Godstar rpg bothers the Hell out of my brain because it allows the Cepheus Engine rpg to create a unique setting & sector all of its own. This a very baroque sector steeped in it's own internal politics & to a certain degree it is fascinating because of its holy star. But whose the Devil then?!
Still from 1984's Dune
This has huge implications for the nature of instellar trade & the family houses or trade guilds within the God Star setting for smaller tramps & trade ships. Don't pay your taxes to the Million Sun's empire & your going to have a space carrier on your door step. And you'll have smaller troop transports on your planetary backside.
The smaller tramp & trade ships of the original Traveller game suddenly make a whole lot more sense especially those operated by smaller corporations & guild outfits.
And the sheer scale of this coupled with the concept of hyperspace makes Zozer Games Hostile craft not out of the question either. The Colonial Frieghters are the long hauls of their interstellar niche. Even though Hostile isn't a part of this setting trade is going to be the underpinning to even a God star campaign setting..
Once again we are reminded that opportunity breeds plunder. There will be countermeasures to the force screens of the larger Godstar star craft & this is going to breed opportunities for space viking situations.
Will be seeing a situation where not unlike the ancient silk road there will be knight ships accompanying cargo vessels for the long hauls?! Or will this be a question of opening up further trade roots for vessels plying their trade across the starlanes?! Piracy and Privateering seems to be a perfect supplement to add in here to balance the opportunities for enterprising players & DM's.