Saturday, December 24, 2022

Barbarian Warlords of Greyhawk Part 11 Artifacts & Treasures of Greyhawk- Scattering of Power OSR Commentary Lands of Greyhawk

 Power belongs to those who take it or so the axiom goes with things moving apace since last blog entry here. Let's take a moment too get into how the Borderland was weakened & her borders made porious. And here's where Treasures of Greyhawk comes into focus. 

The forcus is centered because Treasures of Greyhawk. Because Treasures of Grethawk  is actually the history of the forces of Chaos scatterring the treasures of the campaign setting out of the Borderlands & Greyhawk's normal environs.
Let's take it back to B2 Keep on the Borderlands By Gary Gygax. The Caves of Chaos are filled with lots of loot from around the Keep & the lands of the Keep. Why?! Because the forces of Chaos have been instructed by the cults of elemental evil to keep one step ahead of the forces of Law. 
The forces of Chaos want to weaken & humilate Law not destroy them outright. They work in broad strokes & quickly to overtake thier enemies. 
We see this in Adventurer, Conqueror, King's  AX2: Secrets of the Nethercity by Alexander Macris,& Newton Grant.
We see sparkles of the power of Law through treasures like the rod of elemental spheres in AX2. And more of Chaos's machinations within  AX1: The Sinister Stone of Sakkara by Matthew Skail & Alexander Macris
Because 
 AX1: The Sinister Stone of Sakkara by Matthew Skail & Alexander Macris is a homage to B2 Keep on the Borderland. 






































And this goes back into  the dark grip of the Zaharan Empire who are simply another minor pawn of the forces of Chaos on Greyhawk. They were dupes for the forces of Chaos who fell for the old hooks & lures of the cult of Elemental Evil. And this ties back into the history found within B2 Keep on the Borderlands & the border strokes of the corruption affecting the village of Hommlet. 



The scatterring of the artifacts & treasures of Treasures of Greyhawk has weakened the carefully laidout magical protections of Greyhawk. Enabling yet another piece of armor to be removed. Thus the forces of Chaos have removed another obstacle in their supposedly march towards power. In ACK's terms the temple of elemental evil is sheer sink of evil without question! 
Treasures of Greyhawk's adventures played out could be the adventure run to recover those points of Law's magical protection! 
According to the Greyhawk Adventures publication wiki entry; "
The module was published by TSR, Inc. in 1992 for the second edition Advanced Dungeons & Dragons. It bears the code "WGR2" and contains 19 short adventures set in various locations throughout the World of Greyhawk. The storylines of the adventures are loosely connected. During the various adventures in the book, players can, for example, explore the home of the archmage Bigby, invade a dragon's lair, travel to the demiplane called The Great Maze of Zagyg, and trade riddles with a sphinx."
The PC's will be treading on the foundations & movers of  power of Greyhawk's power. This will also enable the PC's too possibly become part of that power. And this is reflected in 
Keith H. Eisenbeis review of Greyhawk Adevenutures for the March/April issue of White Wolf magazine. Mr Eisenbeis stated,"He stated that anyone could find use in it and that "This product is certainly worth buying for those who run Greyhawk campaigns ". And this is something that I certainly agree with. But there's far more to slide of Chaos & horror into a point of power on Greyhawk. 

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