Lately my interest drifts towards Arneson & Gygax's original Dungeons & Dragons set & the supplemental books. This is expands into Monsters & Treasures which in a way is the original monster manual book for Original Dungeons & Dragons. Monsters & Treasures clocks in at forty pages. And one of the things that I find interesting is the presence of many of the familiar agents of Chaos in Dungeons & Dragons such as the humanoid races, the medusa, the minotaur, the human agents, etc.
There are a lot of familiar monster faces here. And the adventure location byways & dungeon lairs would never be the same. And its the mix of the familiar & down right hostile to humanity.
And its this sense that the dungeons, adventure locations & more within Original Dungeons & Dragons Monsters & Treasure Volume Three could be down right terrifying to PC's. The life of a PC is going to be short, brutal, & dangerous unless the player is exceedingly skilled. Death is going to come swiftly and with little fan fare.
Things in Original Dungeons & Dragons Monsters & Treasure Volume Three are set up for the dungeon master to go to town creating their own campaign setting. The forces of Chaos itself are carefully laid out. The dungeon within Original Dungeons & Dragons Monsters & Treasure Volume Three is a living & viable extension of the dungeon master's creative will.
As things progress the under gaze of the dungeon master the dark forces of the dungeon evolves. The dungeon can also be both the source of the dark forces of a campaign & the constantly evolving threat with a greater threat present as the adventurers go deeper still. The dungeon could also be the source of dark magicks as well in a campaign. With the dungeon at the dark heart of the threat to a campaign world & this is another of the strengths of Original Dungeons & Dragons Monsters & Treasure Volume Three!