Starting in 1941 on Caprica the Cylon A.I.'s emerged as the result of the human population uncovering the remains of the original reptilian Cylon serpent men's computer systems. Humanity leap frogged ahead during this time period after the Thirteen Colonies adapted the technologies of the Cylon empire. This included some of the left over relic Cylon warriors. Things quickly turned sour during the Sixties during the first Cylon wars when the relic Cylons, the newly manufactured Cylon A.I.'s hooked up with the still thriving Cylon Empire during the early Sixties. The resulting turmoil resulted in the infamous Late Cylon Wars. This war nearly broke the back of the thirteen colonies.
The resulting Cylon war lasted well into the late Eighties when the Shattering fractured the Cylon Empire. Local Cylon forces continued to advance the Cylon A.I. systems along the original serpent men machine languages. This allowed the Cylons to produce millions of classic Cylon raiders with slaved three brain neural connection.
Cylon Raiders Mark I's are still a common sight along the edges of the galaxy where their Cylon bases are still an issue. The Cylon A.I.'s dreams of empire continue to this day with the Cylon bases emerging from hyperspace around colony worlds from time to time.
Cylon Raider Mark I
HP: 10 Power: 5/1 free AC: 16 Mass: 2/0 free Armor: 6 Crew: 1/3 Speed: 6 Hull Class: Fighter Crew Skill: +2 NPC CP: 4 Weapons: Laser Battery (+4/3d4, Clumsy),Cylon Plasma Torpedo (+1 3d4 ) Defenses: None Fittings: Spike Drive-3 Atmospheric Configuration Cost: 305K base price, 15,250 maintenance, 43,800 yearly crew cost for 3 pilot