Friday, October 2, 2026

"Eyes of the Hawk, Ears of the Wolf, Strength of the Bear, Speed of the Puma!" Marshal Bravestarr, Tex Hex, & New Texas Campaign Setting For The Cepheus Engine Rpg

 Here are complete Cepheus Engine stat blocks and character profiles for the three central figures of New Texas, formatted using standard Cepheus Engine / OGL 2D6 conventions.

Marshal BraveStarr



"Eyes of the Hawk, Ears of the Wolf, Strength of the Bear, Speed of the Puma!"

A native of the planet Starr-Arra, BraveStarr was saved as a child by the mystic Shaman. Appointed Galactic Marshal to New Texas, he serves as the primary lawman protecting Fort Kerium and the surrounding frontier.

Marshal BraveStarr   Human Male   Age 30   6 terms   Cr 12,000
STR 11 (+1)  DEX 10 (+1)  END 11 (+1)  INT 9 (+0)  EDU 8 (+0)  
SOC 8 (+0)

UPP: BBBA88
Skills: Gun Combat (Slug/Energy) 3, Leadership 2, Melee (Unarmed) 2, 
Recon 2, 
        Riding (Equine/Cyber) 2, Survival 2, Mysticism 2, Athletics 1, Admin 1, Drive 1

Combat Statistics

  • Armor: Reinforced Lawman Duster (Armor 4)

  • Primary Weapon: Neura-Stunner Pistol (Gun Combat +1, Range: Pistol, Damage: 2D6 Non-Lethal / Stun, Magazine: 20)

  • Special Gear: Star-Badge Communicator (TL12 orbital link), Kerium Lasso, Cyber-Saddle Link.

Special Abilities (Shamanic Totems)

BraveStarr can channel Spirit Totems by spending 1 Power Point (Psionic/Mystic Pool: 6 PP) and passing an END or Mysticism check (8+). Effects last for 1D6 rounds:

  • Eyes of the Hawk: Telescopic, thermal, and EM vision. Ignores concealment/darkness; grants +3 DM to Recon and Gun Combat at Medium+ range.

  • Ears of the Wolf: Superhuman auditory sensing. +2 DM to Initiative; detects hidden or ambushing targets within 100 meters automatically.

  • Strength of the Bear: STR temporarily rises to 15 (+3 DM). Melee damage becomes 3D6+3; allows lifting or moving vehicle-scale objects up to 1 ton.

  • Speed of the Puma: Triples tactical movement rate. Grants +2 DM to Athletics/Dodge checks and +1 extra Minor Action per combat turn.

Thirty/Thirty

"I'm Thirty/Thirty! And I like to fight!"

BraveStarr’s partner is a Cybernetic Equestroid—a sapient, heavy-built cyborg equine who can alternate between galloping on all fours and standing on his hind legs to wield heavy artillery.

Thirty/Thirty   Cybernetic Equestroid   Age 34   7 terms   Cr 2,500
STR 14 (+2)  DEX 8 (+0)  END 13 (+2)  INT 7 (+0)  EDU 6 (+0)  
SOC 5 (-1)

UPP: EDD765
Skills: Heavy Weapons (Vehicle/Gunnery) 3, Melee (Unarmed/Hooves) 3, 
Gun Combat 2, 
        Survival 2, Athletics 2, Drive 1, Mechanic 1, Tactics (Ground) 1

Combat Statistics

  • Armor: Integrated Cyber-Plating & Heavy Frame (Armor 6)

  • Primary Weapon: "Sara Jane" Heavy Energy Cannon (Vehicle-Scale Weapon)

    • Stats: Range: Very Long (500m), Damage: 6D6 (AP 10), Magazine: 12 Kerium Cells, Traits: Two-Handed (Bipedal Stance Only), Heavy Blast.

  • Secondary Weapon: Cybernetic Hoof-Strike / Trample (Melee, Damage: 2D6+2).

Special Traits

  • Mode Shift: Can shift between Quadruped (Gait) and Bipedal (Combat) as a Minor Action.

    • Quadruped Mode: Base movement speed tripled (150m/round); can carry 2 human passengers comfortably; cannot wield Sara Jane.

    • Bipedal Mode: Standard movement (10m/round); full access to two-handed heavy weaponry and unarmed combat moves.

  • Stubborn Grit: May ignore the effects of being Wounded or Fatigued once per day for up to 10 combat rounds.

Tex-Hex

"You haven't seen the last of Tex-Hex, Marshal!"

 


Leader of the Carrion Bunch, Tex-Hex is a undead sorcerer-outlaw empowered directly by Stampede. He fuses dark mystical magic with cybernetic enhancements and high-tech weaponry to terrorize New Texas.

Tex-Hex   Undead Cyber-Sorcerer   Age Unknown   Cr 85,000
STR 9 (+0)  DEX 11 (+1)  END 12 (+2)  INT 10 (+1)  EDU 9 (+0) 
 SOC 3 (-1)

UPP: 9BCA93
Skills: Mysticism (Dark) 4, Gun Combat (Pistol/Rifle) 3, Deception 3, 
Persuasion 2, 
        Tactics (Raids) 2, Recon 2, Stealth 2, Driving (Skimmer) 2

Combat Statistics

  • Armor: Cyber-Undead Mesh (Armor 5, Immune to non-lethal/stun damage and poison/vacuum)

  • Primary Weapon: Dark-Magic Kerium Blaster (Gun Combat +1, Range: Medium, Damage: 3D6 Energy + 1D6 Dark Magic corruption)

  • Secondary Weapon: Mystical Bolts (Range: Short, Damage: 3D6 Life Drain—heals Tex-Hex for half damage dealt).

Special Abilities (Stampede's Blessings)

Tex-Hex channels dark magic (Mystic Pool: 10 PP):

  • Phantom Transformation (2 PP): Transforms himself into a flying red mist for up to 1 hour. In mist form, he is immune to all non-energy attacks and flies at 60m/round.

  • Summon Shadow Creatures (3 PP): Summons 1D4 shadowy serpent-like entities or phantom beasts to attack foes (Use standard Cepheus Engine Predator stats with Armor 2 and 2D6 bite attacks).

  • Corruption Pulse (2 PP): Creates an aura forcing all targets within 10 meters to make an END check (9+) or suffer a -2 DM to all skill rolls due to intense dark terror for 1D6 rounds.

Adapting BraveStarr—Filmation’s 1987 space-western sci-fi animated series—to the Cepheus Engine (a classic 2D6 20D100/Traveller-compatible OGL system) creates a unique setting: Gothic Western Space Fantasy.

Below is a complete setting sourcebook framework, including world mechanics, character creation, alien species, shamanic magic, and signature gear.

1. Setting Overview: New Texas

Located in a remote sector on the galactic frontier, New Texas is a harsh planet rich in Kerium, a highly unstable, immensely powerful glowing energy crystal. Kerium fuels interstellar starships and hyper-advanced weaponry, making New Texas a target for interstellar syndicates, outlaw bands, and corporate cartels.

Key Themes & Tone

  • High-Tech Western: Hover-crafts, laser-revolvers, cybernetic horses, and dusty saloon towns.

  • Frontier Lawlessness: The Galactic Council’s law reaches New Texas through lone Marshal offices. Law enforcement is outnumbered and reliant on grit and superior firepower.

  • Ancient Mystic Powers: Mystic shamans tap into primal spirits (represented as animal totems) to grant superhuman physical feats.

2. Character Creation & Species

In Cepheus Engine terms, characters follow standard character generation with specific sector-appropriate species choices.

Distinct Species

  1. Humans: The dominant settlers, prospectors, and lawmen on New Texas.

    • Trait: +1 to any one attribute during creation.

  2. Prairie People (Equestroids / Native Folk): Small, industrious burrowers native to New Texas who mine Kerium.

    • Trait: Small stature (STR -1), inherent +2 DM to Recon, Survival, and Mining-related checks.

  3. Cybernetic Equestroids (Thirty/Thirty's Species): Uplifted or cybernetically enhanced equines capable of switching between quadrupedal galloping and bipedal combat stances.

    • Trait: High Strength (STR +2, END +1). Can wield heavy vehicle-scale weaponry when standing on two legs.

  4. Saratoga / Alien Species: Amphibious, reptilian, or avian humanoids from neighboring star systems serving as traders, mercenaries, or bandits.

3. The Mystic Path: Shamanic Powers

Instead of standard Cepheus Engine Psionics, New Texas features Shamanic Magic / Spirit Animal Totems, famously channeled by figures like Marshal BraveStarr through Thirty-Thirty's mentor, Thirty-Thirty and Shaman.

Mechanics for Animal Powers

To tap into a spirit power, a character must possess the Psionics / Mysticism skill and pass an END or INT check (Difficulty 8+) using 1 Power Point (PP) per activation. Powers last for 1D6 combat rounds.

PowerSpirit CallCepheus Engine Effect
Eyes of the Hawk"Eyes of the Hawk!"Grants long-range telescopic and thermal vision. +3 DM to Recon, Gun Combat (Ranged), and Observation. Ignores concealment/darkness penalties.
Ears of the Wolf"Ears of the Wolf!"Super-hearing. Multiplies perception range by 10. Automatically detects stealthy movement; grants +2 DM to Initiative.
Strength of the Bear"Strength of the Bear!"Temporarily increases STR attribute to 15 (+3 DM). Unarmed damage becomes 3D6. Allows lifting heavy vehicles/boulders.
Speed of the Puma"Speed of the Puma!"Triples base movement speed. +2 DM to Athletics/Dodge. Grants an extra minor action each combat turn.

4. Iconic Weapons & Technology

Technology on New Texas blends standard Cepheus Engine TL11–13 tech with frontier aesthetics.

       [ Kerium Energy Cell ]
                 │
  ┌──────────────┴──────────────┐
  ▼                             ▼
[ Neura-Stunner Sidearm ]     [ Sarah Jane Cannons ]
(Personal Defense / Non-Lethal)  (Vehicle-Scale Anti-Armor)

Signature Equipment Table

ItemRangeDamageTech LevelCost (Cr)Notes
Neura-Stunner PistolRanged (Pistol)2D6 (Non-Lethal)TL 11500Standard lawman sidearm; targets must pass END check or fall unconscious.
Kerium Laser CarbineLong Range4D6TL 122,500Standard weapon of Tex-Hex's outlaws. Explosive burst on natural 12.
"Sarah Jane" (Big Gun)Very Long6D6 (AP 10)TL 1212,000Heavy cybernetic-mounted cannon (Thirty/Thirty's signature rifle). Vehicle-scale weapon.
Techno-Horse / Cyber-MountMovement: 150m/roundArmor: 8TL 1245,000Cybernetic steed; integrated communications, life support interface, and jump-thrusters.
Trans-Stellar Kerium OreN/AN/AN/A50,000/tonHighly unstable; requires Volatile Goods handling checks during transport.

5. Main Antagonists & Threats

Stampede & Tex-Hex's Outlaw Gang

  • Stampede: An ancient, monstrous cosmic demon-bronco possessing high-level mystical/psionic powers. Operates as an overarching patron/villain driving corruption across the sector.

  • Tex-Hex: A cyber-undead sorcerer-outlaw.

    • Special Ability (Phantom Transformation): Tex-Hex can turn into a cloud of red mist to dodge attacks or terrorize settlements.

Random Encounters in the Badlands (1D6)

  1. Sand-Squid Attack: Ambush while traveling through dry Kerium canyons.

  2. Dingo-Dan's Hijackers: Outlaws using hover-bikes targeting Kerium transports.

  3. Kerium Mine Collapse: Unstable energy crystals threatening to detonate a settlement.

  4. Stampede Cultists: Cybernetic mystics summoning dark magic storms.

  5. Prairie People Distress Call: A local burrow under siege by corporate mercenaries.

  6. Marshal Inspection: Galactic Council Marshals searching for contraband or unregistered Kerium.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.