Monday, November 30, 2020

Review & Commentary On CASTLE OLDSKULL - 333 Realms of Entropy By Kent David Kelly For Your Old School Campaigns

The realms in this book will give you enthralling and mysterious idea-shards filled with exotic locales, disturbing secrets, and haunting monster encounters which you can make your own. Each of the 333 realms is uniquely named, and includes terrain details and revelations about the most unusual and powerful monsters who dwell there"                                                                           

































CASTLE OLDSKULL - 333 Realms of Entropy
by Kent David Kelly is a massive one hundred fifty three page set of generators & tools for creating choatically themed realms, rooms, adventure hooks, places, & even rumors from the Castle Oldskull OSR system. 
This is a sprawling book that I grabbed on sale this past week with the Black Friday sale on Drivethrurpg. And this is a perfect book for creating dungeons, or even planes of chaos. It does this by sets of interlinking random tables that plug into 
 exotic locales, disturbing secrets, and haunting monster encounters. This is a really well done set of tools that out of the box takes the dungeon master deeper within their own world. Within this book nothing is ever quite the same & we're not subject to repeat after repeat subject matter.  
CASTLE OLDSKULL - 333 Realms of Entropy takes the guess work out of the random die roll by taking the material that extra mile. The wilderness has never been as wild or wooly with the dice literally determining the outcome across board. This makes creating magical realms, fairy lands, or even realms of chaos a snap. So is the 
CASTLE OLDSKULL - 333 Realms of Entropy  actually useful for original Dungeons & Dragons or B/X Dungeons & Dragons?! In a word absolutely it is! 



Why?! Because the 
 CASTLE OLDSKULL - 333 Realms of Entropy  system builds upon itself creating its own internal consistency of a campaign world. This is a design feature built right into it. And it does this very well. The  CASTLE OLDSKULL - 333 Realms of Entropy  is useful for everything from a high fantasy campaign straignt into an old school Sword & Sorcery romp. This is something we see time & again within the one hundred & fifty three pages. Who, what, where, & when are created in a toss of the dice & this is something that we as dungeon masters need from time to time. When time is short the  CASTLE OLDSKULL - 333 Realms of Entropy   is a welcome change up! 
What makes it nice is the dovetailing of  CASTLE OLDSKULL - 333 Realms of Entropy  with the other Castle OldSkull system books as well. This includes the CASTLE OLDSKULL - Game World Generator - Deluxe Edition & its sister book GWG2 OLDSKULL ADVENTURE GENERATOR. 



So is the  CASTLE OLDSKULL - 333 Realms of Entropy worth the price of admission?! Abssolutely & it does its job very well & we have all kinds of plans for this book in our upcoming campaigns! 

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