Wednesday, August 13, 2014

1d10 Weird Lovecraftian Finds In The Wastelands Table For Your Old School Post Apocalyptic Campaigns

Cthulhu sketch by Lovecraft.jpg

1d10 Weird Lovecraftian Finds In The Wastelands Table
  1. A chest containing a giant crystal pearl that has within it a humanoid beating heart that pulse's in time with the worlds of living god stuff. This crystal is actually a radiation hazard and will cause anyone exposed to it 3d6 pints of damage per round every time's its left open. 
  2. An ancient crystal matrix that once belonged to the Great Rice this crystal can power any device for twenty a twenty four hour period after which living flesh must be fed to the thing for it to remain use able. It whispers to itself ancient insane secrets. 
  3. A fragment of a page from the Necronomicon, the user must make a wisdom roll or a group of 1d4 twisted gargoyles will arrive and try to make off with the user. The paper is actually living flesh that will cause a random mutation check
  4. This weird twelve in tall ornate box contains the living brain of a Gug, the thing will lash out with a psychic blast for 1d4 points per round. The box will summon 1d4 night gaunt to torment the user. The box will offer horrid visions for the future and strange insights into the universe. The user's skin will turn vivid purple and smell of long dead things. 
  5. A wand that allows one to see the strange and frightening vistas of reality. The wand will enable a user to cross over into the Outer Void once per week. There is a 20% chance of some Lovecraftian horror will cross over after the summoner actives the wand. The user will develop several useless organs on their body some place. 
  6. This strange device is tuned into the telepathic waves of the Mi Go and enable the user to tune into the alien thoughts of these creatures. It will grant 1d4 spells per day but the user develops strange worm like growths under their skin.  
  7. This box contains a tendriled  and clawed arm of some great beast. The beast may come wandering through the Outer Darkness in search of this item. The claw adds +2 damage when used as a club.The user will see the ghosts of long dead aliens that will whisper the secrets and horrors of lost ages to the user. 
  8. This portable P.A.D. unit contains the video records of the USS Long that crossed over into another dimension back in the 80's. Anyone reading it will recognize the classic rites and rituals for summoning the old ones. There will be 1d8 separate spells available for casting and summoning. The user will see hidden things and spirits about them. 
  9. A mask of  The Star Spawn, this tentacled  horror item is hand created from flesh of a Lovecraftian and enables on the allows me to listen in on the thoughts and sanity blasting secrets that these things tell one another. This is a +3 weapon that can generate a field of anti magic and cause a horrid mutational check every time its used. The user's flesh will become not unlike this mask. 
  10. A large steamer trunk  containing several magical symbols and the remains of several failed experiments including the still living skin from a two hundred year old man whose cut off head still lives. The head knows spells that include one that will call spawn of Cthulhu to the user.  There is a 10% chance of this item calling forth a Star Spawn of Cthulhu of double hit points.  The user's right arm will develop green translucent skin and they will lose 2 charisma points after they examine this item. The arm may act as if it has some type of mind of its own and may try to murder it's owner. 


  1. at first glance i thought cthulhu was sitting on the toilet

  2. Nope, that's the big guy himself sketched out by his creator H.P. Lovecraft himself. More details right over here.


Note: Only a member of this blog may post a comment.