White Dwarf issue# 97 marks a transition from old school rpg White Dwarf to the golden era of Games Workshop's Rogue Trader game & Warhammer Fantasy Role Play. Its also the final part of 'The Madcap Laughs' Stormbringer rpg adenture in this issue.
If the armies of Pan Tang were a constant threat over the heads of the PC's in my games then about to talk about the real enemies. The masked NPC warriors who not only threatened my Stormbringer rpg group but terrified the living Hell outta of them. They chased them across the multiverse & back again..
So let's back up here & our group of adventurers had dealt with the events of 'The Madcap Laughs' & we had died numerous times. Not only did I get a chance to play but we often took turns being the dungeon master. Our PC's died by bandits, by random encounters, by demon encounters, and the list goes on from there. But two our wizards got a crack at the Whispering Codex which is the Necronomicon for the Chaos god 'The Pyaray Whisperer of Impossible Secrets'.
We ended up on a null plane someplace at the ends of the muliverse & the party was in real trouble but how much we didn't know. The enemy NPC's also trapped on this featureless plane of grey sand were from the Tragic Earth. And this was meeting with our long running enemies from Hawkmoon's world.
We knocked the wizard around until in a moment of lucidity he activated the demon of transportation again. But it required a sacrifice to feed on to get us out of there & while not in the Stormbringer rpg rules we roll played it out sacrificing the soul of one of the boar masked bodyguard guards. The null plane that we had found ourselves on was leaching Pow out of us at an incredible rate. We found ourselves flattened on the moonbeam roads. Bleeding, battered, insane, & really out of options at this point. But we had to get moving and moving fast! We were lost among the million spheres & lost. But we saw the mantis masked Charles D'vere enter the moon beam roads pursuing a group of children armed with a flame lance. We managed to make our way to the children just as a very greviously wounded Charles collapsed on the road.
Our party was able to gather the 'Children of the Grail' & with a casual snap of their wrists we found ourselves upon yet another plane this time creepily simliar to the Young Kingdoms.
And we came face to face with the children's caretaker Unvia Von Bek a very pretty albino woman weilding a sword of Law known as 'The Dawn of the World'. Unvia Von Bek was the children's guardian & teacher. The children were mutants from the Tragic Europe era who did 'The Rune Staff's handiwork' in their words. They cured our wizard of his insanity & we were able to rest outside of Unvia Von Bek's home. But during the coming dawn we found ourselves on the shores of a strange plane surrounded by strange wrecks of cosmic ships. Things were about to get very strange & dangerous for the PC's we took a path down by the beach into some woodlands & were assaulted by Fairies. Then we found ourselves within a strange snow storm only to come out on to woodlands of the forrests of Troos.
Frank Brunner's In The Forest of Troos artwork plate was the inspiration for what happened next! Our party found out that twenty years had passed since we had tripped into the madness of Balo's schemes. The Young Kingdoms was in shambles & things were going from bad to worse mostly at the hands of Elric! Our party did mercenary work for the rulers & around the Forrest of Troos for a while but our encounter with 'The Children of the Grail' was far from over. We were getting mixed up in the machinations of the Arthurian, The Devil & The Von Beks!