Tuesday, January 31, 2023

Review & Commentary On The Player's Companion By James M. Spahn From Gallant Games For The Swords & Wizardry Rpg (and other old-school fantasy role-playing games)

With the Player's Companion for Swords & Wizardry (and other old-school fantasy role-playing games), you're never out of options. This 35 page supplement offers new optional rules to expand your Swords & Wizardry campaign! "

  • Expanded attribute limits which allow for player characters to go beyond the limits of mere mortals
  • Two new optional Attributes: Appearance & Luck
  • New class abilities for every class featured in the Swords & Wizardry Complete rulebook
  • Two new classes: The dark Anti-Paladin and the learned Bard
  • Three new non-human player character races: the deadly dark elf, whimsical gnome and brutal half-orc
  • Optional attribute modifiers for non-human characters
  • Eleven new weapons
  • Five new types of armor
  • Two new shields
  • Thrity-five new magic items" 

There is only one reason why I grabbed The Player's Companion By James M. Spahn From Gallant Games For The  Swords & Wizardry Rpg (and other old-school fantasy role-playing games). And that is because I'm going to be running a White Star Galaxy Edition game set within the Washington sector. And the reason for grabbing the Player's Companion is because I truly don't trust the situation with Cowards of Coast  & the OGL. Further more the research that I've done into  The Player's Companion By James M. Spahn indicates that it's a wise investiment. For White Star the 'Anti Paladin' is a must; "Anti-Paladins are unholy warriors dedicated to the forces of Chaos. Whether they've sold their soul for power, made a dark pact with infernal masters, or simply relish in blood and carnage, they are blackhearted warriors beyond redemption. They are the classic “black knight,” who seeks to destroy and dominate the world. They are completely dedicated to the destruction of the forces of Law and go forth in hopes of ruling the world through tyranny and at the point of a sword." And if that doesn't sound like an NPC class that can give a group of star knights a run for their money I don't know what will. And given the range of the class plus it's benefits this is a villainous class with some clout to it. 
The writing, layout, and even the artwork within the The Player's Companion is top notch. All of the highnotes are hit with customizations & credits within the The Player's Companion for Swords & Wizardry. We get another variation on ye old faithful Bard class with enough zip to get these tellers of tales & ancient knowledge out of the time of legend. And then there's new races such as the Dark Elves, Gnomes, and even a half orc for your assassinations.. Then there's a brand new equipment & weapons chapter covering everything from a Cestus to Tower shields is covered. Then we've got a nice selection of magic items & more. So is   The Player's Companion worth the price of admission?! If your a Swords & Wizardry player or DM? In a word .yes! The Player's Companin is a catch up all title for all manner of Swords & Wizardry material that you drop down into your campaign or added in as needed! 
  The Player's Companion By James M. Spahn From Gallant Games For The  Swords & Wizardry Rpg (and other old-school fantasy role-playing games)
is available here 

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