Besides Toys and gifts what else is waiting for your party in Santa's Sack of Magic, Mayhem, And Mystery.
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What's In Santa's Sack 1d30 Random Item Encounters Table
What's In Santa's Sack 1d30 Random Item Encounters Table
- 1d10 Gremlins with tools of mayhem that scatter as soon as the sack is open.
- Minor magic item - Cursed doll of Traland - Eyes glow evilly and with malice
- 1d3 random minor potions
- A hell cat pissed off and ready for blood and battle.
- A Christmas Elf with an uzi ready for battle. Half a clip of ammo in the banana clip and counts as a 2nd level fighter.
- A dagger covered in yellow gore. +1 dagger
- AK-47 machine gun with various names of rain deer crossed off.
- Golden cross with smoke coming off it. Very effective against undead
- Bottle of Hooch - Acts as a healing potion
- Evil doll with various toy weapons looking for blood, reanimates into a 3 hit dice monster with an armor class of 8 and capable of dealing 1d4 points of damage with bite, claw or by weapon
- Folded up corpse of a zombie chimney sweep 3 hit points
- 2nd level fighter Christmas elf with a bow of slaying and an attitude
- A group of animated toys, they play a tune and then scatter back into the sack from all directions
- Children's lunch box filled with chocolate gold coins and semi precious stones
- Magic eight ball that has 1d4 random second and first level spells. Five charges
- Magic flute 4 charges summons a golden dragon 2 hit points chaotic aspect
- Alarm Clock that goes off as soon as its out of the sack. Summons the nearest wandering monster
- Chain saw +1 fully fueled and ready for battle!
- Army of Teddy Bears 1d8, 2 hit points each, Armor Class 8, 1d4 claws, Chaotic
- Two monster dragon toys able to breath fire 1d6 points of damage, 30 foot radius, 3 charges each
- Ancient thieves tools covered in blood. With a note attached that says," Help me." They come from deep in the bag
- Mini coffin containing a ghost of Christmas Future and a single child's wish
- Finely cooked meal with a plate of chocolate chip cookies. Heals 1d6 points of damage almost instantly. One use item only.
- Golden harp that plays a charm person spell then disappears
- Toy hover car remote controlled that has a bomb strapped to it. 1d6 points of damage, 30 foot range for the toy.
- Tool box, full set of tools. +2 to all repair rolls especially sleds
- Duct tape with a light side and a dark side. Temporarily repairs anything for 1d8 rounds
- Ugly Sweater - Cursed item from the deepest Christmas Hells
- Ax +2 undead slayer
- A mini sled that will act as a teleport spell without error disappears after one use.
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