of pain come looking for them again!