Sailing out of Corroded Cape Cod, is a whaling factory vessel The Nimaway who are looking for a few solid adventurers. They're going after the dreaded Octoshark families which include the Sharkotopus off the Altered Atlantic, monsters of dread aspect that only madmen go after them. The crew of the Nimaway seem to have some of the best turn capture and turn over rates and the Sea Scape is interested why. The Sea Scape is a group of nautical super scientists who use their advanced knowledge of the Altered Atlantic to profit from the oceans and its mutated sea life as well the wreckage, ruins, and more of the oceans
The PC's are approached by three small gilled mutated humanoids Ted, Bill, and Eddie who represent Sea Scape. They're offering the PC's a small contract, one major artifact, and 130 pounds of trade goods for information and solid info on the crew, captain, and methods of the Nimaway.
The Nimaway is taking on crew, some supplies, and crew at port right now. So the PC's have the perfect opportunity to slip into the ranks of the crew.
The Secrets Of The Nimaway
The crew of the Nimaway and her captain strange but incredibly well seasoned seamen with a weird almost uncanny way of dealing with the seas around the Altered Atlantic. They're professionals in every sense of the word except one. They're machines! The crew of the Nimaway are actually a crew of fakes! The ship's crew is made up of escaped recreation & historical park androids programmed with every facet of the history,tactical knowledge,practices, and professionalism of sailors from this area. There's also a rogue A.I. up the Neo England coastline looking for his lost children. While they hide in plain sight they have secrets of their own.
The Nimaway crew has made deals with several tribes of Deep Ones who frequent these waters for the location of the territory of the Sharktopus with whom they share these waters. The Deep Ones gain sacrifices for Mother Hydra and Father Dagon. The androids gain much needed replacement parts from deep wrecks and a network of contacts along the coast for artifacts, safe houses, and more. The Sharktopus are actually aggressive and dangerous competition for the Deep Ones which for uncounted eons have used these waters as hunting and breeding grounds.
The Nimaway provides a myriad of articles and materials from the mutated monsters that are used by hundreds of artists,craftsmen, and more up and down the Neo England coast. The Sharktopus breed quickly in these waters and are only kept in check by other high end predators in these waters.
The Sea Scape organization knows that there are other far more dangerous predators that are immune to the weapons, defenses, and abilities of the Sharktopus. The adventurers may provide them with the much needed knowledge and should they not. There are always other fools to fill the belly of the mutated horrors.
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No. Enc: 1
Movement: 180’ (60’) Swim
Attacks: 1 bite or 8 tentacles or 1 ram
Damage: 5d6 or 2d8 x8 or 6d6
Hoard Class: None
Mutations: Aberrant form (natural weapons, xenomorphism: chimera), gigantism, heightened sense (smell, taste), spiny growth, toxic weapon (acidic ink cloud).
Source: Sharktopus (2010)The Shaktopus is not the only horrors that ply these waters. There are several different Kaiju who feed off of the sharktopus and are immune to its defenses by sheer raw power. The android crew of the Nimaway are aware of these horrors from beyond and make a regular sacrifice to these horrors as well. The monsters leave the ship alone and simply by sheer mathetical odds have little to do with it. They battle some of the oldest and largest Deep Ones in the deep ocean trenches that are off the coast of the Altered Atlantic. These monsters are by no means the only things that swim and breed in these depths.
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No. Enc: 1d4
Movement: 1800’ (600’)
600’ (200’) Swim
300’ (100’) Burrow
Attacks: 4 bashes, or 2 stomps, or 1 tail slap, or 1 bite, or one head bash
Damage: 35d6 / 35/d6 25d6 / 25d6 or death / death, or 50d6 and knockback, 45d6 and swallow whole
Hoard Class: None
Mutations: Gigantism, immunity to sonic attacks
Source: Pacific Rim (2013)
The Nimaway uses sonic weapons and reflection equipment which attracts the Hammerheads who will surface for a quick snack. The PC's are in tremendous danger from the aquatic monsters that are prowling this encounter. The crew of the Nimaway will sign them up for a tour of two 60 days rotation including bed and meals for 140 gold pieces. They will never see this money. Which will be collected before they are sacrificed. The Sea Scape organization will provide a homing beacon should the party be lost at sea which will work for 100 kilometer radius when activated. They fear that the investment that they have in the PC's will be lost. There have been reports of adventurers being stranded upon remote miniature islands that have been created by the underwater remains of pre apocalyptic ruins.
It will be awhile before the PC's realize it is they who are really the bait and switch of this encounter!
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